Kottcraft
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 5.1 | -5.8 | -53.44% | 10 |
| Sep 7 Monday | 10.9 | -3.4 | -23.84% | 20 |
| Sep 6 Sunday | 14.3 | +0.9 | +6.50% | 25 |
| Sep 5 Saturday | 13.5 | -1.4 | -9.27% | 24 |
| Sep 4 Friday | 14.8 | +3.5 | +30.88% | 39 |
| Sep 3 Thursday | 11.3 | +0.3 | +3.03% | 23 |
| Sep 2 Wednesday | 11.0 | -0.3 | -2.58% | 23 |
| Sep 1 Tuesday | 11.3 | +1.7 | +17.32% | 26 |
| Aug 31 Monday | 9.6 | -2.6 | -21.16% | 20 |
| Aug 30 Sunday | 12.2 | +0.3 | +2.81% | 22 |
About Kottcraft
Kottcraft is a Swedish survival server focused on one shared city world. Players join towns, buy or build on plots, trade with neighbors, and help shape districts that can remain part of the world for years.
Outside city protection, the world becomes a normal survival space with hunger, hostile mobs and environmental danger. Marked PvP arenas, boat races, elytra courses, parkour and seasonal builds add activities beyond city life.
What Makes It Different
Kottcraft uses its own Geocities system instead of a standard town plugin. Plots can be different sizes, stacked above one another, rented or sold, and controlled with detailed permissions. A player can belong to up to three cities.
The same world has been kept since 2011. A large build is meant to become part of a living settlement rather than disappear at the next seasonal reset.
CityBuild is a Minecraft building mode where players develop homes, businesses, and public spaces into connected urban districts.
Building and managing cities is the server's central activity.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The same shared world has been preserved since 2011 and is intended for long-term construction.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Cities claim chunks and divide them into protected plots with detailed permissions.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server combines normal survival dangers with settlement building and resource gathering.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The experience is built around a shared multiplayer world, player settlements and long-term collaboration.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Minemynt, taxes, state sales, player trade and city finances shape progression.
The main activity is joining or building a city. City leaders claim 16×16 land chunks, divide them into plots, manage permissions and collect taxes. Residents can buy a plot, build a home, work with neighbors or help develop public districts.
Nature surrounds the cities and provides the normal survival side of the server. Public teleport points, state facilities, player shops and community builds make it easy to travel between projects.
New players receive 1,000 minemynt as starting money. You can earn more by selling items to the state, trading with other players, working for players or cities, voting and winning competitions.
Money pays for plots, city taxes and larger plans. Creating a city costs 500,000 minemynt, so city ownership is a long-term goal rather than an early unlock.
Geocities is Kottcraft's custom city and plot system. It supports flexible plot sizes, plots above one another, detailed permission controls, plot rental and sales, city logs, city districts and membership in up to three cities.
The server also has custom race infrastructure for boats, elytra flying and parkour, along with special plot markings and server-specific administrative systems.
Kottcraft currently centers on one shared city world containing player settlements and areas known as nature. Cities claim chunks from the surrounding land, and those claims run from bedrock to the sky.
The world supports public city spawns, outposts, player-built infrastructure and long-term construction. The lack of routine resets is central to how settlements develop.
Cities protect players, buildings and residents from PvP, griefing and hunger. Outside cities, survival dangers still apply, but player combat is restricted to clearly marked PvP arenas.
Players who want combat can use the dedicated arenas, while builders can work inside city protection without expecting random attacks on their homes.
The server currency is called minemynt. It exists only inside Kottcraft and cannot be bought, sold or exchanged for real-world money.
Players earn money through state sales, private trade, jobs, voting and competitions. City members pay taxes to their city, while cities pay taxes to the state. Fines and compensation can also be part of moderator penalties.
Kottcraft runs seasonal builds and community competitions. Recent activities include Sommarstaden, Easter celebrations and skin competitions.
Players can also compete on public boat-racing, elytra and parkour courses, with leaderboards providing a reason to return after finishing a major building project.
Kottcraft is primarily Swedish-speaking and is designed for players of different ages. Community life happens through in-game chat, the forum, Discord and an IRC chat system.
Cities provide the main social structure. Players recruit members, sell plots, run shops, organize public builds and collaborate on large districts.
Cheats, x-ray, seed cracking, macros, automated input, exploit abuse, multiple accounts and ban evasion are prohibited. Players must also avoid spam, threats, hate speech, doxxing, inappropriate content and trading server assets for real-world money.
Moderation can include warnings, temporary bans, fines, compensation and confiscation of gains connected to serious offenses.
Minemynt is an in-game currency only. It cannot be bought or exchanged for real-world money, and player-to-player trading takes place inside the server economy.
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History of Kottcraft
Kottcraft began in September 2011 as a Swedish Minecraft server built around a long-term shared world. Instead of treating each map as disposable, the server grew around towns, personal plots and player-made communities that could keep developing over time.
The major early turning point came on November 23, 2015, when the familiar Towny system was replaced by Kottcraft's own Geocities plugin. This changed city management from a standard town plugin into a deeper system with flexible plot sizes, layered plots, detailed permissions, city logs and support for membership in several cities at once.
The late-2015 period also expanded the server's activity beyond ordinary building. Seasonal areas, competitions, a Christmas calendar and timed courses gave players reasons to visit public builds and compete for leaderboard places.
By January 2022, Kottcraft had brought Minecraft 1.18 into the server's ongoing version history. Client support continued to be maintained through later releases, with experimental support for newer versions added before the server itself moved forward.
The server also continued improving its technical foundation. During 2024, parts of the world, including the Nether and End, were moved to faster storage while the waiting area and event infrastructure were restored after maintenance work.
In 2026, Kottcraft upgraded to Minecraft 1.21.11 and continued supporting newer clients during the transition. Seasonal projects remained part of the calendar, including Sommarstaden, which opened in June 2026.
Today, Kottcraft remains a persistent city-building survival server where Geocities, player economies, protected settlements and long-lived construction matter more than rapid resets or a large collection of unrelated minigames.
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Kottcraft is a Swedish survival server focused on one shared city world.
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