RuneVeil Network
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 12 MondayToday · In progress | 24.0 | +0.5 | +2.13% | 24 |
| Oct 11 Sunday | 23.5 | +7.8 | +50.00% | 36 |
| Oct 10 Saturday | 15.7 | -0.5 | -2.84% | 27 |
| Oct 9 Friday | 16.1 | +2.9 | +22.08% | 25 |
| Oct 8 Thursday | 13.2 | +2.6 | +24.31% | 29 |
| Oct 7 Wednesday | 10.6 | +1.0 | +9.91% | 24 |
| Oct 6 Tuesday | 9.7 | +0.1 | +1.44% | 22 |
| Oct 5 Monday | 9.5 | -1.0 | -9.78% | 23 |
| Oct 4 Sunday | 10.6 | +10.6 | — | 23 |
| Oct 3 Saturday | 0.0 | 0.0 | — | 0 |
About RuneVeil Network
RuneVeil Network divides its experience across separate Minecraft realms instead of forcing every player into one progression path. The target cb.runeveilnetwork.com address leads to the Cobblemon realm, also referenced by the network as AllTheMons, while the wider network includes Magic Valley, DeceasedCraft, and MythicSMP. Each realm has its own modpack, address, pacing, and progression style, with persistent worlds, Discord support, custom menus, and a player economy across the network’s survival presentation.
What Makes It Different
RuneVeil’s main distinction is its realm-based structure. Cobblemon, fantasy progression, zombie-apocalypse survival, and vanilla-style survival are kept as separate experiences with independent modpacks and progression rather than being blended into one generic server. The network also emphasizes persistent progression instead of wiping player progress between seasonal cycles.
Cobblemon is a modded Minecraft experience where players find, catch, train, and battle Pokémon-like creatures while exploring the world.
The target join address leads to RuneVeil’s Cobblemon or AllTheMons realm, built around Pokémon collection, training, and battles in survival.
Modded Minecraft servers use game mods to add or change mechanics, content, or progression beyond the unmodified game.
RuneVeil’s realms use separate CurseForge modpacks that add realm-specific content, mechanics, and progression beyond unmodified Minecraft.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
Long-term worlds and progression intended to remain available rather than disappear through seasonal wipes are central to RuneVeil’s presentation.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The network presents Cobblemon, DeceasedCraft, MythicSMP, and other realms as persistent survival experiences with exploration, resources, bases, and progression.
The cb.runeveilnetwork.com realm is a modded Cobblemon survival experience built around exploring a Minecraft world while catching, training, and battling Pokémon. Players install the corresponding CurseForge profile before connecting. Other network realms provide different styles of play, including Magic Valley’s fantasy progression, DeceasedCraft’s city looting and infected-world survival, and MythicSMP’s vanilla-style survival.
Progression is organized by realm, with each server using its own modpack, pacing, and advancement path. RuneVeil is designed around long-term persistence rather than removing player progress in a seasonal wipe. The exact Cobblemon quest, gym, tier, and breeding systems are not part of the network’s published overview.
Custom menus, realm-specific modpacks, optimized server configurations, and distinct progression systems form the network’s main custom layer. Modded realms are distributed through CurseForge. Players may add client-side quality-of-life mods, but gameplay-changing or disallowed additions are restricted.
The network uses separate worlds for separate experiences. AllTheMons or Cobblemon is the target realm, Magic Valley is fantasy-oriented, DeceasedCraft places players among infected cities and dangerous scavenging routes, and MythicSMP provides a vanilla-style survival option. Each realm has its own server address and modpack where applicable.
Cobblemon brings Pokémon battles into the network’s survival setting, while DeceasedCraft focuses on combat against infected enemies and defending bases. The network does not present itself as a dedicated factions, raiding, siege, or competitive PvP server.
RuneVeil’s survival presentation includes custom menus and a player economy. The economy is realm-specific in practice because each server has its own progression style, and the public network material does not define a shared currency or cross-realm marketplace.
RuneVeil uses its Discord for announcements, modpack updates, support, events, and community discussion. The network promotes community events, but no fixed event calendar, tournament format, or named recurring event is documented.
The network connects its realms through an official Discord community used for announcements, support, events, applications, and appeals. Its web tools also support staff applications and private appeal-status links, giving players ways to handle server issues outside the game.
RuneVeil maintains a living rules document with general network rules, server restrictions, and separate banned-item lists for its realms. The modded-server guidance allows client-side quality-of-life additions but prohibits gameplay-changing or disallowed mods. Discord login is optional for staff applications and ban appeals.
RuneVeil advertises free-to-play-friendly progression and maintains an official store at shop.runeveilnetwork.com. The network’s public overview does not specify the store’s ranks, cosmetics, boosts, crates, prices, or gameplay effects.
A network structure that places distinct gameplay experiences in separate worlds or server realms rather than combining every mode into one progression path.
RuneVeil separates Cobblemon, Magic Valley, DeceasedCraft, and MythicSMP into distinct realms with their own addresses, modpacks, pacing, and gameplay identities.
Independent progression lets players advance within a realm’s own systems without relying on a single progression track shared across the network.
Cobblemon, Magic Valley, DeceasedCraft, and MythicSMP each use their own pacing and advancement path instead of one network-wide progression.
City looting is gameplay focused on searching abandoned or dangerous urban areas for supplies, rewards, and useful equipment.
DeceasedCraft places players in infected cities where looting urban locations and navigating dangerous scavenging routes are central activities.
CurseForge modpacks package server-specific Minecraft modifications into profiles players install to access a modded realm.
RuneVeil distributes its modded realms through CurseForge profiles, with each realm using a modpack matched to its gameplay identity.
Ranged projectile weapons modeled after guns, used as a distinct combat option in a Minecraft gameplay environment.
DeceasedCraft explicitly includes firearms in its infected-world combat experience; the published profile does not specify weapon types or ammunition systems.
Infection pressure makes an infectious threat a continuing source of danger, changing how players explore, fight, manage safety, or survive.
The DeceasedCraft realm presents infection pressure as part of its infected-world survival, alongside dangerous routes and combat against infected enemies.
Base defense involves designing, fortifying, and protecting a player or group’s structures against attacks and unauthorized access.
In DeceasedCraft, defending bases is identified as a core activity alongside infected enemies, city looting, firearms, and vehicles.
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Join RuneVeil Network
RuneVeil Network divides its experience across separate Minecraft realms instead of forcing every player into one progression path.

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