MCLabs
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 30.1 | +0.1 | +0.30% | 42 |
| Sep 7 Monday | 30.0 | +4.4 | +17.07% | 42 |
| Sep 6 Sunday | 25.6 | -1.7 | -6.11% | 40 |
| Sep 5 Saturday | 27.3 | +3.0 | +12.54% | 36 |
| Sep 4 Friday | 24.3 | +0.6 | +2.65% | 32 |
| Sep 3 Thursday | 23.6 | -3.2 | -11.82% | 33 |
| Sep 2 Wednesday | 26.8 | -2.0 | -7.08% | 36 |
| Sep 1 Tuesday | 28.8 | -1.8 | -5.85% | 41 |
| Aug 31 Monday | 30.6 | +0.6 | +2.08% | 43 |
| Aug 30 Sunday | 30.0 | +2.8 | +10.09% | 38 |
About MCLabs
MCLabs turns farming into the center of a full survival economy. Crops become chems, compounds sell for more, and every trip to a dealer can attract police attention. Players can work as chemists, runners, or police officers instead of following one fixed path.
What Makes It Different
The server makes normal Minecraft crops matter in a very different way. Farming is only half the game; selling, smuggling, arresting, and protecting chem operations all affect the same economy.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Selling crops and compounds is the central progression and money-making system.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
The server uses hundreds of custom item textures and custom gameplay items.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The main MCLabs experience is survival gameplay built around farming, companies, exploration, and combat.
PvP is Minecraft gameplay centered on direct combat between players.
Police arrests, Raid World combat, bounties, breaches, and contested areas create recurring PvP.
Start by growing crops such as carrots and potatoes, then sell them to dealers around Spawn. Better profits come from crafting base chems into compounds. After reaching Intern, you can work as a Runner and sell chems for other players. Trainee rank unlocks the police path, where you can enroll and arrest chemists.
Money mainly goes toward /rankup. Players begin as Junky and can climb through the civilian ranks toward Director, then prestige for extra rewards and progress toward Chem Lord status. Police players follow their own advancement path toward Operator. Companies add another layer through shared storage, tasks, upgrades, and Raid World development.
The server uses hundreds of custom item textures through an optional resource pack. Custom systems include chem compounds, purity ingredients, personal and rental mounts, company chemtainers, Nexus Labs, automatic Underworld harvesting, Siege Machines, Raid Points, and custom PvE content in mines and The Pit.
MCLabs includes Spawn, the Overworld, a Resource World, Underworlds, the Raid World, The Pit, the Nether, and the End. The 2026 season kept the existing Overworld while creating a new Spawn and new Underworld areas. The Overworld border was expanded to 12,500 blocks in each direction.
Police can arrest chemists and take their chems, creating PvP pressure around dealers and illegal deliveries. The Raid World adds more direct combat through the Gank & Goon Zone, company breaches, bounties, and contested stockpiles. Siege Machines tunnel through enemy defenses while attackers and defenders fight around them.
The economy revolves around selling crops, crafting higher-value compounds, and ranking up. Players can trade through player shops or the server shop. Companies use Raid Points for Nexus upgrades, defenses, siege equipment, and other improvements. Dealer rates can rise when active police create more threat.
Lab Wars places players into four randomly assigned labs and rewards activity such as selling, running, supplying, arresting, fishing, Pit combat, events, voting, and investments. Seasonal ChemPass tracks quests and server activity for tiered rewards. The 2026 Spawn also added clue-based Treasure Hunts.
MCLabs has an English-language Discord and forum community organized around companies, gameplay help, events, appeals, and technical support. The server provides a beginner path through Spawn, starter farming advice, and command-based guides for its major systems.
Rules cover player conduct, advertising, farms, and allowed mods. Players can submit ban appeals through the server's dedicated appeal process.
The official store sells ranks, keys, boosters, Pit time, premium ChemPass access, Founder Bundles, MCLabs Gold, and other server benefits. Seasonal resets remove consumable items, while store ranks, Gold, nicknames, loyalty points, and some transferred rewards can carry forward.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of MCLabs
MCLabs began in August 2012 as MCDrugs, built around a farming economy with a criminal theme. Growing crops and selling them became the main way to earn money, while police gameplay added a direct threat to the usual farming loop.
Join MCLabs
MCLabs turns farming into the center of a full survival economy.
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