AppleSMP
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 13.6 | -1.6 | -10.44% | 15 |
| Sep 7 Monday | 15.2 | +0.6 | +4.30% | 19 |
| Sep 6 Sunday | 14.5 | +0.6 | +4.49% | 20 |
| Sep 5 Saturday | 13.9 | -0.3 | -2.05% | 18 |
| Sep 4 Friday | 14.2 | -0.4 | -2.85% | 18 |
| Sep 3 Thursday | 14.6 | +0.4 | +2.93% | 19 |
| Sep 2 Wednesday | 14.2 | -1.0 | -6.32% | 17 |
| Sep 1 Tuesday | 15.2 | -0.3 | -1.89% | 21 |
| Aug 31 Monday | 15.5 | -0.5 | -3.13% | 19 |
| Aug 30 Sunday | 16.0 | -0.1 | -0.52% | 22 |
About AppleSMP
AppleSMP is a long-term survival SMP built around a main world that does not reset. Players can settle down, make towns, build large projects and keep developing the same world instead of starting over every season.
Claims protect established homes, while jobs, quests, trading, player shops and vote rewards give survival players more ways to earn and stay involved. The server keeps the familiar Minecraft feel but adds menus, cosmetics, crates and other quality-of-life systems.
Java and Bedrock players share the same network. A live map covers the overworld, Nether and End, while Discord handles community chat, announcements, events and support.
What Makes It Different
AppleSMP is built for players who hate losing months of work to a reset. Its permanent survival world gives towns, shops and huge builds time to grow, while claims and an economy make long-term settlement practical.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The main world is designed to remain available without regular resets.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Player-run shops and trading are promoted as core economy activities.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Claims protect homes and are central to safe long-term settlement.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server is fundamentally a long-term survival experience.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Community survival, settlements, shops and shared projects define the server format.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Jobs, trading, player shops and vote rewards form a major part of progression.
The main game is survival building and community play. Claims let players protect a home and trust selected friends. Jobs, quests, trading, player shops and vote rewards add regular goals without replacing the survival world. The live map shows the overworld, Nether and End.
Progress comes from normal survival play plus jobs, quests, voting and playtime-based unlocks. Players can also collect cosmetics, crate rewards and rank upgrades as they spend more time on the server.
AppleSMP adds quests, menus, cosmetics, crates, rank upgrades and playtime rewards around a survival core. These systems provide extra goals without turning the server into a fully modded experience.
The main world is intended to remain available long-term rather than being wiped each season. A browser map includes the overworld, Nether and End, making it easier to find builds, settlements and active areas.
PvP is toggleable, so players can keep their survival experience peaceful or choose to take part in fights. The server is not designed as an unrestricted raiding or anarchy environment.
The economy uses jobs, player shops, trading and vote rewards. Players can earn through work or selling items instead of relying only on mining and farming for personal use.
Community events are part of the server's social activity, with events taking place in-game and through Discord. The economy and player projects give events a lasting place in the wider world.
The community is family friendly and centered on Discord chat, announcements, support tickets and shared Minecraft projects. Players can also share builds, screenshots and server moments through the AppleSMP subreddit.
Respectful chat is required, including no harassment, slurs, threats, NSFW content or hate speech. Griefing, stealing, hacking, x-ray, exploits, auto-clickers and unfair external tools are banned. Claims and a 160-block area around them must be respected. Farms must not create excessive server lag, each player may use one alternate account, and chance-based games must show their odds.
The store offers ranks, rank upgrades, cosmetics, crate keys, cosmetic coins, seasonal items and gift cards. Purchases are intended to support hosting and development while keeping the core survival experience fair.
Ping Around the World
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History of AppleSMP
AppleSMP opened on May 2, 2026 as a Java-and-Bedrock survival SMP focused on long-term play. Its launch idea was simple: give players a world worth investing in instead of another short season that disappears after a reset.
The early setup paired relaxed survival with claims, community events, towns, shops and toggleable PvP. Discord linking was also part of the launch plan, helping connect the in-game community with support and moderation outside Minecraft.
As the server developed, its survival foundation grew into a broader set of daily activities. Jobs, quests, player trading, cosmetics, vote rewards and playtime-based unlocks gave players goals beyond collecting stronger gear.
The permanent-world approach remained the central design choice. Builds, farms, shops and community projects were meant to stay useful over time, while claims and anti-grief rules protected settled areas.
AppleSMP now combines that persistent survival world with a live multi-dimension map, Java–Bedrock crossplay, community events, player commerce and a Discord-based support system.
Join AppleSMP
AppleSMP is a long-term survival SMP built around a main world that does not reset.
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