MeridianMC
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 19 MondayToday · In progress | 8.3 | -3.6 | -30.18% | 16 |
| Oct 18 Sunday | 11.9 | +1.5 | +14.00% | 36 |
| Oct 17 Saturday | 10.4 | +3.7 | +56.25% | 31 |
| Oct 16 Friday | 6.7 | -0.9 | -11.60% | 17 |
| Oct 15 Thursday | 7.5 | -0.9 | -10.84% | 19 |
| Oct 14 Wednesday | 8.5 | -0.8 | -8.14% | 33 |
| Oct 13 Tuesday | 9.2 | -5.6 | -37.92% | 18 |
| Oct 12 Monday | 14.8 | -7.2 | -32.58% | 37 |
| Oct 11 Sunday | 22.0 | — | — | 34 |
About MeridianMC
Meridian turns a real-world 1:300 map into a Towny survival world where players choose a place to settle, build towns and nations, and shape a political landscape through trade, alliances, and war. Peaceful building and roleplay sit alongside weekend sieges and weekday PvP events, so the server supports both long-term settlement play and organized conflict.
What Makes It Different
Meridian’s main distinction is the combination of Towny geopolitics with a highly detailed Earth map. Its public descriptions highlight real elevation data, climate regions, forests, reefs, and snow lines, making the choice of where to settle meaningful beyond simple scenery.
Earth servers use a Minecraft map based on real-world geography, giving building, travel, and settlement a recognizable setting of continents, countries, and cities.
The server is built around a detailed 1:300 representation of real-world Earth geography.
Geopolitical servers organize Minecraft play around player-run states that claim territory, manage borders, and compete or cooperate for influence.
Players form nations, negotiate alliances, impose economic pressure, and engage in organized political conflict.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Town creation, land development, nations, resident administration, and settlement growth are central gameplay systems.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Gold, town upkeep, companies, shops, trading, tariffs, and other economic decisions materially shape progression.
PvP is Minecraft gameplay centered on direct combat between players.
Weekend sieges and weekday KOTH sessions provide recurring organized player-versus-player combat.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, build settlements, develop equipment, and survive in an ongoing Minecraft world.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Chest shops and player-run businesses are explicitly advertised as part of the server economy.
Roleplay is Minecraft gameplay where players act as characters in a shared fictional world and make choices from those characters’ perspectives.
Player-created lore, religions, companies, alliances, and political stories are supported alongside settlement play.
Players can use random teleportation to choose a starting region, establish towns, join or form nations, and develop settlements on recognizable real-world geography. The server supports builders and roleplayers as well as players interested in diplomacy, alliances, trade disputes, and organized warfare.
Progression centers on growing a settlement and its political reach rather than following a short match-based ladder. Gold serves as the main currency for town upkeep and trading, while mcMMO skills and access to economic, social, and political systems give players longer-term goals.
Beyond Towny and SiegeWar, the server advertises breweries, a custom axe for clearing trees, underground dungeons and trial chambers, music books, passports, map-art protections, an armor-stand editor, and voice chat. These additions support building, roleplay, exploration, and quality-of-life improvements without requiring a client-side mod according to the available server descriptions.
The world is built as a 1:300 representation of Earth, with real-world coastlines, mountains, rivers, forests, and climate patterns. Public descriptions also mention realistic ore deposits, regional tree species, reefs, snow lines, and hundreds of ecological regions.
SiegeWar provides the main organized conflict system, with public descriptions advertising weekend sieges involving battle sessions, banners, war chests, and plunder. Weekday KOTH events add shorter PvP contests, while the server’s political systems support war goals, treaties, and disputes between towns or nations.
Gold is used as money and can be mined, sold through chest shops, and spent on keeping towns running. Players can also run companies, create shops, trade with other settlements, and use tariffs, embargoes, or sanctions as part of the server’s political economy.
Regular activities include weekend sieges, weekday KOTH sessions, daily voting rewards, Vote Crates, and server-wide Vote Parties after a stated voting milestone. These events give both combat-focused and casual players recurring reasons to return.
Meridian is presented as builder- and roleplay-friendly, with an emphasis on player-created towns, nations, companies, lore, religions, and alliances. The team also advertises active development and accepts suggestions for new features.
Public descriptions emphasize structured warfare rather than unrestricted griefing and present the server as no-pay-to-win. Exact conduct, siege, claim, and chat rules should be checked through the current official Discord or wiki before joining a nation or starting a war.
The server is advertised as having no pay-to-win purchases. Voting provides Vote Crates and contributes toward server-wide Vote Parties, while no current official store address was established.
Siege warfare provides structured attacks against defended settlements, making preparation, territory, and coordinated assaults central to conflict.
SiegeWar provides weekend sieges with battle sessions, banners, war chests, and plunder as Meridian’s main organized warfare system.
Distinct environmental regions with differing climate, vegetation, terrain, or natural resources across the game world.
The world includes climate regions, regional tree species, reefs, snow lines, realistic ore deposits, and hundreds of ecological regions.
Economic restrictions or trade barriers imposed by player governments to pressure rivals or regulate cross-border commerce.
Meridian’s political economy supports tariffs, embargoes, and sanctions between settlements or nations as tools of political pressure.
World terrain shaped to resemble real geography, including natural elevation, landforms, coastlines, and regionally varied environments.
Meridian’s 1:300 Earth map uses real elevation data and includes recognizable coastlines, mountains, rivers, forests, and reefs.
Town upkeep is a recurring financial obligation settlements must meet to remain viable and maintain their claimed infrastructure.
Gold is used to keep Meridian towns running, making ongoing upkeep a recurring economic consideration for settlement owners.
Formal agreements between player groups that establish peace, alliances, borders, or conditions for ending conflict.
Public descriptions present Meridian warfare as structured around war goals and peace treaties rather than unrestricted player conflict.
An economy that uses gold as a medium of exchange for purchases, trading, progression, or settlement-related costs.
Gold is Meridian’s main currency: players mine it, sell it through chest shops, and spend it on town upkeep and trading.
King of the Hill challenges players or teams to contest a designated area and hold it against opponents during organized PvP encounters.
Weekday KOTH sessions give Meridian players recurring shorter PvP contests alongside the larger weekend siege schedule.
Player companies organize commercial activity through ownership, employees, services, production, and financial decisions made by players.
Meridian lets players run companies alongside shops and settlements, making businesses part of its player-driven economic and roleplay landscape.
Ping Around the World
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Join MeridianMC
Meridian turns a real-world 1:300 map into a Towny survival world where players choose a place to settle, build towns and nations, and shape a political landscape through trade, alliances, and war.

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