EarthMC
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 397.3 | -27.9 | -6.56% | 451 |
| Sep 7 Monday | 425.3 | +10.7 | +2.58% | 621 |
| Sep 6 Sunday | 414.5 | -60.8 | -12.79% | 617 |
| Sep 5 Saturday | 475.3 | +20.9 | +4.60% | 718 |
| Sep 4 Friday | 454.4 | +22.9 | +5.31% | 594 |
| Sep 3 Thursday | 431.5 | +47.2 | +12.27% | 505 |
| Sep 2 Wednesday | 384.4 | -63.8 | -14.24% | 517 |
| Sep 1 Tuesday | 448.2 | -44.2 | -8.97% | 556 |
| Aug 31 Monday | 492.4 | -79.2 | -13.86% | 628 |
| Aug 30 Sunday | 571.6 | +500.2 | +700.78% | 777 |
About EarthMC
EarthMC turns Minecraft survival into a shared political map. You settle a real-world region, join or create a town, claim land, and work with other players to build a nation.
Terra Nostra is the current world. It is much larger than earlier maps and combines player-run shops, gold-based trade, Towny protection, diplomacy, local conflicts, and years of community history. The map itself is part of the game: capitals become travel hubs, borders matter, and where you build can shape your town's future.
What Makes It Different
EarthMC makes geography matter. A town's real-world location affects its neighbors, trade routes, allies, and room to expand.
The world also lasts for years instead of wiping every few months. A capital, railway, shop district, or abandoned town can become part of the server's shared history.
Geopolitical servers organize Minecraft play around player-run states that claim territory, manage borders, and compete or cooperate for influence.
Real-world geography supports borders, diplomacy, alliances, embargos, pacts, and nation-building.
Earth servers use a Minecraft map based on real-world geography, giving building, travel, and settlement a recognizable setting of continents, countries, and cities.
The server is built around a detailed playable map of Earth.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Towns, nations, claims, plots, ranks, and permissions form the main gameplay structure.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, build, mine, trade, claim land, and protect settlements.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Gold is the currency and player shops, taxes, trade, voting, and raiding support progression.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
Maps remain active for years, with previous worlds preserved as archives.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is a persistent multiplayer survival world shaped by player communities.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
The economy has no admin shops and relies on player-created chest shops.
Start by joining an open town or accepting an invitation. Creating your own town costs 64 gold and begins with one chunk. Extra claims cost 16 gold each and must connect to land your town already owns.
Residents increase a town's claim limit. Towns can join nations, use ranks and permissions, sell plots, create shops, build public mines, and eventually unlock town warps. Town and nation leaders manage banks, taxes, allies, embargos, pacts, borders, and membership.
The usual path is resident, town member, town owner, and then nation leader or trusted national officer. Gold pays for towns, claims, nations, warps, and political projects.
Growth is social as much as mechanical. More residents expand your claim limit, nation membership improves travel and territory options, and a busy capital can become a major market. mcMMO skills add a separate long-term grind through mining, farming, combat, fishing, repair, brewing, and other activities.
EarthMC adds mcMMO skills, custom crafting recipes, Quarters, auctions, voting rewards, town warps, nation pacts, embargos, and detailed claim permissions.
Quarters are especially useful for apartments and buildings inside towns. They support custom cuboid shapes, separate permissions, inns, stations, embassies, trusted residents, and player sales. Custom recipes also make several harder-to-find building materials and items easier to obtain.
Terra Nostra is a detailed Earth recreation built from terrain and elevation data. The current map is four times larger than the previous world and measures roughly 128,000 by 64,000 blocks.
The live map shows terrain, claims, nation capitals, and visible players. Players can travel by foot, boat, rail, town spawn, nation spawn, allied capitals, and town warps. New players can also use random teleport commands to choose a starting region.
Raiding and stealing are allowed, but EarthMC is not a constant free-for-all. Towns and plots control building, combat, explosions, fire, mobs, and other permissions.
Arena plots enable PvP while keeping inventory and experience on death. Nation pacts can block PvP between members outside arena plots, while overclaiming lets older towns take limited claims from vulnerable towns. Bases are safer inside well-managed claims, but valuable items and abandoned towns can still become targets.
Gold ingots are the main currency. Players earn gold by mining, voting, running shops, trading, collecting taxes, and raiding fallen towns.
There are no admin shops. Players create chest-based shops inside shop plots, set prices, stock goods, and compete for customers. Nation capitals often become the busiest shopping areas because residents and allied players can teleport there.
Community groups run recurring events alongside normal town and nation play. The F1 event features ice-boat racing across a season of 24 Grands Prix, while other organizers host large games such as Hunger Games and Squid Game recreations.
EarthMC has a large Discord and an active player-run information scene. The official wiki covers towns, nations, wars, players, commands, and historical worlds.
Community projects include server news, statistics bots, map tools, multilingual utilities, event organizations, and extensions for exploring past claims and alliances. Much of the server's personality comes from the towns, nations, businesses, and stories players build around the map.
Cheat clients, gameplay macros, exploit abuse, alternative accounts, account sharing, intentional lag, impersonation, harassment, and harmful links are prohibited. Nation names must match real or historical geographical areas, while town and player names must remain appropriate.
Raiding and stealing are allowed. Griefing claims or the five chunks around them is prohibited, while wilderness damage has limits around major terrain changes, connected railways, and neighboring towns. Large changes that destroy the map's real-world geography are not allowed.
Premium is a paid rank with queue priority, longer view distance, larger ender-chest storage, item-pickup priority, extra badges, cosmetics, a Premium Discord role, and early access during map resets. Premium also includes some map and party features.
The store sells Premium subscriptions, cosmetic mystery crates, Premium Eggs, and permanent badges. Premium affects convenience, access, and visibility rather than directly selling combat equipment.
Featured & Mentioned By
PC Gamer
pcgamer.comPC Gamer included EarthMC among notable Minecraft servers, presenting its Earth map, Towny settlements, nations, player shops, and global economy as its defining appeal.
History of EarthMC
EarthMC began in 2016 as a Minecraft server built around a playable map of Earth. Its first era, now known as Classic, ran from 2016 to 2018 and established the town-and-nation format that still defines the server.
The first major reset created Terra Nova in 2018. Nova gave EarthMC a larger long-term world and became the setting for years of towns, nations, wars, trade routes, political blocs, and player-written history.
Terra Aurora arrived in 2022. It initially existed alongside Terra Nova, giving players access to a newer world while the older map remained part of the network. Terra Nova was eventually closed on July 25, 2024, then preserved as a downloadable archive.
During the Aurora era, EarthMC expanded beyond basic Towny commands. Quarters added apartment-sized areas with their own permissions, while newer systems improved claims, shops, teleporting, custom recipes, and nation management. Community-run news, tools, events, and map projects also became a lasting part of the server's culture.
In April 2025, EarthMC announced another reset for the following year. The plan was to create a larger map with updated terrain and keep the earlier worlds available instead of erasing their history.
Terra Nostra opened to Premium players on April 17, 2026, then opened publicly on May 1, 2026. Paris became its first town, and Japan became its first nation within the opening hours.
The current era uses a map four times larger than the previous one, with improved infrastructure designed for large numbers of players in one world. EarthMC now offers a fresh political frontier while keeping its long-running mix of towns, nations, commerce, travel, building, and player-made history.
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EarthMC turns Minecraft survival into a shared political map.
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