Combat uses Play 2 Lose scenes or turn-based /roll rules, with detailed requirements governing injuries, lethal outcomes, and kill permissions.
SchoolRP2015
160players
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Roleplay combat resolves confrontations through agreed narrative procedures rather than relying solely on ordinary real-time game combat.
Combat uses Play 2 Lose scenes or turn-based /roll rules, with detailed requirements governing injuries, lethal outcomes, and kill permissions.