3b3tpe
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 0.0 | -1.4 | -100.00% | 0 |
| Oct 2 Friday | 1.4 | +0.8 | +112.50% | 4 |
| Oct 1 Thursday | 0.7 | -1.2 | -65.15% | 2 |
| Sep 30 Wednesday | 1.9 | -0.3 | -11.71% | 4 |
| Sep 29 Tuesday | 2.2 | +0.7 | +48.57% | 5 |
| Sep 28 Monday | 1.5 | -0.7 | -32.69% | 4 |
| Sep 27 Sunday | 2.2 | +0.8 | +57.58% | 4 |
| Sep 26 Saturday | 1.4 | -0.5 | -25.00% | 3 |
| Sep 25 Friday | 1.8 | 0.0 | +2.33% | 4 |
| Sep 24 Thursday | 1.8 | +0.5 | +34.38% | 4 |
About 3b3tpe
3b3tpe turns ordinary survival into a high-risk free-for-all. Players gather resources, hide bases, travel without teleport shortcuts, and decide whether to cooperate, fight, raid, or build while PvP remains enabled and the world is intended to stay in place.
What Makes It Different
The server removes the conveniences that make many survival servers feel safe. With no homes or TPA, travel and base secrecy matter, while the persistent world lets damage, builds, and player-made landmarks remain part of the map’s story.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
The server is explicitly advertised as a no-rules, no-bans survival environment where players decide whether to cooperate, fight, raid, or build.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
The server keeps its gameplay close to ordinary Minecraft survival while using supporting custom plugins.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The world is advertised as having no regular resets, allowing bases, ruins, routes, and contested areas to remain over time.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, craft equipment, explore, build bases, and protect their progress in an open survival world.
PvP is Minecraft gameplay centered on direct combat between players.
PvP is always enabled and player combat is a central source of risk throughout ordinary survival gameplay.
Gameplay centers on open-world survival, resource gathering, base building, exploration, and player conflict. The server keeps the experience close to vanilla while allowing a free-for-all style of play where players must protect their own gear and locations.
Progress comes from surviving long enough to gather resources, improve equipment, establish a base, and travel farther from dangerous areas. There is no advertised quest path or protected progression ladder, so advancement depends on personal preparation and player decisions.
Custom plugins support the server while the advertised gameplay remains close to vanilla survival. No large collection of custom classes, skills, items, or quest systems defines the experience.
The world is advertised as persistent with no regular map resets. Bases, ruins, routes, and contested areas can remain part of the same long-term survival landscape, and there are no homes or TPA commands to bypass normal travel.
PvP is always enabled. Current server descriptions emphasize old-school 1.7/1.8-style combat, making positioning, gear, movement, and choosing when to engage important parts of survival.
The community is small and player-driven, with space for solo players, informal groups, rivalries, and temporary alliances. It suits players who prefer a quieter anarchy server over a large minigame network.
The server is advertised as having no rules and no bans, with PvP always enabled. Griefing, raiding, conflict, and exposed bases are part of the intended risk, while the absence of homes and TPA leaves players responsible for protecting themselves.
A server restriction that requires players to travel manually instead of using commands that instantly return or move them.
3b3tpe does not advertise homes or TPA, so players must physically travel between bases, resources, landmarks, and conflict areas.
A player-versus-player combat style modeled on earlier Minecraft mechanics, emphasizing direct movement, timing, positioning, and equipment use.
Current descriptions characterize 3b3tpe’s always-enabled combat as old-school 1.7/1.8-style PvP within its survival world.
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History of 3b3tpe
3b3tpe launched on June 25, 2025 as a Bedrock-focused anarchy survival server built around no rules, no bans, no homes, and no TPA. Its early presentation emphasized a close-to-vanilla world where players could build, fight, raid, and shape the server without protected progression.
Join 3b3tpe
3b3tpe turns ordinary survival into a high-risk free-for-all.

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