MineRaze
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 12.6 | -2.7 | -17.81% | 17 |
| Sep 7 Monday | 15.4 | -0.2 | -1.07% | 24 |
| Sep 6 Sunday | 15.5 | +1.2 | +8.12% | 26 |
| Sep 5 Saturday | 14.4 | +3.7 | +34.77% | 36 |
| Sep 4 Friday | 10.7 | -1.7 | -13.51% | 19 |
| Sep 3 Thursday | 12.3 | -0.3 | -2.63% | 15 |
| Sep 2 Wednesday | 12.7 | -0.7 | -5.00% | 21 |
| Sep 1 Tuesday | 13.3 | -0.9 | -6.43% | 21 |
| Aug 31 Monday | 14.3 | -4.5 | -24.00% | 30 |
| Aug 30 Sunday | 18.8 | +4.8 | +33.93% | 30 |
About MineRaze
MineRaze is a custom survival network built around towns, jobs, quests, and long-term character progression. You can claim land, join or create a town, earn money through jobs, and chase better gear through dungeons and adventure zones.
The server mixes several kinds of survival world. Elysium offers custom terrain, Olympus keeps a more classic vanilla feel, and Earth recreates the real world at Minecraft scale for city projects and nation-style builds. Separate resource worlds protect the main landscapes from being stripped for materials.
There is much more to do than standard survival. Custom monsters, archaeology, pets, mounts, furniture, seasonal events, and a large quest system give the server a strong RPG flavor while keeping towns and building at the center.
What Makes It Different
MineRaze combines a serious town-building game with a large RPG progression layer. Jobs and quests feed into towns, archaeology, custom gear, dungeons, pets, and collectibles. It also offers an Earth world alongside custom and vanilla-style survival worlds.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Towns, chunk claims, public settlements, plots, town banks, and town upgrades are central systems.
Dungeons are structured Minecraft challenges where players explore connected rooms, fight hostile mobs, overcome hazards, and reach a final encounter or objective.
The server has multiple dungeon difficulties, group encounters, puzzles, bosses, leaderboards, and unique loot.
Quests are tracked Minecraft objectives that direct players to complete specific tasks or a connected sequence of tasks.
Daily, weekly, NPC, storyline, event, and long-term quests are a major progression route.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival worlds, gathering, building, towns, jobs, and long-term bases form the server's main experience.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Jobs, quests, player shops, the Auction House, town finances, and trading drive progression.
PvE is Minecraft gameplay centered on surviving and overcoming enemies and hazards controlled by the game rather than by other players.
Custom mobs, adventure zones, dungeons, bosses, and loot runs are major combat activities.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server centers on shared survival worlds, player settlements, cooperation, and community projects.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
Custom tools, weapons, armor, artifacts, cosmetics, pets, mounts, and event items define much of the progression.
An RPG server makes Minecraft revolve around developing a character through adventures, combat, and other challenges.
Ranks, quests, custom gear, archaeology, pets, mounts, titles, and dungeon tiers add a broad RPG layer.
Complete the newcomer tutorial, choose a survival world, and use jobs and quests to build your first income. From there, you can join a public town, create your own settlement, explore adventure zones, or team up for dungeon runs. Spawn acts as the central hub for merchants, quests, the Forge, Stables, Archaeology, crates, and dungeon portals.
Progress comes from several connected systems. Jobs level as you work, quests provide daily and weekly goals, ranks unlock additional access, town levels improve settlement limits and bonuses, and archaeology adds rare drops from activities such as mining, digging, hunting, woodcutting, and fishing. Higher dungeon tiers lead toward stronger loot and endgame rewards.
MineRaze uses a server resource pack for custom item textures, models, sounds, mobs, pets, mounts, furniture, and other visuals. The network advertises more than 2,000 custom items, while the wider collection system includes more than 100 pets and mounts. Custom weapons, tools, armor, artifacts, cosmetics, and event rewards appear throughout the progression systems.
Elysium is the main custom-terrain survival world, covering 25,000 by 25,000 blocks and featuring more than 50 biomes. Olympus is another 25,000 by 25,000 world with vanilla-style terrain. Earth recreates the real planet at 1:750 scale. Separate Overworld, Nether, and End resource worlds are intended for gathering materials and reset independently from the main building worlds.
Combat is mainly centered on PvE. Dungeons use custom enemies, traps, puzzles, boss fights, difficulty tiers, and damage leaderboards. Town claims protect settlement land, while the server's major progression systems focus on fighting mobs and bosses rather than constant open-world PvP.
Jobs pay regular income for mining, farming, fishing, hunting, building, digging, smelting, crafting, cooking, enchanting, and dungeon work. Quests, dungeons, minigames, player shops, the Auction House, and other activities add more ways to earn money. Cash is used for town development, trading, ranks, cosmetics, and other progression systems.
Seasonal content includes limited-time quests, hunts, tournaments, bosses, collectibles, and special currencies. Recent examples include the Harvest Haven bunny rescue event, Midsummer and Fourth of July activities, fishing archaeology, and the twelfth-anniversary event with restored dungeons and classic items.
The social core is built around towns, public plots, recruitment, shared town projects, and group dungeons. Public towns can be browsed from spawn or joined through town commands, making it easier for new players to find an established settlement. Discord provides the main community space for announcements and help.
Cheating, exploiting, duping, chargebacks, real-money trading, severe harassment, and punishment evasion can lead to major punishments, including permanent bans. Harmful loophole abuse is also punishable, even when a specific action is not listed word-for-word. Trading in-game items or currency for real money outside the official store is prohibited.
The official store sells ranks, keys, cosmetics, upgrades, and other virtual items. Crowns earned through quests, events, and other in-game activities can be used to obtain store items without paying. Store purchases are virtual products, and the published terms make purchases final and generally non-refundable.
Ping Around the World
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History of MineRaze
MineRaze has been running since 2014. Its long-term foundation is a town-focused survival experience where players build settlements, protect land, earn money, and cooperate around shared projects.
Over time, the server expanded beyond basic Towny gameplay. Jobs, quests, custom items, ranks, dungeons, pets, mounts, and other RPG systems turned the survival world into a larger progression network. Returning players became part of the server's seasonal structure, with new content added while older systems continued to support long-term play.
Season 8 began on April 4, 2026. It pushed the server further toward exploration and endgame progression, adding new zones, expanded archaeology, more dungeons and quests, collectibles, cosmetics, and progression intended to continue across seasons.
The May 12 Towns update rebuilt the social side of survival. Public towns, public plots, plot sales, a Town Board, town recruitment tools, Town RTP, and town growth incentives made it easier for new players to find an established community instead of starting alone.
Two days later, Earth opened as a 1:750 recreation of the real world. Players could choose continents, settle near familiar geography, and build cities, landmarks, ports, roads, nations, or fictional versions of real places.
The Generous Update on June 20 added better death recovery, permanent Keep Inventory in dangerous content, custom-item safeguards, achievement improvements, a refreshed Black Market, and a fishing questline. It also improved Bedrock support and added support for the 26.2 client.
Harvest Haven arrived on June 27 as a guided beginner zone. Farming, fishing, hunting, cave exploration, daily quests, weekly quests, personal ore veins, and the Rootrot Caverns gave new players a clearer route into MineRaze's wider systems.
July continued the focus on long-term goals. Questlines, titles, Enchanting Scrolls, and new archaeology content added more reasons to keep working through established systems instead of stopping after the first gear upgrades.
MineRaze's twelfth-anniversary event began in August 2026 with restored dungeons, classic item models, nostalgia rewards, and a new event currency. Today, the server combines protected town building with large-scale survival worlds, group PvE, custom progression, and regular seasonal content.
Join MineRaze
MineRaze is a custom survival network built around towns, jobs, quests, and long-term character progression.
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