All The Mons
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 11 SundayToday · In progress | 268.8 | +3.1 | +1.16% | 1,658 |
| Oct 10 Saturday | 265.7 | +127.5 | +92.26% | 2,095 |
| Oct 9 Friday | 138.2 | -18.9 | -12.04% | 316 |
| Oct 8 Thursday | 157.1 | -23.1 | -12.81% | 382 |
| Oct 7 Wednesday | 180.2 | +14.5 | +8.77% | 362 |
| Oct 6 Tuesday | 165.7 | +58.1 | +54.01% | 353 |
| Oct 5 Monday | 107.6 | +36.5 | +51.40% | 323 |
| Oct 4 Sunday | 71.1 | +70.9 | +49,643.75% | 330 |
| Oct 3 Saturday | 0.1 | +0.1 | — | 1 |
| Oct 2 Friday | 0.0 | 0.0 | — | 0 |
About All The Mons
Catch and train Pokémon, explore a huge 1.21.1 world, automate resources, and build a long-term base with technology and magic. All The Mons brings Cobblemon into an All The Mods-style modded survival experience with team play, land claims, player shops, and multiple ways to trade.
What Makes It Different
All The Mons puts Cobblemon collection and battles inside a large kitchen-sink modpack rather than treating Pokémon as a separate minigame. The result combines creature progression, custom trainer content, automation, magic, exploration, and long-term building in the same survival world.
Cobblemon is a modded Minecraft experience where players find, catch, train, and battle Pokémon-like creatures while exploring the world.
Catching, training, battling, and trading Pokémon are central activities within the server's survival world.
Modded Minecraft servers use game mods to add or change mechanics, content, or progression beyond the unmodified game.
The server centers its experience on the All The Mons modpack, combining hundreds of mods with custom technology, magic, exploration, and progression.
Quests are tracked Minecraft objectives that direct players to complete specific tasks or a connected sequence of tasks.
Quest-driven progression is one of the explicitly described progression paths in the All The Mons pack.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players share a long-term survival world where they form teams, build bases, claim land, trade, and progress together.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The experience revolves around exploration, resource gathering, base building, survival, and advancing through modded equipment and systems.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Balances, payments, chest shops, auctions, and Pokémon trading provide several explicit ways to exchange and obtain resources.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Players can create chest shops and sell resources directly to other players.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
The server provides chunk claiming and loaded-claim controls for protecting player bases and other areas.
The server combines Cobblemon exploration, Pokémon collection and battles with All The Mods-style technology, automation, magic, quests, and RPG progression. Players can form FTB teams, teleport between homes and wilderness locations, use /rtp to find new areas, and develop shared bases or long-term personal builds.
Progression spans Pokémon collection and training, quests, exploration, technology, automation, magic, and increasingly advanced modded equipment. The underlying All The Mons pack is a large NeoForge 1.21.1 pack with more than 300 mods and curated Cobblemon content, giving players several parallel progression paths instead of a single linear track.
The All The Mons pack combines All The Mods-style content with Cobblemon and customized bridging between the two. Its curated content includes custom trainer battles and additional Cobblemon collection material, alongside technology, magic, exploration, quests, and automation from the wider modpack.
The server runs a huge 1.21.1 world with wilderness exploration, random teleportation through /rtp, named homes, and personal return points through /back. Players can claim chunks with /chunks claim and keep claimed areas loaded with /chunks load. A public map and reset schedule are not part of the available server information.
FTB team settings include controls for PvP, block interaction, and mob griefing. All The Mons is presented primarily as a cooperative modded survival world, not as a dedicated factions, war, or raiding server.
The server supports a player-driven economy with balances and payments through /bal and /pay, chest shops created by right-clicking a chest with paper, and a general auction house through /ah. Pokémon have a separate trading and auction channel through the Global Trade System, giving captured creatures their own marketplace alongside ordinary modded resources.
ModdedMC presents its network around modded Minecraft, events, and community activity. The All The Mons server directs players to the ModdedMC Discord for network communication and announcements.
Players can create named FTB teams and adjust party settings for shared play. Community interaction also happens through chest shops, item auctions, Pokémon trading, player payments, and the ModdedMC Discord.
Players are subject to ModdedMC network rules and banned-item policies. Land protection and team settings are available in-game, including controls for block interaction, PvP, and mob griefing.
Pokémon trading lets players exchange captured, bred, or otherwise obtained Pokémon to complete collections and improve their teams.
Captured Pokémon can be traded and auctioned through a separate Global Trade System rather than only the server's general marketplace.
A claim-linked loading system keeps protected chunks active for farms, machines, storage, or other player infrastructure.
After claiming chunks, players can use /chunks load to keep those areas loaded for ongoing base operations.
Resource automation uses machines or connected systems to gather, process, or produce materials with reduced manual effort.
Players can automate resources through the pack's technology systems, making automated production a stated part of long-term progression.
Team permission controls let group members decide how outsiders or teammates may interact with protected areas and shared gameplay rules.
FTB team settings expose controls for PvP, block interaction, and mob griefing, allowing groups to configure their shared play.
A broad modpack combines multiple major gameplay systems, such as technology, magic, exploration, storage, automation, and specialized content.
All The Mons includes more than 300 mods spanning Cobblemon, technology, magic, automation, exploration, quests, and other curated content.
Custom trainer battles are designed Pokémon encounters that challenge players with curated opponents beyond ordinary wild creature encounters.
The curated Cobblemon content includes custom trainer battles as a distinct activity alongside collection, training, and player battles.
Technology systems add machines, processing, power, or engineered equipment that expand Minecraft resource production and progression.
The All The Mons pack adds All The Mods-style technology and increasingly advanced modded equipment alongside survival activities.
FTB Teams organizes players into shared parties for cooperative multiplayer play, membership management, and access to team-based settings.
Players can create named FTB teams and use shared party settings while developing personal or cooperative bases.
An auction house lets players list items for sale and buy goods through a shared market interface.
The general /ah auction house handles player listings separately from the Pokémon Global Trade System.
Random teleportation moves players to unfamiliar locations, helping them reach new areas for exploration, gathering, or settlement.
/rtp lets players reach new wilderness areas across the server's huge world when they want to explore or relocate.
A server utility that lets players save personal locations and teleport home, reducing travel time while preserving destination-based risk.
Players can set named homes and use /back to return to personal bases or previous locations.
Join All The Mons
Catch and train Pokémon, explore a huge 1.21.1 world, automate resources, and build a long-term base with technology and magic.

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