Made Server
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 35.1 | -34.9 | -49.84% | 80 |
| Sep 7 Monday | 70.0 | -11.4 | -14.03% | 110 |
| Sep 6 Sunday | 81.4 | -4.1 | -4.82% | 116 |
| Sep 5 Saturday | 85.5 | +10.5 | +13.94% | 137 |
| Sep 4 Friday | 75.0 | +9.8 | +15.08% | 126 |
| Sep 3 Thursday | 65.2 | +4.5 | +7.34% | 124 |
| Sep 2 Wednesday | 60.8 | -11.6 | -16.06% | 128 |
| Sep 1 Tuesday | 72.4 | +4.0 | +5.91% | 140 |
| Aug 31 Monday | 68.3 | -28.3 | -29.28% | 144 |
| Aug 30 Sunday | 96.6 | -3.4 | -3.42% | 143 |
About Made Server
Made Server is a Korean survival server with a strong RPG layer. Players mine, farm, fish, trade, build towns, and grow through a rank system. Towns can join nations, claim land, manage taxes, and compete with rival countries.
The server goes well beyond normal survival. Dungeons, bosses, mcMMO skills, custom runes, enhanced gear, and special worlds give players goals after the first base is built. PvP exists in survival, towns can control combat locally, and dedicated war modes add larger battles.
Late-game players can work toward Olympus content, where Greek-mythology themes, powerful relics, boss challenges, and deeper character building create a long-term endgame.
What Makes It Different
Made Server combines Towny-style nation building with a deep RPG ladder. You can spend one session expanding a town, another fighting for your country, and another improving relics or custom gear in a dungeon.
An RPG server makes Minecraft revolve around developing a character through adventures, combat, and other challenges.
Ranks, mcMMO, runes, relics, bosses, dungeon rewards, and character growth are central systems.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Players create towns and nations, claim land, manage treasuries, assign roles, and handle diplomacy.
Bosses are unusually powerful Minecraft enemies that demand more preparation and deliberate combat than ordinary mobs.
Boss hunting is part of survival progression, dungeon rewards, relic growth, and special events.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The main experience centers on gathering, building, exploration, survival progression, and player settlements.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Berry currency, server shops, player auctions, direct payments, credits, and other currencies shape progression.
PvP is Minecraft gameplay centered on direct combat between players.
Survival PvP, town combat controls, Nation War, and Battle Royale provide several combat paths.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
Liberation scrolls, runes, Starforce gear, relics, loot rewards, and custom equipment effects are defining features.
Dungeons are structured Minecraft challenges where players explore connected rooms, fight hostile mobs, overcome hazards, and reach a final encounter or objective.
The dedicated dungeon server includes Nightmare scenarios, ocean exploration, bosses, quests, and upgrade materials.
Begin in the survival world by gathering resources, crafting equipment, earning experience, and learning the server commands. The tutorial system covers homes, transfers, shops, player trading, parties, towns, chat channels, and protection tools.
Mining, farming, fishing, smelting, combat, dungeon runs, boss hunts, and lobby games all help you progress. Your activities feed into ranks, mcMMO skills, rune points, money, and special rewards.
Ranks run from 1 to 100 and use vanilla Minecraft experience. Each rank grants rune points, while regular rank milestones unlock commands, inventory space, movement options, world access, and other perks.
Rank 30 opens the Nether and ocean exploration. Rank 45 allows Battle Royale entry. Rank 60 opens the End and Starforce equipment upgrades. Olympus content is aimed at the late game, with rank 90 access described for its main world.
Rune points improve weapon and support skills. Starforce strengthens marked equipment, but failed upgrades can reduce its star level. Dungeon rewards, bosses, events, and mcMMO achievements all support the same long-term growth path.
Custom systems include mcMMO skills, combat and support runes, magical dolls, loot crates, item skins, custom equipment effects, Starforce upgrades, brewing, special bosses, and dungeon relics.
Liberation scrolls add effects such as lifesteal, poison, fire resistance, movement boosts, crowd control, healing, projectile defense, and extra damage. Identical scrolls can be combined to increase their level.
The network includes a lobby, a main survival world, Nether and End areas, a dedicated dungeon server, Battle Royale, Nation War, and Olympus late-game content.
The survival world supports towns, nations, claimed chunks, public and private town access, national diplomacy, and player-built communities. World access and some combat advantages are tied to rank or progression.
PvP is part of survival and can be enabled or disabled inside towns. Town leaders can block unwanted players from entering through town controls, but unclaimed wilderness and dedicated war areas remain risky.
Nation War is a weekly country competition built around mining, fishing, hunting, stealing, refining gold, and fighting. Battle Royale is a separate last-player-standing mode with random abilities, monsters, a shrinking field, and special rewards.
The main survival currency is Berry, shown as B. Players can sell ordinary minerals, crops, food, and other items through the server shop, trade directly, transfer money, and use the player auction system.
The server also uses credits, cash, rune points, Made Points, event rewards, and special dungeon materials. Made Points can be earned through activities such as referrals, voting, joining a town, welcoming new players, and events.
Nation War runs weekly on Saturday evenings and places countries into a timed competition for gold and national rewards. Battle Royale runs weekly on Sunday evenings and ends with one surviving player or team.
Other recurring activities include boss hunts, Blood Moon hunting bonuses, dungeon runs, loot rewards, town festivals, and community art events.
The community is Korean-first and organized around an official Discord, a Naver Cafe, and in-game town and nation channels. Players can use local, town, nation, party, global, question, and private chat systems.
Towns and nations give the server a strong social structure. Players can recruit members, assign roles, manage land, collect taxes, form alliances, identify enemies, and work toward shared rewards.
Hacking, macros, serious gameplay-affecting software, bug abuse, AFK profit systems, scams, theft, server attacks, severe lag creation, harassment, hate speech, misleading trades, alternate-account abuse, and real-world trading are prohibited.
Vanilla play is recommended. Common clients and several utility mods are allowed, including minimaps, HUD tools, OptiFine, recording tools, performance mods, and storage previews. Players should confirm unusual mods before using them.
Optional paid ranks, passes, packages, in-game cash, and other support benefits are available. Support payments can be handled through bank transfer, gift cards, PayPal, KakaoTalk, or Discord.
Some progression rewards can also be earned without payment through gameplay, referrals, voting, events, boss hunts, dungeons, and other server activities.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of Made Server
Made Server's Discord community was created on October 26, 2017, establishing the brand's earliest clearly dated public milestone.
By November 2018, the server was running as a 24-hour semi-vanilla survival server for Minecraft 1.12.2 through 1.13. Its early identity already combined wilderness survival, economy, Towny-style settlements, RPG features, minigames, and branded modes such as Cookie Run and Made Run.
The server later grew beyond a basic survival-and-town format. Towns and nations became a major part of play, with claimed chunks, treasuries, taxes, ranks, diplomatic relationships, national roles, and dedicated country competition.
Its progression also expanded around mcMMO, server ranks, rune points, custom equipment effects, boss rewards, loot systems, and enhanced gear. Rank advancement began linking ordinary Minecraft activities with access to harder worlds and stronger abilities.
Separate dungeon content added cooperative combat. Nightmare scenarios, underwater exploration, bosses, special materials, and equipment upgrades gave players goals outside the main survival world.
The network also developed scheduled competitive modes. Nation War turns country teamwork into a timed resource contest, while Battle Royale uses shrinking zones, random powers, monsters, and survival-focused combat.
In June 2026, Olympus became the server's clearest late-game direction. Players who reach the required progression can pursue Greek-themed relics, tower challenges, divine blessings, and specialized builds.
Today, Made Server is an enhanced-vanilla survival RPG network that combines settlement building, national competition, custom combat, dungeons, and a persistent progression path.
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Made Server is a Korean survival server with a strong RPG layer.
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