All The Mons
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 11 SundayToday · In progress | 235.1 | -44.3 | -15.84% | 1,658 |
| Oct 10 Saturday | 279.3 | +142.2 | +103.65% | 2,095 |
| Oct 9 Friday | 137.2 | -14.9 | -9.78% | 316 |
| Oct 8 Thursday | 152.0 | -31.2 | -17.02% | 382 |
| Oct 7 Wednesday | 183.2 | +28.5 | +18.41% | 362 |
| Oct 6 Tuesday | 154.7 | +24.7 | +19.03% | 353 |
| Oct 5 Monday | 130.0 | -45.6 | -25.97% | 421 |
| Oct 4 Sunday | 175.6 | — | — | 502 |
| Oct 3 Saturday | 0.0 | — | — | 0 |
| Oct 2 Friday | 0.0 | — | — | 0 |
About All The Mons
Catching Pokémon is only one part of All The Mons. This 1.21.1 modded survival server combines Cobblemon with the broad All the Mods progression, giving players a large world for exploration, resource gathering, technical construction, magical development, automation, and long-term base building. Claims, player shops, teams, teleport commands, and chunk loading support multiplayer play on the ModdedMC Network.
What Makes It Different
All The Mons brings Cobblemon collection and battles into a kitchen-sink All the Mods world instead of separating them into different destinations. The server also uses a customized ATMons pack with its own configuration, KubeJS content, changelogs, and pack-specific restrictions, so the experience is more than an untouched modpack installation.
Cobblemon is a modded Minecraft experience where players find, catch, train, and battle Pokémon-like creatures while exploring the world.
Catching, collecting, training, and battling Pokémon-like Cobblemon creatures are explicit parts of the server’s progression.
Modded Minecraft servers use game mods to add or change mechanics, content, or progression beyond the unmodified game.
The server centers on the customized ATMons modpack, combining All the Mods 10, Cobblemon, technology, magic, automation, and additional modded systems.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Players can create shops by right-clicking chests with paper and sell items under the network’s pricing rules.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, build bases, explore a large world, survive hostile environments, and pursue long-term modded progression.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Players can claim chunks, and the rules specifically protect claimed bases, machines, storage, and items from interference.
Players explore the wilderness, gather resources, build bases, automate production, and progress through the tech and magic systems of All the Mods while collecting, training, and battling Cobblemon creatures. The server provides homes, random wilderness teleportation, player-to-player teleport requests, backtracking after travel or death, team parties, and configurable party settings for PvP, block interaction, and mob griefing.
Progression ranges from early survival and resource gathering into storage, logistics, power generation, ore processing, advanced machinery, magic, automation, and endgame equipment. The network wiki covers systems such as Applied Energistics 2, Refined Storage, Mekanism, Draconic Evolution, Integrated Dynamics, ProjectE, and the Allthemodium, Vibranium, and Unobtainium resource tiers. Cobblemon collecting, training, and battles add a separate progression path alongside the modpack's technical development.
The ATMons pack combines All the Mods 10 with Cobblemon and includes custom configuration, KubeJS directories, local scripts, changelogs, and pack-specific restrictions. This provides the technical foundation for integration and balancing between the technology, magic, exploration, and Pokémon systems without claiming a specific undocumented recipe or quest.
All The Mons runs a large 1.21.1 world with wilderness random teleportation, personal homes, claims, and optional chunk loading. Its exploration scope includes new biomes, structures, a mining dimension, rare resource tiers, and space-travel content from the modpack's broader adventure systems.
PvP is exposed as a setting within team-party controls, allowing parties to adjust PvP behavior along with block interaction and mob griefing. The available material does not establish a server-wide war, raiding, faction, or unrestricted PvP ruleset.
Players can create shops by right-clicking a chest with paper. Network rules do not impose fixed prices, but listings far below normal value can be removed when they damage progression or the wider economy. The exact currency and any additional market systems are not part of the published server details.
All The Mons is part of the community-run ModdedMC Network. Players can use the ModdedMC Discord for community communication, support, and announcements, while the network maintains a public wiki, rules, server pages, and troubleshooting material. Staff positions are volunteer roles focused on helping players and moderating the community.
Griefing and stealing are prohibited, and players are expected to claim important bases, machines, storage, and items. Bypassing claims or using modded mechanics to interfere with protected areas is not allowed. Mob farms must kill mobs and collect drops efficiently, while powerful or problematic items may be restricted by the pack-specific banned-items policy.
ModdedMC permits optional purchases such as ranks, perks, and other digital benefits through an online store or authorized payment provider, although an exact ATMons store page was not identified. Purchased benefits do not guarantee permanent access to a particular world, pack, feature, or version, and may change when the network updates or resets its services.
All the Mods 10 is a large Minecraft modpack combining technology, magic, exploration, building, and many interconnected gameplay systems.
The ATMons pack combines All the Mods 10 with Cobblemon, exposing its broad technology, magic, exploration, automation, and endgame progression on this server.
Technology progression advances players through increasingly capable machines, tools, energy systems, processing methods, and industrial infrastructure.
Players progress from early survival into storage, logistics, power generation, ore processing, advanced machinery, and endgame equipment through the All the Mods systems.
Server-authored additions and adjustments that modify a modpack’s recipes, mechanics, configuration, or progression beyond its standard release.
ATMons adds custom configuration, KubeJS directories and local scripts, changelogs, and pack-specific restrictions rather than using an untouched ATM10 installation.
Progression based on increasingly scarce ores or materials that unlock stronger equipment, recipes, or advanced capabilities.
Progression includes the Allthemodium, Vibranium, and Unobtainium resource tiers, which lead toward rarer materials and stronger endgame equipment.
A claim-linked loading system keeps protected chunks active for farms, machines, storage, or other player infrastructure.
Players can keep claimed chunks loaded, supporting ongoing machines, farms, storage, or other infrastructure inside protected areas.
Automation systems let players use specialized mechanics or machines to produce, process, or manage resources with reduced manual effort.
Players can automate production and resource handling as they develop technical systems across the All the Mods progression.
Modded storage and logistics tools organize, transport, access, and automate large collections of items.
The profile specifically documents Applied Energistics 2 and Refined Storage as part of the server’s storage and logistics progression.
Group-level controls define how teammates or associated players handle combat, block interaction, and environmental protections.
Party settings expose controls for PvP, block interaction, and mob griefing, allowing groups to configure these behaviors rather than accepting one global setting.
Machines transform raw materials into refined resources or components through multi-step industrial processing chains.
Mekanism and related modpack systems provide documented ore processing and increasingly advanced machinery within the technical progression.
A mining dimension is a separate world or dimension designed primarily for extracting ores and other natural resources.
The world description includes a mining dimension as a dedicated destination for resource gathering alongside the main exploration world.
Energy systems produce and distribute power needed to operate machinery, processing equipment, and other technical blocks.
Power generation is one of the documented technical progression areas players develop before reaching advanced machinery and equipment.
A travel convenience that returns a player to a recent or recorded previous location after moving elsewhere or teleporting.
A back function lets players return after travel or death, providing recovery from location-changing actions during exploration and routine movement.
FTB Teams organizes players into shared parties for cooperative multiplayer play, membership management, and access to team-based settings.
Players can form named FTB teams for multiplayer cooperation and use team or party settings to manage shared interactions.
Random teleportation moves players to unfamiliar locations, helping them reach new areas for exploration, gathering, or settlement.
Random wilderness teleportation provides a way to reach new exploration areas without manually traveling from an existing base.
Banned items are server-disallowed objects or mechanics restricted to control balance, exploits, or progression bypasses.
A pack-specific banned-items policy restricts powerful or problematic items, shaping which modded tools and mechanics may be used.
A space-travel system lets players reach celestial environments or off-world locations for exploration, resources, or construction.
The modpack’s broader adventure systems include space-travel content, extending exploration beyond the server’s ordinary overworld environments.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
All The Mons FAQ
What modpack does All The Mons use?
All The Mons uses ATMons, a customized combination of All the Mods 10 and Cobblemon for Minecraft 1.21.1.
Can I run a player shop?
Yes. Right-click a chest with paper to create a shop, then follow the network's economy and pricing rules.
Where can I find the community?
The ModdedMC community uses Discord for communication, support, and announcements.
Join All The Mons
Catching Pokémon is only one part of All The Mons.

Servers Like All The Mons
More servers with similar gameplay and features.
Cobblemon Town2026
CobbleLand2021
CobbleKingdoms2026
Trending for You
Trending Minecraft servers ranked with your region, estimated ping, language and recent activity in mind. Browse trending servers
























