HelloMiners
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 7.5 | +3.8 | +102.25% | 9 |
| Sep 27 Sunday | 3.7 | -1.8 | -32.58% | 8 |
| Sep 26 Saturday | 5.5 | +0.4 | +7.32% | 9 |
| Sep 25 Friday | 5.1 | +0.9 | +21.78% | 11 |
| Sep 24 Thursday | 4.2 | +1.2 | +38.36% | 9 |
| Sep 23 Wednesday | 3.0 | -1.1 | -26.26% | 7 |
| Sep 22 Tuesday | 4.1 | -0.7 | -14.66% | 10 |
| Sep 21 Monday | 4.8 | -0.2 | -3.33% | 10 |
| Sep 20 Sunday | 5.0 | +0.8 | +17.65% | 11 |
| Sep 19 Saturday | 4.3 | -1.7 | -28.17% | 9 |
About HelloMiners
HelloMiners puts city-building and business ownership at the center of survival play. Players settle in government or private cities, buy or rent property, earn Forsals through jobs and trade, and turn a small start into a shop, company or larger city project. Roads, railways, airports, vehicles and a persistent network of player-built places give the server a more civic and social character than a conventional reset-based SMP.
What Makes It Different
HelloMiners treats cities and businesses as the main form of progression. Government and private cities share one world with their own plots, apartments, shops, infrastructure and rules, while players can create companies, employ others and help shape the wider economy. The result is closer to building a small Minecraft society than simply upgrading gear between resets.
CityBuild is a Minecraft building mode where players develop homes, businesses, and public spaces into connected urban districts.
Players develop government and private cities through plots, apartments, shops, roads, infrastructure, and larger civic projects.
Vehicles servers make controllable machines a central way for players to move through and interact with the Minecraft world.
Vehicles are used alongside roads, railways, airports, and subways to connect the server’s settlements and activities.
Jobs is a progression system that rewards players for repeatedly performing defined Minecraft activities, such as mining, farming, fishing, building, or hunting mobs.
Government work, odd jobs, industry tasks, courier work, cafés, bakeries, cargo work, and private employment provide major earning routes.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Forsals, jobs, companies, shops, property, contracts, auctions, and player trade form the server’s central progression loop.
Roleplay is Minecraft gameplay where players act as characters in a shared fictional world and make choices from those characters’ perspectives.
The server supports civic, commercial, governmental, and occupational roles within a shared society of cities and businesses.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
Established cities, transport links, landmarks, property, and long-term player projects remain part of an ongoing shared world.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Player-run shops, services, auctions, commissions, and businesses make direct player commerce a major part of the economy.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Plots, apartments, city regions, property rules, and land-use restrictions govern where players may build and operate.
The main experience combines survival gathering with city life. Players find housing, explore government and private cities, take jobs, sell resources, open shops, build on plots, create companies and travel through a network of roads, railways, airports, subways and vehicles. The server also includes quests, roleplay jobs, custom activities and PvE areas for players who want goals beyond construction and commerce.
New players can begin with basic money, tools and food, then choose between renting a home, taking government or private work, gathering materials, trading or joining an existing company. Companies now use a six-tier ladder with shared staff, banks, vaults and divisions covering trades such as brewing, restaurants, supply chains, map art, real estate and construction. Higher tiers improve the rewards available from industry quests.
HelloMiners keeps a close-to-vanilla client experience while adding server-side systems. Custom content includes vehicles, Slimefun technology and automation, Brewery drinks, ExoticGarden materials, map art, custom mobs, shrines, rare items and themed boss encounters. These systems expand the economy and exploration without requiring a custom client modpack.
The world is organized around government cities and more than 90 private cities, with apartments, shops, plots, highways, railways, airports, subways and Nether connections linking them. Players can also use a resource world and an interactive BlueMap to explore the wider network of settlements and infrastructure.
PvP is controlled rather than unrestricted. The rules prohibit it by default unless it takes place in a designated area, a staff event or an agreed fight between players. The current server also supports `/pvp on` and `/pvp off`, letting players manage their PvP status where the system applies.
Forsals are earned through government jobs, quests, odd jobs, resource gathering, fishing, mob hunting, contracts, cargo work and player-run businesses. The private market includes shops, auctions, commissioned construction, property, companies and trade between players. The economy is built around turning gathered materials into services, buildings, businesses and city development.
Seasonal events, quests, parkour maps, dungeons, boss hunts and scavenger activities appear alongside the regular economy. Recent systems include a persistent quest journal with guided introductions, daily, weekly and monthly industry work, and simple shift jobs such as courier runs, cafés, bakeries and market stalls.
Community life runs through the forums, Discord, player companies, private cities and the player government. Players can join city projects, create businesses, participate in elections, propose changes and work with departments covering cities, infrastructure, events, conservation, brewing and map art.
The rules prohibit exploits, unfair client modifications, multi-accounting, harassment, spam, theft, property damage and scams. PvP is restricted, agreements involving money or property can be enforced, and building is subject to city, eyesore, inactivity and land-use rules. Players should also check local city rules before buying or developing property.
The official store sells premium packages, global modifiers, nicknames, player heads and staff-related items. Store perks are presented as cosmetic and do not affect normal Minecraft gameplay.
Player companies organize commercial activity through ownership, employees, services, production, and financial decisions made by players.
HelloMiners lets players create companies with staff, banks, vaults, divisions, and a six-tier progression ladder spanning multiple trades.
A transport network connects settlements and destinations through coordinated roads, railways, subways, airports, or other travel infrastructure.
More than 90 private cities and government cities are linked by roads, railways, airports, subways, Nether connections, and vehicles.
Civic government systems let players participate in organized municipal or state institutions, policies, leadership, and public decision-making.
HelloMiners includes a player government, government cities, departments, elections, city rules, and opportunities to propose or support civic changes.
A property market lets players rent, buy, develop, and exchange homes, plots, commercial spaces, or other usable land.
Players can rent homes, buy or develop property in government and private cities, and use real estate as part of the economy.
A PvP toggle lets players change whether they participate in player-versus-player combat within a shared survival world.
PvP is restricted by default, while the server provides `/pvp on` and `/pvp off` to manage a player’s combat status where applicable.
A quest journal records guided objectives and ongoing tasks so players can follow structured activities and review their progress.
HelloMiners uses a persistent quest journal with guided introduction runs plus daily, weekly, and monthly industry work.
Industrial automation uses machines, production chains, and connected systems to process resources with progressively greater efficiency.
Slimefun technology and automation expand HelloMiners with specialized machines and production systems that support its economy and industries.
Player contracts formalize paid agreements for requested services, work, deliveries, construction, or other player-to-player tasks.
Players can earn through contracts and commissioned construction, extending the private market beyond fixed shops and ordinary resource sales.
Boss hunts are organized encounters against unusually powerful enemies requiring preparation, combat, and often coordinated player effort.
The server includes themed boss encounters and boss hunts among its PvE activities, events, custom mobs, shrines, and rare items.
Dungeon activities place players in structured areas with connected challenges, hostile enemies, rewards, and objectives to complete.
HelloMiners offers dungeons as supplementary activities alongside quests, parkour maps, scavenger activities, and seasonal events.
Community Feedback
Players who stay with HelloMiners tend to value the freedom to build cities, companies and transport networks with long-term friends. The tradeoff is a steep and sometimes grind-heavy start, with community discussions describing the early money-making loop and onboarding as less immediately engaging than the server's deeper systems.
Players Like
- Creative city-building and personal projects give players long-term goals beyond ordinary survival progression.
- Long-standing friendships, companies and shared infrastructure are important reasons players continue returning.
Players Dislike
- The early experience can feel confusing or slow while new players learn jobs, property, cities and the economy.
- Basic resource gathering and money-making can feel repetitive before players reach the server's more involved systems.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of HelloMiners
HelloMiners began in 2011 as a factions server connected to the earlier HelloClan roleplay world. Its focus later shifted toward cities, property, player businesses and a shared economy, while the original long-running world developed government cities, private settlements and transport links.
Join HelloMiners
HelloMiners puts city-building and business ownership at the center of survival play.

Servers Like HelloMiners
More servers with a similar feel.
Trending Servers
Minecraft servers trending right now. Browse trending servers





