Fractured SMP
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 12 MondayToday · In progress | 11.2 | -5.4 | -32.40% | 22 |
| Oct 11 Sunday | 16.6 | -1.9 | -10.07% | 27 |
| Oct 10 Saturday | 18.5 | +1.9 | +11.31% | 33 |
| Oct 9 Friday | 16.6 | +0.3 | +1.53% | 24 |
| Oct 8 Thursday | 16.3 | -1.9 | -10.50% | 27 |
| Oct 7 Wednesday | 18.3 | 0.0 | 0.00% | 32 |
| Oct 6 Tuesday | 18.3 | -0.7 | -3.65% | 27 |
| Oct 5 Monday | 18.9 | -2.3 | -10.87% | 26 |
| Oct 4 Sunday | 21.3 | +21.2 | +27,525.00% | 29 |
| Oct 3 Saturday | 0.1 | +0.1 | — | 1 |
About Fractured SMP
Fractured SMP Season 2 puts resource gathering and base-building in a no-claims survival world where other players can raid and grief. Full PvP, custom weapons, an eight-tier crate system, shard rewards, bounties, leaderboards and automated events push the experience beyond straightforward vanilla survival. The current MOTD carries Halloween text and still references Timeless SMP.
What Makes It Different
The server's defining choice is the lack of standard land claims. Players must hide or defend their bases while pursuing custom weapons, crate tiers and shard rewards, creating a much higher-risk survival loop than a protected SMP.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Players can locate, attack, loot, and destroy other players' bases as an intended part of gameplay.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
The no-claims, full-conflict ruleset leaves survival, base security, raiding, and alliances largely in players' hands, while still prohibiting cheating.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
Named weapons with unique abilities and custom enchanted gear materially change the normal equipment progression.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server centers on gathering resources, building bases, improving gear, and surviving in a shared world.
PvP is Minecraft gameplay centered on direct combat between players.
Full player combat, kills, loot, bounties, and PvP-based rewards are central to progression.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Fractured SMP is a multiplayer survival world where players establish bases and progress alongside one another.
Gather resources, build a base, improve your gear and compete for rewards while other players can find, raid or destroy what you build. The server combines vanilla-style survival with custom items, enchanted gear progression, daily login streaks, playtime rewards, kill rewards, bounties and leaderboards for kills, wealth and playtime.
Progression combines custom enchanted gear with an eight-tier crate system and named weapons such as the Fire Blade, Ender Blade, Dragon Blade and Sonic Crossbow. Daily login streaks, playtime rewards, player kills and shard rewards provide several routes toward better equipment and rewards.
Custom content includes unique-ability weapons, custom enchanted gear, an eight-tier crate system, shard rewards, daily login streaks, playtime rewards, kill rewards, bounties and leaderboards. Named weapons include the Fire Blade, Ender Blade, Dragon Blade and Sonic Crossbow, although their exact abilities and acquisition methods are not detailed.
The current world is a shared no-claims survival map associated with Fractured SMP Season 2. Players are expected to hide their bases rather than rely on claim protection. The live MOTD currently reads “play.timelesssmp.org [halloween]” and labels the experience vanilla survival.
Full PvP is enabled, with player kills, loot, bounties and shard rewards built into the experience. Raiding and griefing are allowed and encouraged, and the no-claims setup leaves bases exposed to player conflict. Cheating is prohibited despite the server's anarchy-style ruleset.
Shards are the clearest documented currency, earned through grinding and player kills alongside other reward systems. Crate keys, custom gear and wealth leaderboards add value to the progression loop, while the server's broader player-trading and shop structure is not defined by the available details.
King of the Hill is the specifically named event, alongside regular events and competitions. Automated events give players another reason to contest locations and coordinate during the otherwise open-ended survival season.
Voice chat is enabled for player coordination, which suits the server's team-based raiding and PvP environment. Leaderboards for kills, wealth and playtime also give competitive players visible goals.
PvP, raiding and griefing are part of the intended gameplay, while cheating is prohibited. Players should expect an open-conflict survival environment rather than protected building, but details such as combat logging, exploits, duplication and spawn protection are not established here.
A no-claims survival world leaves players responsible for choosing locations, hiding valuables, and defending their own builds.
The server has no standard land-claim protection; players must hide or defend bases against raids and griefing.
Weapons with special abilities add combat effects or mechanics beyond the ordinary behavior of standard Minecraft weapons.
Fire Blade, Ender Blade, Dragon Blade, and Sonic Crossbow are documented as custom weapons with unique abilities.
Tiered crates provide randomized reward containers whose value or contents vary across different levels of rarity or progression.
Fractured SMP documents an eight-tier crate system of gear, with crate keys listed among its reward progression.
King of the Hill challenges players or teams to contest a designated area and hold it against opponents during organized PvP encounters.
King of the Hill is the specifically named automated event in Fractured SMP's broader schedule of events and competitions.
Griefing-allowed servers permit players to damage or alter other players’ unprotected builds, making security and location choices strategically important.
Griefing is explicitly allowed, so players should expect other players to damage or destroy builds in the unprotected survival world.
Shard currencies are specialized collectible resources used for server-specific rewards, purchases, upgrades, or progression.
Shards are earned through grinding and player kills and are the clearest documented currency in Fractured SMP.
Bounties place rewards on players, creating targeted combat objectives beyond ordinary encounters and general player hunting.
Bounties are part of Fractured SMP's full-PvP progression, alongside player kills and shard-based rewards.
Custom enchantments add server-defined equipment effects or upgrade options beyond Minecraft's standard enchantment system.
Custom enchanted gear forms part of the server's equipment progression, alongside named ability-based weapons.
Leaderboards publicly compare player performance or accumulated progress across tracked server statistics and activities.
Current leaderboards track kills, wealth, and playtime, giving players three documented comparison goals.
Kill rewards grant players currency, items, progression, or other benefits for defeating opponents in player combat.
Player kills provide documented rewards and contribute to the server's broader progression alongside shards and bounties.
Recurring login rewards that increase or vary based on maintaining consecutive days of participation.
Daily login streaks are one of the server's documented progression routes, alongside playtime, kill, crate, and shard rewards.
Playtime rewards grant players benefits or currency for spending time actively playing on a server.
Fractured SMP lists playtime rewards as a progression path and tracks playtime on its leaderboards.
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Join Fractured SMP
Fractured SMP Season 2 puts resource gathering and base-building in a no-claims survival world where other players can raid and grief.

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