Syntex Gaming Network
Player History
7 Days Β· Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday Β· In progress | 11.5 | +0.6 | +5.33% | 18 |
| Sep 7 Monday | 10.9 | +8.0 | +278.26% | 22 |
| Sep 6 Sunday | 2.9 | -2.0 | -41.03% | 8 |
| Sep 5 Saturday | 4.9 | -1.1 | -18.75% | 11 |
| Sep 4 Friday | 6.0 | +1.0 | +21.01% | 12 |
| Sep 3 Thursday | 5.0 | 0.0 | -0.83% | 11 |
| Sep 2 Wednesday | 5.0 | -2.0 | -28.14% | 11 |
| Sep 1 Tuesday | 7.0 | +1.3 | +22.79% | 12 |
| Aug 31 Monday | 5.7 | -2.0 | -26.09% | 12 |
| Aug 30 Sunday | 7.7 | +2.0 | +35.29% | 13 |
About Syntex Gaming Network
Syntex Gaming Network brings several modded Minecraft experiences together under one community. Its current lineup ranges from the technology, magic, automation, and exploration of All The Mods 10 to the void-based progression of To The Sky, the underground survival of Stoneblock 4, the zombie dangers of Deceased Craft, FTB Evolution, and Project Infinity. Players build bases, automate production, explore new dimensions, and follow each pack's own progression while shared claims, ranks, commands, and community systems provide a common layer.
What Makes It Different
The network's main difference is its range of modpack styles under one server community. Players can move between a large kitchen-sink pack, a skyblock variant, an underground stone world, a zombie-survival pack, and other technical modpacks without joining unrelated networks. Shared claims, ranks, economy tools, contracts, cosmetics, and team chat give the different servers a consistent layer.
Modded Minecraft servers use game mods to add or change mechanics, content, or progression beyond the unmodified game.
Every current destination is built around a Minecraft modpack or modded progression.
PvE is Minecraft gameplay centered on surviving and overcoming enemies and hazards controlled by the game rather than by other players.
Exploration, hostile mobs, dungeons, bosses, zombie survival, and modpack challenges are central across the lineup.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The network's active destinations focus on gathering, building, survival progression, and long-term bases.
All The Mods 10 provides the broadest sandbox, combining technology, magic, automation, new dimensions, dungeons, bosses, and a large collection of machines and items. ATM10 To The Sky changes the opening into a resource-management challenge over the void, where production chains and automation replace normal terrain gathering. Stoneblock 4 focuses on underground survival, vault trials, branching progression, the World Engine, and villager-powered resource processing. Deceased Craft takes a darker survival route built around zombies, abandoned locations, scarce supplies, weapons, and exploration.
Progression combines each modpack's own quests, recipes, machines, dimensions, bosses, and endgame goals with network-wide systems. The shared rank ladder advances through playtime and increases claims, chunk forceloads, homes, and access to utility commands. Daily and weekly contracts add objectives such as mining, crafting, and defeating enemies, while the modpacks provide the deeper long-term progression.
The network adds server-side systems named SyntexEconomy, SyntexAH, SyntexContracts, SyntexPerks, SyntexTeamChat, SyntexVotifier, and PlayerVotes. These cover currency, auctions, contracts, cosmetic effects, private team channels, voting rewards, and player-started polls. Utility commands include homes, random teleportation, rank-based movement and survival perks, with available features varying by modpack.
World design depends on the selected modpack. ATM10 uses a conventional survival setting expanded with new biomes, dimensions, dungeons, and exploration content, while To The Sky starts players on a small island above the void. Stoneblock 4 places progression underground, and Deceased Craft uses dangerous ruined locations and zombie-survival environments. Claims, homes, random teleportation, and pack-specific dimensions support longer-running bases and group play.
SyntexEconomy provides balances, player-to-player payments, and a wealth leaderboard. SyntexAH adds player listings, partial-stack sales, item collection, and a fixed-price server shop that removes coins from circulation. Contracts can also pay coins, giving players another route to currency besides trading and ordinary modpack activities.
German and English are allowed in public chat, and the network uses Discord for news and broader coordination. In-game team chat lets players create private rooms, invite members, and keep group discussions separate from the main chat. The server setup suits cooperative bases, shared automation, and larger building projects.
Respectful conduct is required, while insults, harassment, discrimination, spam, advertising, and public begging are prohibited. Hacking, duping, bug abuse, unauthorized client modifications, speed flying, griefing, and building too close to another base without permission are banned. Farms and machines must be built with server performance in mind, and some items are restricted because of griefing, duplication, chunk-loading, or performance risks.
The network lists Donator and VIP ranks, rank benefits, cosmetic effects, gameplay perks, and vote rewards. It also has a separate playtime-based ladder from Newcomer through Immortal, so ordinary network progression is not limited to paid ranks.
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Join Syntex Gaming Network
Syntex Gaming Network brings several modded Minecraft experiences together under one community.
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