Comet SMP
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 16 WednesdayToday · In progress | 11.0 | +3.0 | +38.22% | 11 |
| Sep 15 Tuesday | 8.0 | +0.5 | +6.11% | 16 |
| Sep 14 Monday | 7.5 | -3.7 | -32.84% | 15 |
| Sep 13 Sunday | 11.2 | +1.5 | +16.02% | 21 |
| Sep 12 Saturday | 9.6 | +0.9 | +10.53% | 22 |
| Sep 11 Friday | 8.7 | +0.9 | +11.76% | 18 |
| Sep 10 Thursday | 7.8 | -0.4 | -4.59% | 15 |
| Sep 9 Wednesday | 8.2 | +0.8 | +11.36% | 19 |
| Sep 8 Tuesday | 7.3 | -1.6 | -17.76% | 16 |
| Sep 7 Monday | 8.9 | +0.1 | +0.94% | 24 |
About Comet SMP
Comet SMP turns survival into a long-term grind for money, gear, and a base. Gather resources, sell them through the server economy, build with teammates, and decide how much risk to take when PvP and raiding are part of the same world. The server keeps a semi-vanilla feel while adding auction and buy/sell systems, free RTP, homes, and cross-platform access.
What Makes It Different
Comet SMP combines a grind-first economy with semi-anarchy survival instead of fast, kit-driven progression. Players can use an auction house and buy/sell orders while open-world PvP, raiding, and base-building remain part of the same survival loop.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
Semi-anarchy rules permit open PvP, raiding, and griefing with limited protection from player conflict.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Players are explicitly expected to attack opposing bases and protect valuables from raids.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money, resource selling, auctions, and buy/sell orders are central to progression and trading.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, craft equipment, build bases, explore, and survive in a hard-difficulty world.
PvP is Minecraft gameplay centered on direct combat between players.
Open-world player combat and combat tagging make conflict a central part of survival.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is a shared multiplayer survival world focused on bases, teamwork, and long-term progression.
The main loop is straightforward but demanding: gather materials, improve your equipment, sell your surplus, and use the proceeds to strengthen your base or prepare for conflict. Free RTP, named homes, and player teleportation keep travel practical while the hard difficulty makes resource gathering and recovery matter.
Progress is built around grinding rather than skipping ahead. Mining, farming, and other survival work feed the economy, while better tools, gear, and accumulated wealth make it easier to defend a base or take bigger risks. The world is advertised without routine resets, giving long-term builds and wealth a chance to remain valuable.
Server-side additions include the auction and order systems, a Stars currency earned through play, leaderboards for kills, balance, and playtime, and optional proximity voice chat for Java players. The advertised systems are designed to work without requiring a custom client mod.
Comet SMP uses a persistent survival world on hard difficulty. Players use RTP to find new terrain, establish bases, and travel between projects or teammates. The server's semi-anarchy format makes location, concealment, and defensive building more important than on a protected survival server.
PvP is open-world rather than confined to a separate arena. Combat tagging gives fights consequences, and raiding and griefing are part of the server's permissive conflict model. Players need to protect valuables, choose allies carefully, and expect bases or inventories to become targets.
The economy includes direct selling, an auction house, and buy/sell orders. That gives players several ways to turn gathered resources into money or search for specific materials, with the market shaped by what other players produce and need.
Team play is a central part of the server's appeal, with players encouraged to build bases and pursue survival goals together. Discord is the main community hub, and the staff structure includes moderator, developer, and creator roles.
Comet SMP is closer to semi-anarchy than protected survival. PvP, raiding, and griefing are part of the expected gameplay, so players should not treat the world as a no-conflict building server. The server is advertised as non-whitelisted.
The server has an official store for optional purchases. Its advertised progression keeps the main resource and gear grind in gameplay rather than presenting purchases as a direct replacement for earning progress.
An auction house lets players list items for sale and buy goods through a shared market interface.
Comet SMP provides an auction house alongside direct selling and buy/sell orders, giving players several ways to trade gathered materials.
Buy and sell orders let players request or offer items at chosen prices, creating structured player-to-player market transactions.
Comet SMP includes buy/sell orders so players can search for specific materials or advertise what they want to trade.
Combat tagging temporarily marks players engaged in combat, discouraging them from escaping through logout or immediate teleportation.
Comet SMP uses combat tagging to give open-world fights lasting consequences while players defend bases or carry valuable gear.
A no-reset world preserves player progress and constructed changes instead of regularly replacing the world with a fresh map.
Comet SMP is advertised without routine world resets, allowing long-term bases, builds, and accumulated wealth to retain value.
Random teleportation moves players to a new location, helping them find terrain, establish bases, or travel away from crowded areas.
Comet SMP offers free RTP for finding new terrain, separating bases, and reducing the travel burden of its open survival world.
A server-specific currency gives players an additional progression or reward resource earned through activities beyond ordinary Minecraft materials.
Comet SMP advertises Stars earned through play as an additional currency within its survival economy and progression systems.
Named homes let players save locations and return to important bases, projects, or destinations without manually retracing routes.
Comet SMP provides named homes for practical travel between bases, projects, and teammates across its persistent survival world.
Kill leaderboards rank players by recorded combat eliminations and provide a visible competitive target beyond individual fights.
Comet SMP tracks kills on leaderboards alongside balance and playtime, giving open-world PvP a visible competitive statistic.
Competitive rankings compare players or groups by accumulated wealth, balance, or related economic achievement.
Comet SMP includes balance leaderboards that highlight accumulated wealth within its grind-focused economy.
Hard difficulty increases survival danger through tougher hostile encounters and more demanding consequences for mistakes during ordinary world play.
Comet SMP runs its persistent survival world on hard difficulty, making resource gathering, recovery, and travel more demanding.
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Comet SMP turns survival into a long-term grind for money, gear, and a base.
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