Stellovia
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 5.3 | +0.1 | +1.59% | 7 |
| Sep 27 Sunday | 5.3 | -0.5 | -9.35% | 21 |
| Sep 26 Saturday | 5.8 | +3.3 | +127.87% | 16 |
| Sep 25 Friday | 2.5 | +1.4 | +117.86% | 7 |
| Sep 24 Thursday | 1.2 | -0.9 | -44.00% | 3 |
| Sep 23 Wednesday | 2.1 | +0.2 | +11.11% | 7 |
| Sep 22 Tuesday | 1.9 | -0.5 | -21.05% | 7 |
| Sep 21 Monday | 2.4 | -0.4 | -14.93% | 7 |
| Sep 20 Sunday | 2.8 | +2.7 | +2,133.33% | 7 |
| Sep 19 Saturday | 0.1 | +0.1 | — | 1 |
About Stellovia
Stellovia is a mostly vanilla survival server where players gather resources, build bases and towns, form teams, and leave long-term marks in a protected world. Griefing, stealing, cheating, spam, harassment, and unconsented PvP are forbidden, so the main focus is cooperative building and community projects rather than unrestricted conflict. The server also maintains a player-editable wiki and runs occasional themed events alongside its main world.
What Makes It Different
Stellovia combines a persistent survival world with unusually strict social rules. Builds are protected from griefing and stealing, PvP requires mutual consent, and the community documents its towns, cities, players, and events through a public wiki instead of treating the world as a disposable season.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
The server preserves normal Minecraft survival while adding lightweight quality-of-life, protection, and administration plugins.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The main world is intended to remain available without routine resets, giving bases, roads, farms, and landmarks lasting value.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server centers on shared multiplayer survival, cooperative building, teams, towns, and long-term community projects.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players follow ordinary Minecraft survival progression through mining, farming, exploration, crafting, building, and equipment improvement.
Players follow familiar survival progression by mining, farming, exploring, crafting, and building. Land should be claimed before construction, and players can work alone or form teams around bases, towns, farms, and larger community builds. Lightweight additions such as sitting on stairs and slabs, colored staff names, and protection against certain mob damage support the vanilla-style experience without replacing it.
Progression is the normal Minecraft path from basic tools and shelter toward better equipment, farms, transportation, and larger settlements. The lack of a planned world reset makes long-term construction, infrastructure, and gradual community growth more important than rushing through a temporary season.
The server uses a small set of quality-of-life and protection plugins, including Simple Seat, Color Names, Realm management tools, No Creeper Explosions, No Endermen Griefing, and DupeGuard. These additions support administration and comfort while keeping the main survival loop close to vanilla Minecraft.
Temporia is documented as Stellovia's first world, with player-created towns, cities, buildings, spawn facilities, and other landmarks recorded in the community wiki. The server's current world is intended to remain available rather than being routinely reset, giving bases, roads, farms, and public builds lasting value.
PvP is consent-based. Players may fight only when both sides agree, making Stellovia a poor fit for unrestricted combat but a better fit for peaceful survival, agreed duels, and occasional conflict between consenting players.
Stellovia has hosted themed events including the Darkness Event and a Backrooms event. The Backrooms event used a large maze-like environment with hostile mobs, trial keys, and vaults accessed through the server's event warp.
The community is organized around shared survival builds, towns, cities, staff-led moderation, and a player-editable wiki. The wiki documents players, buildings, clans, events, rules, and changes to the server, giving the persistent world an ongoing record of its development.
The main rules prohibit griefing, stealing, cheating, duplication glitches, spam, harassment, bullying, discrimination, and unconsented PvP. Players are expected to claim land before building, avoid building too close to others without permission, clean up temporary structures, and avoid builds that create excessive lag. The published rules state that violations can result in a permanent ban.
No-grief rules protect player builds and possessions by prohibiting unauthorized destruction, theft, or alteration.
Griefing and stealing are prohibited, while land claiming and protection plugins help preserve player bases, farms, and community construction.
Consent-based PvP restricts player combat to agreed encounters or designated areas, reducing unwanted fighting in shared survival spaces.
Stellovia permits PvP only when both participants consent, making combat voluntary rather than an ongoing threat during survival play.
Server safeguards that prevent hostile mobs from damaging terrain or player construction through their environmental abilities.
Documented protections disable creeper explosions and enderman block-griefing, reducing accidental damage to established builds.
A player-accessible knowledge base where a community records its world, people, places, rules, and ongoing activities.
Stellovia maintains a player-editable wiki documenting towns, cities, players, buildings, plugins, rules, staff, events, and server changes.
Player towns are community settlements where players organize homes, shared spaces, and development around a common local identity.
Players form towns and cities around shared bases, roads, farms, buildings, and larger community projects in the Temporia world.
Special server activities built around a temporary theme, distinct objectives, or additional rewards alongside the normal gameplay loop.
Stellovia has hosted Darkness and Backrooms events, including a maze-like environment with hostile mobs, trial keys, and vaults.
Ping Around the World
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History of Stellovia
Stellovia began on June 5, 2026 as a Bedrock Realm centered on the Temporia world. Early development added lightweight quality-of-life plugins, staff systems, a player wiki, and protections against creeper and enderman damage. The server held its first themed event, the Darkness Event, in June, followed by a Backrooms event in July.
Later public server listings described a move from the original Bedrock Realm to a Java-hosted world that would not reset. The current reachable endpoint runs Paper and continues the server's focus on ordinary survival, protected construction, player communities, and long-term world development.
Join Stellovia
Stellovia is a mostly vanilla survival server where players gather resources, build bases and towns, form teams, and leave long-term marks in a protected world.

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