AvalonEarth
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 16 WednesdayToday · In progress | 8.5 | -8.4 | -49.63% | 9 |
| Sep 15 Tuesday | 16.9 | -3.3 | -16.32% | 36 |
| Sep 14 Monday | 20.2 | -10.7 | -34.59% | 47 |
| Sep 13 Sunday | 30.8 | +5.6 | +22.11% | 58 |
| Sep 12 Saturday | 25.3 | +24.4 | +2,785.71% | 83 |
| Sep 11 Friday | 0.9 | — | — | 1 |
About AvalonEarth
Start with a settlement on a scaled map of Earth, grow it into a town or nation, and decide whether your future is shaped by trade, diplomacy, roleplay or war. AvalonEarth combines survival building with Towny-style land control, player-run nations, an in-game economy and seasonal progression.
What Makes It Different
AvalonEarth puts Towny politics directly onto a recognizable Earth map. Towns can grow into nations, borders and alliances matter, and players can choose between peaceful development and organized conflict instead of treating survival as a purely private building experience.
Geopolitical servers organize Minecraft play around player-run states that claim territory, manage borders, and compete or cooperate for influence.
Players form nations, manage borders, pursue diplomacy, build alliances, and engage in organized war.
Earth servers use a Minecraft map based on real-world geography, giving building, travel, and settlement a recognizable setting of continents, countries, and cities.
The main world uses a scaled real-world map with recognizable continents, oceans, and settlement territories.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Towny-style towns and nations provide the central structure for land management, settlement growth, and political organization.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, build settlements, farm, fish, and develop through ordinary survival activities.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Jobs, farming, fishing, trading, and settlement finances make money important to expansion and political power.
PvP is Minecraft gameplay centered on direct combat between players.
Nation wars and player conflict are central ways to contest territory and strategic advantages.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Town development depends on claiming and managing territory for settlements, infrastructure, and shared builds.
Roleplay is Minecraft gameplay where players act as characters in a shared fictional world and make choices from those characters’ perspectives.
Players create political identities, settlement stories, and nation relationships within the Earth-map world.
Players gather resources, build settlements and use Towny-style systems to claim and manage land. The main long-term activity is turning a small town into a larger nation while coordinating with other players through diplomacy, trade, roleplay and war.
Progression combines ordinary survival work with server-specific systems. Jobs, farming, fishing and other activities provide ways to earn money, while quests, skills, collections and custom enchants give players additional goals beyond upgrading ordinary Minecraft gear. Starter money has been used to help new players establish towns or nations without first grinding a large bankroll.
Custom enchants, skills, collections and quests add progression beyond standard survival. The server also uses Towny-style town and nation systems to support land management, shared settlements and geopolitical play.
The main world uses a scaled real-world map with recognizable continents, oceans and territories. Players choose where to settle, develop cities and connect their builds to a broader network of towns and nations.
Wars and player conflict are central parts of the server's geopolitical play. Nations can form alliances, contest territory and fight over strategic advantages, while players who prefer building or diplomacy can pursue a less aggressive path and avoid unnecessary wars.
The economy is built around earning money through jobs and resource-based activities such as farming and fishing. Town and nation finances, player trading and the wider settlement system give money a practical role in expansion, infrastructure and political power.
Season launches and community events provide reasons to return beyond ordinary settlement building. Daily rewards and occasional competitive activities have also been promoted as part of the server's ongoing play.
Discord is an important meeting place for coordinating nations, recruiting players, discussing diplomacy and following season announcements. The server is aimed at both new players and returning members, with roleplay and cooperation sitting alongside its competitive politics.
Paid ranks exist, and returning players were promised retention of ranks purchased during earlier seasons. Creator promotions have also offered server perks and store credit, although a current public store address was not confirmed.
A progression system where organized settlements grow into larger political entities with shared identity, territory, and membership.
Players grow Towny settlements into nations, establishing political identities and coordinating expansion, diplomacy, infrastructure, and conflict on the Earth map.
Organized player communities can enter conflicts where territory, influence, and political objectives shape combat.
Nation wars let organized groups contest territory and strategic advantages, making military coordination a major alternative to peaceful settlement development.
Player communities negotiate relationships, alliances, cooperation, and disputes instead of relying only on direct conflict.
Nations negotiate alliances and relationships while deciding whether to pursue peaceful development, trade, roleplay, or organized war.
Settlement finances are shared economic systems through which organized communities fund growth, infrastructure, upkeep, or political operations.
Town and nation finances connect earned money with settlement expansion, infrastructure, and broader geopolitical power.
Political roleplay is character-driven interaction focused on governments, diplomacy, factions, laws, identities, and evolving relationships between communities.
Players create nation identities and settlement stories while responding to diplomacy, alliances, trade, and war across the Earth-map community.
Player trading lets participants exchange resources, crafted goods, or equipment directly or through an organized economy.
Player trading and wider markets help settlements obtain resources and give money a practical role in expansion and infrastructure.
Starter funding gives new players initial currency or resources so they can establish a settlement without extensive early grinding.
Starter money has been used to help newcomers establish towns or nations before building a large personal bankroll.
Custom enchants add server-specific equipment enhancements that change how players prepare for survival, combat or progression.
Custom enchants are included among the server-specific progression systems that extend advancement beyond standard survival gear.
Skill progression rewards repeated gameplay activities with advancement that improves a player’s long-term capabilities or status.
Server-specific skills provide progression goals alongside survival work, quests, collections, and custom equipment advancement.
Collection systems give players longer-term goals for gathering or completing sets of items, resources or achievements.
Collections add long-term completion goals beyond ordinary survival progression and are listed among the server's custom systems.
A farming economy makes crop production and agricultural output a meaningful source of resources, income, or progression.
Farming is an established money-making activity, contributing to the economy and helping players fund settlement development.
Seasonal progression organizes a server's world and advancement into named periods with launches, announcements or refreshed competitive goals.
AvalonEarth uses numbered seasons, with later seasons continuing the Earth-map Towny format and its evolving custom systems.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of AvalonEarth
AvalonEarth opened its first season in September 2025 and had moved into a second season by early 2026. During that period, the server developed its geopolitical focus around Towny settlements, nation building, diplomacy and war while adding jobs, custom progression and other server-specific systems.
In July 2026, the team announced a return to the AvalonEarth name after using AvalonMC branding, with previous ranks retained for returning players. Season 4 was then announced for September 12, 2026, continuing the server's Earth-map Towny format with custom enchants, skills, collections, quests, farming and economy systems.
Join AvalonEarth
Start with a settlement on a scaled map of Earth, grow it into a town or nation, and decide whether your future is shaped by trade, diplomacy, roleplay or war.
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