Your Second Home
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 7.8 | -1.9 | -19.47% | 12 |
| Sep 7 Monday | 9.7 | -2.3 | -18.82% | 17 |
| Sep 6 Sunday | 12.0 | -0.1 | -1.03% | 20 |
| Sep 5 Saturday | 12.1 | +5.3 | +77.91% | 24 |
| Sep 4 Friday | 6.8 | +0.3 | +5.16% | 14 |
| Sep 3 Thursday | 6.5 | 0.0 | 0.00% | 13 |
| Sep 2 Wednesday | 6.5 | -3.7 | -36.48% | 13 |
| Sep 1 Tuesday | 10.2 | -1.0 | -8.61% | 20 |
| Aug 31 Monday | 11.1 | +0.7 | +6.37% | 23 |
| Aug 30 Sunday | 10.5 | -4.1 | -28.08% | 18 |
About Your Second Home
Your Second Home is a long-running survival SMP built around one persistent world. The server stays close to vanilla Minecraft, then adds the quality-of-life tools a public SMP needs: land protection, player warps, keep-inventory, shops and togglable PvP.
The world has grown into a real community space rather than a collection of isolated bases. Downtown districts, the Octamall, rail lines, resorts and player-run businesses give exploration a reason beyond finding another cave. An item-based economy keeps trade focused on what players actually gather and build.
What Makes It Different
Your Second Home treats the map like a place with history. Old shops, railways, districts and landmarks keep mattering because the world is not built around constant resets. Its economy also uses item trading instead of a normal cash balance, so players create value through what they gather, build and sell.
Proximity voice chat lets Minecraft players speak through audio that becomes quieter or inaudible as their in-game characters move apart.
Simple Voice Chat is an established part of the server's social setup.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The original map has remained in use since January 2020.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Player-run shops and commercial districts are a defining part of the world.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server is fundamentally a persistent survival world.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Its main experience is a shared multiplayer survival world shaped by player communities.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Item trading, shopkeepers and player businesses are central systems.
Vanilla servers use Minecraft’s original blocks, items, rules, and progression without custom gameplay systems that redefine how players play.
The gameplay is mostly vanilla with server-side quality-of-life additions.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Claims protect player builds and support long-term settlement.
This is a mostly vanilla survival SMP with practical public-server features. Land claims protect builds, player warps shorten travel, and keep-inventory removes the harshest part of death. A separate resource world provides a place to gather materials without putting every permanent area under mining pressure.
Progress is open-ended rather than tied to a paid rank ladder. Players build up through better claims, larger projects, shop inventory, useful transport links and a stronger place in the shared world. Established districts give long-term players goals beyond simply collecting stronger gear.
Server-side quality-of-life features include proximity voice chat, decorative heads, craftable nametags, shapeable armor stands, player warps, keep-inventory and grief protection. The gameplay remains close to survival Minecraft instead of relying on a large custom-item or class system.
The original world has remained central since January 2020. Permanent areas include Downtown, the Octamall, shopping districts, public paths, railways and player-built resorts. Nether travel, resource gathering and long-distance movement are supported by the server's transport and navigation systems.
PvP can be toggled, so players are not forced into combat everywhere. The server also supports PvE survival and grief protection, allowing players to choose whether their main focus is building, trading, exploring or fighting.
The economy is based on items rather than a standard money balance. Player shops and shopkeepers handle much of the trading, while commercial areas such as Downtown, the Octamall and the Tadog Shopping District give the server a physical marketplace.
Past activities have included a server-wide egg hunt with prizes such as diamonds, netherite and claim blocks. Community projects also create ongoing events through shop openings, district expansions, railway restorations and local news stories.
The community has a town-and-neighborhood feel. Players create shops, railways, resorts, newspapers, civic projects and shared gathering spaces. The official site also provides a Discord and a live map for coordinating around the wider world.
Land claims protect builds, and PvP can be toggled instead of being forced across the whole world. The practical safety setup favors protected construction while still leaving room for player conflict and competition where combat is enabled.
There is no donation shop, paid rank ladder or donation-based gameplay advantage. The server aims to keep its gameplay features available without requiring purchases.
Ping Around the World
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History of Your Second Home
Your Second Home was running by January 16, 2020, when its original map began. The server took a mostly vanilla survival approach, using plugins and community tools instead of turning the experience into a heavily modified network.
From its early years, the world was designed to persist. Player builds, shops and shared landmarks were allowed to accumulate history instead of being cleared on a short seasonal cycle. Proximity voice chat became part of the social experience, giving nearby builds and gathering places another way to connect players.
In 2022, the server moved forward to Minecraft 1.18.2 while continuing to support its established voice-chat setup. That period also saw the growth of dedicated shopping areas, including the Tadog Shopping District, along with server-wide activities such as the 2022 egg hunt.
As more players settled in, Downtown developed into a major social and commercial center. The Octamall, player shops, public paths and transport links made the map feel increasingly like a shared settlement rather than a set of private claims.
In 2023, build preservation became an important part of the server's development. Claimed land was protected, while unused terrain was planned for regeneration so newer terrain could be introduced without casually deleting active builds. A newer spawn also helped move activity away from an overcrowded Downtown.
The transport network continued to mature in 2024, including the reopening of the Tadog Paths and Railway systems. Community projects expanded beyond shops and roads into resorts, civic spaces, newspapers and local government-style roleplay.
During 2025, the Octamall and surrounding Downtown area continued to receive expansions and remodels. Today, Your Second Home remains a persistent survival world where player businesses, landmarks and long-term construction are as important as mining and combat.
Join Your Second Home
Your Second Home is a long-running survival SMP built around one persistent world.
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