SolarCiv's SiegeWar uses banner control, battle points, military ranks, scheduled sessions, and multi-session battles between nations.
SolarCiv2025
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Siege warfare systems organize conflicts between settlements or factions around formal battles, objectives, scoring, and strategic territorial pressure.
SolarCiv's SiegeWar uses banner control, battle points, military ranks, scheduled sessions, and multi-session battles between nations.
AtlantikMC sieges use colored flags, military ranks, kill scoring, flag control, loot chests, and three-day attack periods.
RulerCraft combines SiegeWar with a custom war system so nations can engage in organized conflict without making every encounter unrestricted PvP.
DedeNetwork adds its own SiegeWar mechanics to Towny, tying nation conflict, enemy declarations, and political relationships to organized warfare.