WoundSMP
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 23.1 | -9.7 | -29.54% | 34 |
| Sep 7 Monday | 32.8 | +4.0 | +13.75% | 54 |
| Sep 6 Sunday | 28.8 | -6.2 | -17.64% | 39 |
| Sep 5 Saturday | 35.0 | +10.3 | +41.72% | 50 |
| Sep 4 Friday | 24.7 | +1.5 | +6.28% | 36 |
| Sep 3 Thursday | 23.2 | +2.3 | +11.18% | 29 |
| Sep 2 Wednesday | 20.9 | -1.7 | -7.56% | 34 |
| Sep 1 Tuesday | 22.6 | -9.8 | -30.33% | 46 |
| Aug 31 Monday | 32.4 | +2.3 | +7.76% | 43 |
| Aug 30 Sunday | 30.1 | +0.4 | +1.26% | 54 |
About WoundSMP
WoundSMP is an economy-focused survival server built around gathering resources, selling items, trading with players, and growing richer over time. Players can use RTP to find a place to build, TPA to move around with others, and a custom shop to buy or sell useful goods.
What Makes It Different
WoundSMP mixes a simple survival start with a strong money race. The closest player comparison is DonutSMP, but the server aims for a fresher and smaller setting.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Raiding is repeatedly associated with the server's competitive gameplay.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money, selling, shops, auctions, and player trading drive progression.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is structured as a multiplayer survival world.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is the server's primary mode.
PvP is Minecraft gameplay centered on direct combat between players.
Open player combat is a central part of the advertised experience.
Start by gathering blocks, ores, crops, and other resources. Use `/sell` to turn items into money, then spend that money through the custom shop or player economy. RTP helps you search for a build location, while TPA makes meeting teammates easier.
Progress is based on improving your base, collecting better resources, earning money, and competing in the economy. Spawners, auctions, orders, shops, and selling systems give players several ways to turn time in the world into wealth.
Custom systems include the shop, economy commands, RTP, TPA, AFK features, auctions, orders, and server-specific spawn infrastructure. Some listings also mention spawners modeled after DonutSMP-style gameplay.
The world follows a survival layout with a central spawn area and portals leading toward the main dimensions. RTP is available for players who want to move away from spawn and search for their own territory.
PvP is part of the survival experience, and raiding is promoted as a major form of competition. Players who travel outside safer areas should expect encounters with other players and the possibility of losing valuable progress.
The server uses a money-based economy with `/sell`, a custom shop, player trading, auctions, and orders. The main long-term goal is to earn enough wealth to become one of the richest players.
WoundSMP is aimed at players who enjoy a smaller economy community where building, trading, PvP, and competition happen in the same survival world. Player feedback repeatedly highlights friendly interactions while also wishing for a larger population.
Ping Around the World
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History of WoundSMP
WoundSMP was operating by May 2026 as a new economy survival server with the goal of offering a DonutSMP-style experience in a smaller community. Its early feature set combined survival building with `/sell`, player trading, RTP, TPA, auctions, and a server shop.
Join WoundSMP
WoundSMP is an economy-focused survival server built around gathering resources, selling items, trading with players, and growing richer over time.
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