Farlands Online
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 16 WednesdayToday · In progress | 11.0 | +0.7 | +6.88% | 11 |
| Sep 15 Tuesday | 10.3 | +0.6 | +6.01% | 29 |
| Sep 14 Monday | 9.7 | -5.5 | -36.16% | 24 |
| Sep 13 Sunday | 15.2 | +0.2 | +1.39% | 31 |
| Sep 12 Saturday | 15.0 | +2.4 | +18.81% | 32 |
| Sep 11 Friday | 12.6 | +0.4 | +3.06% | 28 |
| Sep 10 Thursday | 12.3 | — | — | 14 |
About Farlands Online
Farlands Online turns survival into a dangerous long-distance sandbox. Players explore the Farlands, build bases, hunt other players, trade resources through a player market, and collect player heads as trophies. Griefing and stealing are allowed, so protection depends on how well players build, hide, and defend.
What Makes It Different
The server makes exploration and open player conflict central to its identity. Crystal PvP is disabled, but other forms of combat, raiding, griefing, and stealing remain allowed, creating a survival environment where valuable gear and hidden bases are always at risk.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Raiding, griefing, and stealing are explicitly allowed, making vulnerable player bases and storage legitimate targets.
PvP is Minecraft gameplay centered on direct combat between players.
Player hunting and combat over bases, resources, and raids are central, with most forms of PvP enabled.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, explore the Farlands, build bases, improve gear, and maintain long-term survival stockpiles.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Players trade valuable resources and earn Stardust to purchase special utilities, making resource exchange and spending meaningful progression systems.
Players explore the Farlands, gather valuable materials, establish bases, hunt rivals, and trade resources such as diamonds and netherite through the player market. Player kills can drop heads that become physical trophies, while griefing and stealing make rival bases and storage areas legitimate targets.
Progress comes from improving gear and building a stronger resource stockpile, then earning Stardust through play, exploration, and hunting. Stardust can be spent on utilities such as haste potions and Veinminer, while player heads add a collectible trophy layer to combat.
Server-specific systems include player head drops, Farlands-focused world content, a player market, and a Stardust shop with utilities such as Veinminer and haste potions.
The server's world is built around traveling out into the Farlands rather than treating the name as a simple theme. Exploration, distance, valuable resources, and the search for rival bases all shape how players move through the survival map.
PvP is broadly enabled, including fights over bases, resources, and raids. Crystal PvP is disabled, while other forms of player combat are allowed.
The economy is resource-driven rather than centered on ordinary coins. Players trade materials such as diamonds and netherite through the player market, while Stardust acts as a separate reward currency for special utilities.
Crystal PvP is disabled. Other PvP, raiding, griefing, and stealing are allowed, so players should not treat bases or stored items as protected by default.
A gameplay addition where defeated entities or players can drop collectible heads for decoration, collection, or display.
On Farlands Online, player kills can produce the defeated player's head, adding a physical trophy collectible to combat victories.
A special server currency rewards gameplay and can be exchanged for useful utilities or other server-specific advantages.
Players earn Stardust through play, exploration, and hunting, then spend it on utilities including haste potions and Veinminer.
A player market lets players list, browse, and exchange resources directly with one another using agreed prices or trade values.
Farlands Online uses a player market for resource trading, including valuable materials such as diamonds and netherite.
A Crystal PvP restriction removes End Crystal combat from the permitted combat toolkit while leaving other PvP approaches available.
Farlands Online permits other forms of player combat but specifically disables Crystal PvP.
Open griefing permits players to damage or alter rival builds, making construction security and concealment important survival concerns.
Griefing and stealing are allowed on Farlands Online, so bases, builds, and stored items should not be treated as protected by default.
A mining utility that lets players break connected blocks of the same resource more efficiently than individually mining each block.
Veinminer is one of the special utilities available through the server's Stardust shop.
Haste Potions provide a temporary mining or block-breaking speed enhancement through a consumable potion effect.
Players can spend Stardust on haste potions as one of Farlands Online's special utility purchases.
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Farlands Online turns survival into a dangerous long-distance sandbox.
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