TrekCraft
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 1.8 | +0.2 | +10.53% | 3 |
| Oct 2 Friday | 1.6 | +0.1 | +5.56% | 6 |
| Oct 1 Thursday | 1.5 | +0.2 | +11.29% | 4 |
| Sep 30 Wednesday | 1.3 | -0.5 | -26.48% | 5 |
| Sep 29 Tuesday | 1.8 | +0.3 | +22.22% | 6 |
| Sep 28 Monday | 1.5 | -0.6 | -29.41% | 5 |
| Sep 27 Sunday | 2.1 | -0.3 | -10.53% | 7 |
| Sep 26 Saturday | 2.4 | +0.3 | +11.76% | 5 |
| Sep 25 Friday | 2.1 | +0.8 | +64.52% | 6 |
| Sep 24 Thursday | 1.3 | -0.1 | -8.82% | 4 |
About TrekCraft
TrekCraft centers on building and growing protected towns in a cooperative PvE survival world. Players develop settlements through Towny, mcMMO skills, jobs, an economy, custom boss encounters, player shops, and community events, while PvP remains controlled rather than defining the whole server.
What Makes It Different
TrekCraft combines long-running Towny survival with continuity between map resets. Earlier builds are preserved in a memory world and ranks carry forward, giving the server a sense of accumulated history instead of treating every map change as a complete break.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Town founding, protected settlement development, and town permissions form the server's main multiplayer structure.
mcMMO is a Minecraft server skill system that grants experience for activities such as mining, chopping trees, fishing, and fighting.
mcMMO skill progression is a named and established part of server play.
PvE is Minecraft gameplay centered on surviving and overcoming enemies and hazards controlled by the game rather than by other players.
The server is explicitly PvE-focused, with custom bosses and controlled rather than unrestricted player combat.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, craft, build, explore, and improve equipment in a shared survival world.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Jobs, currency, shops, and auctions provide substantial earning, trading, and wealth-building systems.
Jobs is a progression system that rewards players for repeatedly performing defined Minecraft activities, such as mining, farming, fishing, building, or hunting mobs.
Jobs provide an established way to earn money through repeated Minecraft activities.
Towny provides the main structure for survival play. Players gather resources, establish protected towns, build settlements, use mcMMO skills, take jobs, trade through shops and auctions, and prepare for custom PvE encounters. ArtMap adds a creative outlet for players who want to make in-game artwork.
Progress comes from expanding a town, improving mcMMO skills, earning through jobs and the player economy, collecting better equipment, and taking on custom bosses. Community contests, treasure hunts, voting, and other events also provide routes to rewards and free ranks.
The server adds mcMMO, Mythic Mobs custom bosses, Jobs, ArtMap, Towny, chest shops, auctions, and other server-side systems around ordinary Minecraft survival.
TrekCraft uses a Towny survival world shaped by player settlements, protected land, farms, shops, and shared infrastructure. Main maps have been reset over time, with most notable earlier builds preserved in a separate memory world.
PvE is the default style. PvP is available in arenas and in towns that choose to enable it, while resource worlds keep PvP disabled. The server's rules and design favor agreed fights over unrestricted open-world combat.
Jobs, an in-game currency, chest shops, player-facing shop interfaces, and auctions support trading and wealth building. Players can earn by working, gathering, selling resources, and supplying other towns.
Community activities include trivia, drop parties, harvesting and activity contests, build competitions, art competitions, treasure hunts, and other organized events.
TrekCraft is designed as a small, family-friendly community. Staff support new players, Discord access is provided through the in-game /Discord command, and older builds and ranks help connect different stages of the server's history.
Keep chat appropriate for a family-friendly environment. Griefing, harassment, and raiding are not allowed. PvP is intended for agreed or designated areas, and players are expected to follow staff directions and the detailed in-game rules.
Ranks are free and can be earned through events, contests, treasure hunts, and voting. The official store sells optional cosmetic perks and server-wide boosts, including an mcMMO booster, to help fund the server.
A memory world preserves notable builds or historical areas from earlier stages of a Minecraft server for later exploration.
After main-map resets, TrekCraft preserves most earlier builds in a separate memory world and maintains continuity with past communities.
Custom bosses are server-created enemies with distinctive abilities, difficulty, or rewards that make encounters different from ordinary Minecraft combat.
TrekCraft uses Mythic Mobs to provide custom PvE boss encounters that players prepare for with improved equipment and supplies.
Player Auctions let players list items for sale, browse other players’ listings, and buy resources through an organized in-game marketplace.
TrekCraft supplements chest shops with auctions, giving players another way to sell resources and participate in the server economy.
ArtMap is a Minecraft creative system for producing custom in-game artwork through a dedicated painting or drawing workflow.
TrekCraft includes ArtMap as a creative outlet, alongside art competitions where players can display or compete with their work.
Opt-in PvP lets players enable or agree to player combat instead of making hostile encounters universal.
TrekCraft keeps PvP controlled: towns may enable it, arenas host fights, and resource worlds disable it.
Earnable ranks are status tiers unlocked through gameplay activity or achievement rather than direct purchase.
TrekCraft ranks are free and can be earned through events, contests, treasure hunts, and voting, while purchased options are optional.
Organized exploration activities in which players follow clues or compete to locate buried, hidden, or revealed rewards.
TrekCraft uses treasure hunts as community activities that can reward participants with prizes or free ranks.
Ping Around the World
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History of TrekCraft
TrekCraft opened on June 21, 2014 under PearlPoseidon. Control later passed gradually to Momshroom, who now runs the server with Kao and an all-player staff team.
The server has reset its main map several times as Minecraft changed, while preserving most earlier builds in a memory world and carrying ranks forward. It remains an active small-scale PvE Towny server built around long-term community play.
Join TrekCraft
TrekCraft centers on building and growing protected towns in a cooperative PvE survival world.

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