FlightSMP
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 1.5 | -2.3 | -60.44% | 2 |
| Sep 27 Sunday | 3.8 | +0.9 | +31.88% | 8 |
| Sep 26 Saturday | 2.9 | +1.8 | +176.00% | 11 |
| Sep 25 Friday | 1.0 | -0.8 | -44.44% | 5 |
| Sep 24 Thursday | 1.9 | +0.8 | +66.67% | 8 |
| Sep 23 Wednesday | 1.1 | +0.1 | +8.00% | 4 |
| Sep 22 Tuesday | 1.0 | 0.0 | +4.17% | 4 |
| Sep 21 Monday | 1.0 | -1.2 | -53.85% | 6 |
| Sep 20 Sunday | 2.2 | +0.3 | +15.56% | 6 |
| Sep 19 Saturday | 1.9 | +1.4 | +309.09% | 4 |
About FlightSMP
FlightSMP keeps survival close to vanilla while adding the systems that make a shared world easier to live in. Players gather resources, protect their builds, earn money through jobs, trade through chest shops, and take part in community events without the server turning into a large minigame network.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
The server preserves ordinary Minecraft survival while adding protection, jobs, shops, teleportation, crates, and convenience systems.
Jobs is a progression system that rewards players for repeatedly performing defined Minecraft activities, such as mining, farming, fishing, building, or hunting mobs.
Players take jobs that reward income for performing ordinary Minecraft activities.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Chest shops provide direct player-to-player selling and purchasing within the server economy.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Gathering, crafting, exploration, building, gear improvement, and base development form the server's central gameplay loop.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players share a multiplayer survival world, establish bases, trade, and participate in community activities.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Protected land is a core part of establishing and safeguarding player bases and builds.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
In-game money supports earning through jobs, buying supplies, selling resources, and developing player shops.
The server centers on ordinary survival play with practical multiplayer additions. Players can gather, craft, explore, build, use protected land, take jobs for income, and trade through player-run chest shops. Keep inventory is also listed as part of the current server experience.
Progress comes from improving survival gear, building a secure base, earning money through jobs and trading, and advancing through vote or server ranks. Crates and events add occasional rewards alongside the normal Minecraft progression path.
Server-side additions include land protection, jobs, chest shops, random teleportation, silk-touch spawner collection, crates, and convenience commands. These systems extend survival without replacing its familiar gathering, crafting, building, and exploration loop.
FlightSMP uses a shared survival world where players establish bases, gather resources, and develop protected land. The world is suited to long-term building and cooperative play, with claims helping separate personal builds from the wider community.
Jobs provide a way to earn in-game money, while chest shops support player-to-player trade. The economy is built around gathering, selling, buying useful supplies, and developing a shop or stockpile rather than relying only on server shops.
Community events are part of the server's activity and can award rank upgrades, in-game money, crate keys, and other prizes.
FlightSMP is aimed at a small, social survival community. Players describe the community and staff as welcoming and helpful, while protected building and convenience features make it easier for newcomers to settle in.
Griefing, stealing, and hacking are not allowed. Land protection is part of the normal setup, helping players keep control of their bases and builds.
The official store sells cosmetic disguises and crate keys. The store says that nearly everything purchased can also be obtained without paying, that donors do not receive special treatment, and that purchases are final.
Spawner collection lets players obtain and relocate mob-spawning blocks instead of leaving them fixed at their original world locations.
FlightSMP supports silk-touch spawner collection, allowing players to collect spawners and use them in their own survival setups.
Keep inventory preserves a player’s carried items after death, reducing the ordinary survival penalty for dying.
Keep inventory is listed as part of FlightSMP's current survival experience, so deaths do not remove carried gear and items.
Crate systems provide randomized or tiered item rewards opened through keys or dedicated reward containers.
FlightSMP uses crates and crate keys for occasional rewards, including event prizes and items available through the official store.
Random teleportation moves players to unfamiliar locations, helping them reach new areas for exploration, gathering, or settlement.
FlightSMP includes random teleportation as a convenience system for reaching new areas within its shared survival world.
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Join FlightSMP
FlightSMP keeps survival close to vanilla while adding the systems that make a shared world easier to live in.

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