SemiAnarchyMC
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 4.8 | +0.9 | +23.91% | 6 |
| Oct 2 Friday | 3.8 | +1.0 | +37.61% | 10 |
| Oct 1 Thursday | 2.8 | -0.3 | -8.47% | 6 |
| Sep 30 Wednesday | 3.0 | -0.1 | -3.89% | 10 |
| Sep 29 Tuesday | 3.2 | -2.2 | -40.63% | 8 |
| Sep 28 Monday | 5.3 | — | — | 6 |
About SemiAnarchyMC
SemiAnarchyMC keeps survival close to ordinary Minecraft while removing most protection between players. The Overworld, Nether, and End are permanent, there are no land claims or server economy, and players use a small set of conveniences such as homes and teleport requests while deciding whom to trust and what to defend.
What Makes It Different
Its main distinction is a permanent world with very few protections but a strict ban on hacked clients and playability attacks. There are no claims, protected bases, seasonal wipes, or purchased ranks, so builds, rivalries, and losses remain part of the same long-running survival world.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
PvP, raiding, stealing, traps, griefing, and base protection are largely left to players under only a small ruleset.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
The server preserves ordinary Minecraft survival progression while adding limited conveniences such as homes and teleport requests.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Players may attack rival bases and steal resources because land claims and protected bases are absent.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Gathering, crafting, exploration, farming, building, and ordinary Minecraft combat form the central persistent-world experience.
PvP is Minecraft gameplay centered on direct combat between players.
Player combat is always part of survival risk, with PvP explicitly allowed throughout the world.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The Overworld, Nether, and End are intended to remain available permanently without routine world resets.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players share one ongoing survival world where they build, gather, trade, cooperate, and compete alongside one another.
The server uses near-vanilla survival progression with hard difficulty, ordinary Minecraft combat, exploration, mining, farming, and building. SetHome, home, TPA, and TPAHere provide convenience without adding custom combat gear or custom enchantments.
Progression stays mostly within normal Minecraft survival. Every player starts with one home slot, while voting builds server ranks that can unlock additional homes, commands, and cosmetic features. Saved home locations are not automatically deleted.
Custom combat items and custom enchantments are not part of progression. Server additions focus on homes, teleport requests, cross-play, anticheat, chat linking, and optional cosmetics such as item-name colours, kill effects, Elytra trails, and decorative image maps.
The Overworld, Nether, and End are intended to remain permanent without world resets. The Overworld and End extend to approximately ±1,000,000 on each horizontal axis, while the Nether extends to approximately ±125,000. Java players at Rank I or above can access the Nether roof.
PvP is always part of the risk, alongside raiding, stealing, traps, and griefing. There are no land claims or protected spawn, so players must hide, defend, relocate, cooperate, or retaliate on their own terms. Hacked clients are forbidden.
There is no plugin currency, server economy, or admin shop. Players can still trade items directly with one another, but wealth comes from gathering, building, exploring, and player-negotiated exchange rather than a server shop loop.
The official Discord connects to in-game chat after players link their Minecraft account with the server’s Discord bot. The community setup is built around the shared survival world rather than a lobby network.
The core rules are no hacking and no attacks on server playability, including lag machines, crash exploits, and network attacks. PvP, raiding, stealing, and griefing are allowed, while combat-tag restrictions still apply to teleport commands.
Ranks are earned through voting rather than purchased. Voting can unlock additional homes, commands, and cosmetic features, while the server avoids pay-to-win advantages and purchased combat power.
A no-claims survival world leaves players responsible for choosing locations, hiding valuables, and defending their own builds.
This server has no land claims or protected bases, so players must hide, defend, relocate, or retaliate without plugin protection.
A fair-play policy prohibiting hacked clients and unfair modifications that provide unauthorized gameplay advantages.
Hacked clients and cheat tools are forbidden, while PvP, raiding, stealing, traps, and griefing remain allowed.
A server utility that lets players save personal locations and teleport home, reducing travel time while preserving destination-based risk.
Every player starts with one home slot; voting ranks can unlock additional homes, and saved locations are not automatically deleted.
The server does not provide a centralized money-based economy for buying, selling, or upgrading through currency.
SemiAnarchyMC has no plugin currency, server economy, or admin shop, so wealth comes from survival activities and player-negotiated exchange.
Rewards granted when players vote for a server through supported external voting services.
Voting can grant ranks with additional homes, commands, and cosmetic features instead of requiring purchased ranks or combat advantages.
Player trading lets participants exchange resources, crafted goods, or equipment directly or through an organized economy.
There is no server currency or admin shop; players can still negotiate direct item-for-item or resource exchanges.
Teleport requests let players ask to move directly to another player, reducing travel time when meeting or regrouping.
The server provides TPA and TPAHere commands, although combat-tag restrictions apply to teleport commands during combat.
A combat tag temporarily marks players as engaged in combat and restricts escape actions until the encounter ends.
Combat-tag restrictions prevent teleport commands during combat, preserving risk while players fight or attempt to escape.
Cosmetic customization lets players change visual presentation without necessarily altering core survival power or progression.
Optional cosmetics include item-name colours, kill effects, Elytra trails, and decorative image maps, with no custom combat gear.
Rules prohibit actions intended to disrupt server operation or make the world unusable for other players.
The rules prohibit lag machines, crash exploits, and network attacks that target server playability.
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SemiAnarchyMC keeps survival close to ordinary Minecraft while removing most protection between players.

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