SchoolDays
Player History
30 Days · Hourly
Player Trends
| Period | Average ? | Change ? | % Change ? | Peak ? |
|---|---|---|---|---|
| Last 7 Days | 68.3 | -31.3 | -31.44% | 147 |
| Last 30 Days | 69.5 | — | — | 147 |
| September 2026 | 0.0 | — | — | 0 |
| August 2026 | 0.0 | — | — | 0 |
About SchoolDays
On SchoolDays, players step into a character's daily life rather than following a conventional survival progression. The city supports driving, dating, employment, home rentals, businesses, public-service roles, crime, and community storytelling, with systems for phones, credit cards, maps, GPS, voice chat, and other roleplay essentials.
What Makes It Different
SchoolDays combines ordinary life systems such as jobs, housing, dates, schools, hospitals, and businesses with organized roleplay conflict involving mafias, robberies, territories, police, trials, and faction wars. That mix gives the server room for both low-key social stories and larger city-wide plots.
Roleplay is Minecraft gameplay where players act as characters in a shared fictional world and make choices from those characters’ perspectives.
The server is explicitly centered on creating characters and participating in shared city stories, relationships, institutions, businesses, and conflicts.
Vehicles servers make controllable machines a central way for players to move through and interact with the Minecraft world.
Driving cars is a prominent recurring activity, supported by a city map, GPS, taxi work, and a racetrack.
Jobs is a progression system that rewards players for repeatedly performing defined Minecraft activities, such as mining, farming, fishing, building, or hunting mobs.
Players can take first jobs, quick jobs, paid roles, teaching positions, taxi work, mechanic work, and other careers.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Employment, businesses, shops, rent, credit cards, PayPal, farming, money, and fines form a substantial city economy.
Players create and act as characters in a shared city setting. The roleplay framework covers social interaction, dating, driving, employment, school and institutional roles, businesses, news, radio and music, pets, illness, attributes, and public events. A city map and GPS help players move between activities, while phones and credit cards support everyday interaction.
Progression is primarily social and role-based rather than centered on mining or gear tiers. Players can take a first job or quick job, pursue paid roles such as taxi driver or mechanic, complete exams for institutional positions, rent a home, join or create businesses, and develop characters through relationships, factions, and ongoing stories.
Custom roleplay systems include drivable cars, custom furniture and home decoration, phones, credit cards, city navigation, GPS, voice chat, character attributes, illnesses, pets, radio and music, and a racetrack. These systems are designed to support an interactive virtual-life setting rather than vanilla survival play.
SchoolDays takes place in a city environment with a dedicated city map and GPS. The setting includes homes, a school, hospital, police station, city hall, businesses, free plots, a racetrack, a haunted-house outpost, and other locations used by the roleplay systems. No current season or named world reset is established.
Conflict is presented through roleplay systems rather than a dedicated PvP mode. The documented framework includes mafias, robberies, police and fines, trials, outposts and territories, mafia wars, and rules for criminal or faction activity. Federal character-kill rules are also part of the server's roleplay rule structure.
The city has an employment and money framework built around first jobs, quick jobs, paid work, businesses, shops, house rental, credit cards, PayPal, farming, and fines. Taxi driving, mechanics, teaching, café work, and other roles provide ways to participate in the economy, while businesses and shops add player-facing trade.
The event framework includes parkour events, coin events, camps, and activities connected to the racetrack and other city locations. The wider roleplay structure also leaves room for player-created stories, faction conflicts, news, and public gatherings.
SchoolDays depends on player interaction, with relationships, dates, businesses, schools, public services, news, and faction stories all taking place in a shared city. Recent monitoring recorded a substantial active population, averaging about 65 players over the available 30-day window and reaching a peak of 147.
Roleplay rules cover general conduct, mafia activity, reporting, ban durations, federal character kills, faction behavior, and crime in protected areas. The framework also includes rules connected to robberies, territories, police, trials, and other criminal or institutional storylines.
VIP and Influencer are named ranks in the server's rank structure. Pricing, rank benefits, and any wider shop catalog are not specified by the supplied evidence.
Character creation lets players define a persona’s identity, background, and role before participating in a shared fictional world.
SchoolDays begins with players creating characters who then pursue jobs, relationships, institutions, businesses, and criminal or civic stories.
Organized criminal player groups that pursue shared interests through hierarchy, illicit activity, alliances, and conflict.
Mafias support criminal storylines involving robberies, outposts, territories, faction rules, and mafia wars.
Social systems that let characters form romantic or personal relationships through interaction, shared activities, and ongoing roleplay.
Players can develop relationships and go on dates as part of the everyday social life represented in the city.
A housing system where players obtain residential spaces through temporary or ongoing rental arrangements.
Players can rent homes in the city and use them as part of their character’s personal life and roleplay.
Business ownership lets players acquire and operate commercial properties that generate activity, require management, and serve other players.
Players can join or create businesses, with shops and commercial roles forming part of the city’s player-facing economy.
Public service roles let players perform civic occupations such as law enforcement, emergency response, or other community-facing duties.
The city supports public-service and institutional roles connected to schools, hospitals, police, city hall, teaching, and transportation.
Roleplay centered on law enforcement characters who investigate incidents, enforce rules, protect areas, or respond to crime.
Police roles interact with crime, robberies, fines, protected areas, and other institutional storylines in the city.
A GPS navigation aid helps players locate destinations or orient themselves using coordinates, directions, or tracked positions.
SchoolDays provides city maps and GPS tools to help players navigate homes, institutions, businesses, and other locations.
Roleplay rules or story outcomes that formally retire a character through an enforced death or removal from play.
Federal character-kill rules are part of SchoolDays’ roleplay regulations governing formal character-kill situations.
Defined areas that groups or players contest, control, defend, or use as strategic objectives within a shared world.
Outposts and territories appear in SchoolDays’ mafia and faction storylines as organized sources of conflict.
Custom furniture adds decorative or functional placeable objects that expand Minecraft building and interior-design possibilities.
Custom furniture and home-decoration systems let players personalize rented houses and other residences in the city.
Criminal activities in which characters attempt to take money, goods, or control from targets through planned roleplay incidents.
Robberies are documented city activities with rules covering criminal behavior and protected areas.
Character attributes are adjustable statistics that shape a player’s effectiveness in combat, exploration, survival, or other activities.
Players can develop characters through an attributes system alongside jobs, relationships, roles, and ongoing city stories.
In-game payment instruments that let players make purchases or manage money through a card-based interface.
Credit cards and PayPal are documented parts of SchoolDays’ everyday economy alongside jobs, shops, rent, and fines.
An in-game phone system lets players communicate or access roleplay services through a portable interface.
Phones are documented as everyday roleplay tools supporting interaction across SchoolDays’ shared city.
Qualification tests that players complete to gain access to particular professions, institutions, or role-based responsibilities.
Players can complete exams to qualify for institutional positions within SchoolDays’ role-based progression system.
Formal roleplay proceedings where characters examine accusations, evidence, disputes, or legal consequences before reaching an outcome.
Trials are part of SchoolDays’ documented civic and criminal conflict framework alongside police, fines, and robberies.
Ping Around the World
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SchoolDays FAQ
What do players do on SchoolDays?
Players create characters, drive cars, go on dates, work jobs, rent homes, run or visit businesses, and take part in public-service, criminal, faction, and community roleplay.
What kinds of conflict are available?
The roleplay framework includes mafias, robberies, police, fines, trials, outposts, territories, and mafia wars. These are presented as city roleplay systems rather than a dedicated PvP mode.
Are there events?
Yes. The documented activities include parkour events, coin events, camps, and other event-oriented activities around the city.
Join SchoolDays
On SchoolDays, players step into a character's daily life rather than following a conventional survival progression.

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