Siberia
Player History
30 Days · Hourly
Player Trends
| Period | Average ? | Change ? | % Change ? | Peak ? |
|---|---|---|---|---|
| Last 7 Days | 3.2 | +0.7 | +28.72% | 36 |
| Last 30 Days | 3.1 | -2.9 | -48.66% | 36 |
| September 2026 | 3.2 | -3.1 | -49.58% | 36 |
| August 2026 | 6.3 | — | — | 16 |
About Siberia
Siberia turns survival into a more fortified and hazardous experience. Players gather resources, build inside protected regions, fight hostile mobs, trade and sell items, and improve their bases with server-specific systems such as turrets, magic, custom enchantments, and radiation events.
What Makes It Different
The server combines claim-based survival with deployable turrets, magical abilities, and radiation incidents that can change how players travel and defend their bases. That gives ordinary resource gathering and base building a stronger defensive and hazard-management focus than a plain survival server.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Protected private regions, permissions, and anti-grief rules are central to how players establish and defend bases.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
Turrets, custom enchantments, magical tools, pets, disguises, and other server-created objects extend standard equipment and interaction.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server centers on resource gathering, exploration, construction, hostile-mob combat, and developing long-term player bases.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Players earn and spend in-game currency through selling, trading, auctions, shops, and other economic systems.
Players explore, mine, build, and fight hostile mobs while managing the risks created by radiation events and dangerous areas. Protected regions support long-term bases, while server systems add turrets, magical effects, custom enchantments, disguises, pets, trading, auctions, and other changes around the normal survival loop.
Progress comes from gathering resources, improving equipment, developing a protected base, and using the server’s economy and custom systems more effectively. Players can trade directly, sell items, use auction features, and expand the defensive and utility options available to their settlement.
Custom content includes player-deployable turrets, a magic wand and mage effects, custom enchantments, disguises, pets, region tools, trade interfaces, auction functions, and player settings. PlasmoVoice support is also integrated into the player interface.
Siberia uses large survival worlds with random teleportation, protected regions, a spawn area, and access to the Nether and End. The recorded world boundaries have been expanded over time, reaching roughly 11,000 blocks from the center in the latest documented changes.
PvP is restricted by anti-grief rules rather than left completely open. Killing players without permission, creating traps to kill them, damaging protected builds, stealing from claims, and destroying protected player entities or turrets can lead to punishment.
The server uses in-game currency and several trading systems. Players can sell items, exchange resources directly, use auction features, and create player shops through ChestShop-style mechanics. Gold is also used for purchased privileges and other server goods.
Radiation incidents are treated as server-wide hazards with warnings, effects, and start-and-end states. The server has also run seasonal spawn activities and gift areas, including New Year content and special collectible items.
The community is organized around Russian-language Discord, Telegram, Telegram chat, and VK spaces linked from the server’s official pages. Discord and VK are also used for technical support and administration contact.
The rules prohibit griefing, theft from protected regions, abusive chat, outside advertising, account transfers, dupes, exploits, unfair modifications, autoclickers, and lag machines. Offensive names, skins, builds, and political or extremist material are also restricted. Players must respect private regions, public areas, farms, events, and turret rules.
The official shop sells privileges, gold, and other server goods with automatic delivery after payment. The rules state that completed purchases are not refundable after the purchased currency or goods have been credited.
Placeable automated defenses that protect an area by detecting or attacking threats according to server-defined rules.
Players can obtain and place custom turrets around protected bases, while server rules define their use, protection, and destruction.
Server-wide hazard events that expose players to radiation effects, warnings, dangerous zones, or changing environmental conditions.
Siberia runs radiation incidents with warnings, sound cues, active periods, end states, effects, and defined boundaries that alter travel and survival.
Custom enchantments add server-defined equipment effects or upgrade options beyond Minecraft's standard enchantment system.
Siberia uses custom enchantments to extend standard equipment and provide additional progression options alongside its other custom systems.
An auction house lets players list items for sale and buy goods through a shared market interface.
The server provides auction functions as one of its item-trading systems, alongside direct exchanges and player-run shops.
Direct trading enables players to exchange items or other supported assets through a mutually confirmed transaction interface.
Siberia supports direct resource exchanges as a distinct trading method in addition to auctions and ChestShop-style stores.
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Siberia turns survival into a more fortified and hazardous experience.

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