中華麥塊
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 12.1 | -0.5 | -4.34% | 20 |
| Sep 7 Monday | 12.6 | -0.6 | -4.72% | 24 |
| Sep 6 Sunday | 13.3 | 0.0 | 0.00% | 23 |
| Sep 5 Saturday | 13.3 | +0.7 | +5.65% | 21 |
| Sep 4 Friday | 12.5 | -0.8 | -6.23% | 22 |
| Sep 3 Thursday | 13.4 | -0.6 | -4.46% | 25 |
| Sep 2 Wednesday | 14.0 | +0.5 | +3.70% | 25 |
| Sep 1 Tuesday | 13.5 | +0.5 | +4.18% | 20 |
| Aug 31 Monday | 13.0 | +0.6 | +5.07% | 23 |
| Aug 30 Sunday | 12.3 | -1.6 | -11.38% | 19 |
About 中華麥塊
中華麥塊 is a long-running survival SMP built for players who want their work to last. The world focuses on survival, building, and technical redstone rather than seasonal resets or a short rush to endgame gear.
Land claims protect the places players care about, while cities, countries, governments, transport projects, and large technical builds give the map a strong community-made shape. Java and Bedrock players can join the same server, and practical tweaks make everyday building and farm work more flexible.
What Makes It Different
The world is built to keep growing. Players can run advanced redstone machines, use useful vanilla quirks, protect land, and turn settlements into nations without the usual seasonal wipe.
It also mixes technical survival with civic world-building. A farm engineer, city builder, and country leader can all leave permanent marks on the same map.
Freebuild is a Minecraft building mode centered on creating structures and landscapes without a required combat, quest, or level-progression path.
Players have broad freedom to build homes, cities, infrastructure, and public projects.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The map and player projects continue across many years without a seasonal wipe.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Claimed land determines property ownership and protection.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is the default and central game mode.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is a shared long-term multiplayer survival world.
Survival is the default mode. Players can build automated farms, technical redstone machines, and large public projects. A crafting table can be opened directly while playing, and AFK activity is allowed, including production setups.
The server supports a broad set of client-side tools and technical building utilities, including Litematica, miniHUD, Xaero Map, JEI, Jade, and Axiom when the required permission is granted.
Progress is tied to a permanent world rather than a reset cycle. Players develop a base, improve farms, expand claimed land, build transport or public infrastructure, and grow settlements into larger communities.
Technical players can use TNT and carpet duplication, zero-tick farms, renewable deepslate, infinite villager trading, stacked shulker boxes, and non-exclusive enchantments. These systems make large projects and industrial builds much more practical.
Custom gameplay touches include an AI chat question-and-answer feature, custom recipes, equipment dismantling, adjustable light blocks, direct crafting-table access, and modified anvil and enchantment behavior.
The server also preserves useful technical mechanics such as TNT duplication, carpet duplication, zero-tick farms, infinite villager trading, and renewable deepslate.
The main world is persistent and has been carried forward since the server's early years. Player-owned land, cities, nations, embassies, railways, and large technical installations form much of its character.
A dedicated satellite map helps players understand the huge shared world and locate established settlements. The map includes both ordinary survival bases and organized civic projects such as modern cities.
Unwanted killing is prohibited. Players cannot attack others without consent, and theft or destruction of another player's property is also forbidden.
The server still supports player interaction, countries, governments, and possible conflict between groups, but combat is governed by consent and the server's conduct rules rather than open anarchy.
The community is organized around long-term builds, technical survival, cities, nations, and shared infrastructure. A player-maintained wiki records server commands, rules, redstone knowledge, locations, countries, cities, and historical projects.
Community channels include Discord, Facebook, Instagram, YouTube, Twitch, and Bluesky. Java and Bedrock players share the same server space.
Land ownership begins with a claim, and earlier claims take priority. Build ownership can be checked through CoreProtect block history.
Players may use harmless bugs and build redstone machines, including duplication-based farms, but malicious lag machines and server-damaging exploits are forbidden. Unwanted harassment, killing, theft, property damage, and repeated interference with another player are not allowed.
Blueprint and similar helper tools require permission. Players may also propose resource packs, mods, plugins, or other server features, with server-side additions requiring their source code.
Ping Around the World
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History of 中華麥塊
中華麥塊 began on September 28, 2012, running Minecraft 1.2.5. Its early focus was survival building, and the world was treated as a place where players could keep developing long-term projects instead of starting over every season.
The server moved through Minecraft 1.5.1 and 1.5.2 during 2013. It later advanced to 1.9 on October 23, 2016, then to 1.11.2 on August 5, 2017. The long upgrade path reflects a server that kept its survival world moving forward across major Minecraft eras.
Performance became a major technical concern in 2017 after repeated lag problems. Work began on the Universal Advanced Core, or UAC, a custom Java-based performance framework. Later generations were developed for servers, Minecraft clients, and other Java programs through 2020.
The server reached Minecraft 1.20.1 on September 17, 2023, followed by 1.20.4 on July 29, 2024. It then moved through 1.21.4 in January 2025, 1.21.5 in June, and 1.21.7 in July. These upgrades kept the persistent survival world connected to newer Minecraft mechanics.
The world also grew beyond private bases. Player-created nations, governments, cities, embassies, rail systems, and modern urban districts became part of the server's ongoing history. Lanxing City, founded in December 2025, is one example of the civic and architectural projects players build inside the survival map.
On January 10, 2026, the server upgraded to Minecraft 1.21.11. Recent development added or refined systems such as equipment dismantling, adjustable light blocks, home commands, claim permissions, anti-spam handling, and safer AFK play.
Today, 中華麥塊 remains a persistent survival world centered on building, redstone engineering, protected land, technical farms, and player-made societies. Its defining feature is continuity: old work, new towns, and modern server additions all share the same long-lived world.
Join 中華麥塊
中華麥塊 is a long-running survival SMP built for players who want their work to last.
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