FroobWorld
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 7.6 | -2.1 | -21.89% | 12 |
| Sep 7 Monday | 9.7 | -1.2 | -10.73% | 22 |
| Sep 6 Sunday | 10.9 | -1.3 | -10.31% | 21 |
| Sep 5 Saturday | 12.1 | +1.3 | +12.36% | 21 |
| Sep 4 Friday | 10.8 | +0.6 | +6.15% | 17 |
| Sep 3 Thursday | 10.2 | -0.1 | -0.81% | 15 |
| Sep 2 Wednesday | 10.3 | -0.5 | -5.02% | 15 |
| Sep 1 Tuesday | 10.8 | +1.2 | +12.12% | 17 |
| Aug 31 Monday | 9.6 | -0.2 | -2.12% | 16 |
| Aug 30 Sunday | 9.8 | -2.8 | -21.85% | 18 |
About FroobWorld
FroobWorld is a small, long-running semi-vanilla SMP where survival stays close to Minecraft. Every player, including staff, plays in survival, so major builds come from normal gameplay rather than admin shortcuts.
The server leans hard into cooperation. Players settle in themed towns, share projects, use teleport commands to connect distant bases, and trade through honor-based shops. You can still claim land and lock containers, but the rules make trust part of daily play.
Map 12 is the active world. It includes an overworld, Nether, and End, plus resettable border regions that help players find fresh resources. Older maps from Map 5 onward can be explored through the archive server.
What Makes It Different
FroobWorld makes trust part of the gameplay. Player shops often use honor-based payment, and the no-griefing and no-stealing rules protect many places even when they are not claimed. Land claims and container locks add extra security without making every interaction feel locked down.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
Plugins add convenience and protection while keeping gameplay close to vanilla.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The server has maintained a long sequence of multi-year map eras and preserves older worlds.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Player-run shops and honor-based trading are central community systems.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server is built around ordinary survival gameplay.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Its main format is collaborative survival multiplayer.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Players can request protected areas for their builds.
PvE is Minecraft gameplay centered on surviving and overcoming enemies and hazards controlled by the game rather than by other players.
PvP is toggleable and cooperative survival is the dominant format.
Most play revolves around cooperative survival. Players choose a place to settle, join or create a town, build shared projects, trade supplies, and connect distant bases with commands such as /home, /back, /tpa, and /friend. /rtp helps new players move away from crowded areas near spawn.
Progression is mostly self-directed instead of being built around kits or classes. Ranks mainly add convenience, such as extra homes. Bigger builds, public shops, town projects, and long-term community work provide the main goals.
The custom layer stays deliberately light. Teleportation, multiple homes, /back, friend teleportation, toggleable PvP, automatic sapling replanting, container locks, and server-to-Discord chat add convenience without replacing vanilla survival.
Each map contains an Overworld, Nether, and End. Map 12 is the active era, while retired maps from Map 5 onward are preserved on an archive server. Resettable border regions sit beyond the main world border and provide fresh structures and resources.
PvP can be toggled, so combat is optional rather than the server's main focus. The rules against griefing, stealing, luring, and scamming make raiding-style play a poor fit.
Player shops use listed prices and an honor system. A player takes the item or service and pays the stated amount rather than relying on a large server-run auction economy. Trading is closely tied to trust between players.
Player-made towns are the center of community life. Settlements often use their own themes, leadership structures, lore, and shared landmarks. Larger regions can develop politics, alliances, libraries, public spaces, and other projects beyond private bases.
Do not grief, steal, lure, scam, cheat, abuse glitches, or advertise. Players are expected to be respectful, collaborative, family-friendly, and free of profanity.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of FroobWorld
FroobWorld was created by froobynooby on 2 November 2011, shortly after the shutdown of OmniaMC. It began during Minecraft Beta 1.8.1, and several early ideas were inspired by that previous server.
The first years were divided into short map eras. Map 1 lasted only during November 2011, while Map 2 ran from November 2011 into January 2012. Maps 3 and 4 followed through the first half of 2012, as the server moved through Minecraft 1.1 and 1.2.
Map 5 opened in May 2012 and Map 6 followed in August. Map 7 ran from March to December 2013, then Map 8 carried the server from December 2013 into March 2016. Each map developed its own player-built towns, projects, and local culture.
Map 9 ran from March 2016 to July 2018. Map 10 then lasted more than three years, from July 2018 until December 2021. During the Map 10 era, portals became a way to connect player towns and other points of interest, adding travel links without turning the server into a heavily customized network.
Map 11 began on 3 December 2021 for Minecraft 1.18. It was expanded for the 1.19, 1.20, 1.21, and 1.21.4 updates instead of being replaced immediately. The map eventually grew to a 56,250 by 14,000 block border before it was retired.
On 28 June 2025, Map 12 replaced Map 11 for the 1.21.6 update. The new map continued FroobWorld's long-running survival format while adding another fresh space for towns, regional projects, shops, and player-made history.
The server now combines a current survival map with an archive of older worlds from Map 5 onward. Its present community still builds around towns and shared projects, while border regions provide renewable places to gather resources without disturbing the settled world.
Join FroobWorld
FroobWorld is a small, long-running semi-vanilla SMP where survival stays close to Minecraft.
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