Sunflower SMP
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 11 SundayToday · In progress | 9.1 | +1.3 | +17.20% | 14 |
| Oct 10 Saturday | 7.8 | +0.2 | +2.76% | 11 |
| Oct 9 Friday | 7.5 | -0.4 | -5.24% | 11 |
| Oct 8 Thursday | 8.0 | +0.8 | +11.05% | 11 |
| Oct 7 Wednesday | 7.2 | +0.5 | +8.18% | 12 |
| Oct 6 Tuesday | 6.6 | +0.8 | +13.76% | 9 |
| Oct 5 Monday | 5.8 | +1.2 | +25.32% | 11 |
| Oct 4 Sunday | 4.6 | -0.4 | -8.28% | 7 |
| Oct 3 Saturday | 5.1 | +0.5 | +10.55% | 9 |
| Oct 2 Friday | 4.6 | +2.3 | +100.52% | 11 |
About Sunflower SMP
Sunflower SMP puts a live player-driven market inside a relaxed, semi-vanilla survival world. Farm, mine, fish, work one of six jobs, finish daily quests, and sell more than 470 priced items while building behind land claims. Player shops, auctions, cosmetics, parkour, and minigames add social side activities, and the same world is advertised for Java and Bedrock players.
What Makes It Different
Sunflower SMP makes trading the defining survival mechanic. Prices move with player buying and selling, the SUN Index tracks average market conditions, and players can choose between direct sales, their own shops, the Auction House, or live auctions. That gives ordinary resource gathering a changing market angle without turning the server into a full RPG.
Jobs is a progression system that rewards players for repeatedly performing defined Minecraft activities, such as mining, farming, fishing, building, or hunting mobs.
Six jobs provide a defined way to earn money through activities such as mining, farming, fishing, and gathering.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Players can operate their own shops and sell resources directly to the community.
Quests are tracked Minecraft objectives that direct players to complete specific tasks or a connected sequence of tasks.
Daily quests supplement the normal survival and economy progression with tracked objectives.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Gathering, building, farming, mining, fishing, exploration, and base development form the main gameplay loop.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
A live player-driven market with more than 470 priced items is the server's defining system.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is presented as a shared multiplayer survival world where players build, trade, and progress together.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Land claims protect player bases and control who can build or interact within claimed areas.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
The server retains familiar Minecraft survival while adding claims, economy systems, jobs, quests, skills, and other plugins.
The main experience is semi-vanilla survival with gathering, building, exploration, farming, mining, fishing, player warps, shops, land claims, and keep-inventory. Outside the survival world, players can use parkour and minigames including Glass Bridge, Pillars of Fortune, and Item Hunters.
Players choose from six jobs, complete daily quests, gather resources, fish, and sell their output to build wealth. Skills can be leveled for extra bonuses on sales, while daily rewards, streaks, vote keys, and crates provide additional rewards.
Custom content includes a live market, six jobs, skills, daily quests, custom fishing with rare fish to collect, cosmetics, player shops, the Auction House, live auctions, parkour, and several themed minigames. Cosmetics include name and chat colors, hats, emotes, titles, and rename cloths.
The server uses a shared survival world for Java and Bedrock players. Its semi-vanilla setup keeps the familiar Minecraft survival foundation while adding claims, keep-inventory, economy systems, player warps, cosmetics, and minigames.
Sunflower SMP is positioned as a PvE, no-raiding, no-griefing survival server rather than a factions or war network. Land claims protect bases and let players control who they trust. PvP is not presented as a central progression path.
The economy is the server's strongest system. More than 470 items have prices, and player activity moves those prices on the live market. Players can earn through jobs, farming, mining, fishing, and quests, then sell through the market, run a player shop, list items on the Auction House, or bid in live auctions. The /market system and SUN Index provide tools for following price changes.
The server supports fishing events and seasonal activities. The latest observed MOTD promoted pumpkin hunting and trick-or-treating for Halloween.
Sunflower SMP is built around a family-friendly, kindness-first community with shared trading, player shops, player warps, parkour, and minigames. The latest check found 6 of 200 player slots occupied, with a recent monitored peak of 12. Community updates and joining information are available through the listed Discord.
Keep play family-friendly and kind. Griefing, raiding, and swearing are not part of the advertised server culture, and land claims are provided to protect player bases.
The server's reward systems include daily rewards, streaks, vote keys, and crates, alongside earnable cosmetics and gameplay rewards.
A dynamic market changes prices according to player activity, especially the available supply and demand for traded goods.
Sunflower SMP prices more than 470 items according to player activity, making ordinary gathering and selling respond to market demand.
An auction house lets players list items for sale and buy goods through a shared market interface.
Players can list items on Sunflower SMP's Auction House as an alternative to direct sales and personal shops.
Custom fishing adds collectible species, specialized rewards, or activities that make fishing a distinct progression path.
Sunflower SMP adds custom fishing with rare fish to collect and connects the activity to fishing events.
A summary metric that represents current or average conditions across a server marketplace.
The SUN Index tracks average market conditions so players can follow broader price movement across the server's marketplace.
A collection system centered on finding and retaining uncommon fish varieties.
Players can pursue rare fish as collectibles through the server's custom fishing system rather than fishing only for ordinary resources.
Levelable skills that improve rewards or effectiveness when players sell items.
Players can level skills to receive extra bonuses on sales while building wealth through jobs and resource gathering.
Keep inventory preserves a player’s carried items after death, reducing the ordinary survival penalty for dying.
Keep-inventory is advertised as part of the relaxed survival setup, reducing the loss associated with ordinary deaths.
Live auctions let players compete to buy items through time-limited or actively changing player-driven offers.
In addition to the Auction House, Sunflower SMP supports live auctions where players can bid on available items.
Visual customization items that change a player’s appearance, presentation, or lobby effects without primarily changing combat power.
Available cosmetics include name and chat colors, hats, emotes, titles, and rename cloths for personal presentation.
No-raiding rules prohibit players from attacking or looting other players’ bases and stored possessions.
Sunflower SMP is explicitly advertised as no-raiding, making protected low-conflict survival a core community expectation.
No-griefing rules restrict intentional destruction or disruption of other players' builds and possessions in a shared multiplayer world.
No griefing is advertised together with land claims and a kindness-first community culture to protect player projects.
Daily quests provide recurring tracked objectives that refresh regularly and reward players for completing specific activities.
Daily quests supplement survival activities and give players recurring objectives alongside jobs, fishing, and market trading.
Daily rewards provide recurring incentives for returning to a server and collecting scheduled bonuses or useful items.
Daily rewards provide an additional source of benefits beyond income from jobs, quests, gathering, and trading.
Player Warps let players create publicly accessible destinations for shops, bases, services, or community locations across the server world.
Player warps are available alongside shops and claims, supporting convenient travel between community locations and activities.
Vote keys are reward items earned from server voting and typically provide access to a separate reward mechanic.
Vote keys provide an additional reward path alongside daily rewards, streaks, and crates.
Reward crates are interactive containers that provide randomized or predefined prizes when players obtain and open them.
Crates are advertised as an additional source of rewards alongside daily rewards, streaks, and vote keys.
Benefits associated with maintaining consecutive participation over multiple days.
Streaks are included among Sunflower SMP's additional reward systems, alongside daily rewards, vote keys, and crates.
Ping Around the World
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Sunflower SMP FAQ
What is the main gameplay on Sunflower SMP?
It is a semi-vanilla survival server centered on gathering resources, building, protected land, jobs, quests, fishing, and a player-driven economy.
How are player builds protected?
Land claims protect bases and let players control who they trust. The server also uses keep-inventory and emphasizes no griefing and no raiding.
What seasonal activities are currently running?
The latest observed MOTD promotes pumpkin hunting and trick-or-treating, and the server also features fishing events.
Join Sunflower SMP
Sunflower SMP puts a live player-driven market inside a relaxed, semi-vanilla survival world.

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