OreBound
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 2.5 | -1.1 | -30.23% | 3 |
| Sep 27 Sunday | 3.6 | +0.2 | +4.88% | 7 |
| Sep 26 Saturday | 3.4 | -0.9 | -21.15% | 8 |
| Sep 25 Friday | 4.3 | +1.0 | +31.65% | 9 |
| Sep 24 Thursday | 3.3 | -0.4 | -11.24% | 8 |
| Sep 23 Wednesday | 3.7 | -1.3 | -25.83% | 8 |
| Sep 22 Tuesday | 5.0 | -0.3 | -5.51% | 10 |
| Sep 21 Monday | 5.3 | -5.0 | -48.58% | 10 |
| Sep 20 Sunday | 10.3 | -1.5 | -13.03% | 16 |
| Sep 19 Saturday | 11.8 | +2.6 | +28.51% | 21 |
About OreBound
OreBound turns Minecraft survival into a raft-building expedition across an endless ocean. Players hook floating debris, process it into water, food, and materials, expand a shared raft, and push into wider waters filled with storms, wrecks, sharks, and new resources. Crews can work together or play alone, with peaceful visits and no player combat.
What Makes It Different
OreBound removes the usual survival starting points. There is no mining, tree chopping, generator block, automation chain, or PvP. Everything begins in the water, and progression comes from growing a raft through twelve expanding ocean borders before choosing whether to Set Sail into a new ocean while carrying major parts of the build forward.
Clans are player-organized teams that cooperate under a shared name, membership, and allegiance.
Crews of up to ten players share raft development, roles, permissions, and progression, while solo play is also supported.
PvE is Minecraft gameplay centered on surviving and overcoming enemies and hazards controlled by the game rather than by other players.
Storms, sharks, wrecks, dangerous ocean regions, and environmental survival pressures provide the primary opposition.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather salvage, process materials, build and expand a raft, manage food and water, and survive escalating ocean hazards.
The main loop is hook, process, build, and defend. Barrels, crates, planks, and scrap drift toward the raft, then stations turn salvage into drinkable water, food, and ingots. Players lay foundations, place working stations, gather from the surrounding ocean, and reinforce the waterline against the shark that threatens later tiers.
Each voyage uses twelve border tiers, expanding from 48 blocks to 1,024 blocks from the raft. A Chart with three tasks unlocks the next tier, while fifteen research nodes improve machines and deck systems. At tier 12, a crew can vote to Set Sail, resetting the ocean while retaining the raft, machine vault, upgrades, and cosmetics. Later voyages can start at a higher tier, and completed voyages add a capped salvage bonus.
OreBound uses a server texture pack with custom models for machines, items, and cosmetics. Its custom systems include raft stations, research nodes, crew upgrades, pets, hull skins, figureheads, sails, flags, and voyage-specific points of interest.
The world is an ocean divided into twelve rings of increasing danger and opportunity. A full voyage includes 111 islands and wrecks, with named regions such as The Shallows, Gullwind Shoals, Stormwater, Riggers' Deep, Cinderwater, The Deep, and The Open Sea. New rings add storms, stronger sharks, wrecks, rare debris, and special locations.
There is no PvP or raiding. Visiting another crew's raft is peaceful, so conflict comes from ocean hazards, resource decisions, storms, and the shark rather than attacks by other players.
Salvage is processed into useful materials and trade goods, while crews exchange items with one another and a rotating merchant. The server avoids a global market and uses progression resources such as Scrip, Pearls, and Renown for different parts of the wider network.
Season 1 includes rotating boards that reset weekly, with trophies for the leading crews and players. Live events can be entered without leaving the active world, and the network also runs a seasonal pass with a free progression track.
Crews support up to ten players with shared roles and permissions, while the full progression can also be completed solo. Discord is used for finding players, announcements, bug reports, and support tickets.
PvP and raiding are not part of the server. Crew visits are peaceful, and the mode is built around cooperation, ocean hazards, and protecting the raft from environmental threats.
The server is free to play. The store focuses on cosmetics such as sails, flags, hull skins, figureheads, and pets, plus capped convenience that does not exceed a ten percent bonus and can also be earned in game. Crate odds are shown before opening, duplicates convert back, and the network does not sell Scrip, Pearls, Credits, exclusive gameplay power, research unlocks, border tiers, or Chart skips.
Salvage processing turns recovered debris and discarded materials into usable resources, supplies, components, or trade goods through dedicated workstations.
Players hook barrels, crates, planks, and scrap from the ocean, then process them into water, food, ingots, and other useful materials.
Raft building is the construction and expansion of a floating mobile base using platforms, stations, defenses, and functional deck structures.
Players expand a shared raft from floating foundations, place working stations, reinforce the waterline, and carry major raft elements into later voyages.
Set Sail systems let players begin a new expedition or cycle while preserving selected long-term accomplishments, possessions, or unlocks.
At tier 12, crews may reset the ocean while retaining the raft, machine vault, upgrades, and cosmetics for later voyages.
Ocean voyages are structured seafaring expeditions through changing waters, where exploration, resource gathering, hazards, and new destinations drive progression.
Each voyage crosses twelve ocean rings containing 111 islands and wrecks, with wider waters introducing stronger hazards, rare debris, and special locations.
Voyage tiers are ordered progression stages that expand access, difficulty, territory, or opportunities as players complete requirements and advance.
A three-task Chart unlocks each of twelve border tiers, expanding the playable area from 48 to 1,024 blocks from the raft.
Research nodes are unlockable advancement points that improve equipment, production, structures, or other specialized systems over time.
Fifteen research nodes improve raft machines and deck systems, giving crews a dedicated upgrade path alongside tier advancement.
Peaceful multiplayer is cooperative shared-world play where players can collaborate and visit one another without direct player combat.
Crews cooperate on raft development, and visits between crews are peaceful because the current mode excludes both PvP and raiding.
Raft cosmetics let players personalize a floating base or vessel with decorative visual elements that do not define its core functionality.
Players can customize their raft with hull skins, figureheads, sails, and flags, with cosmetics preserved through Set Sail voyages.
Crew trading enables players or groups to exchange recovered resources, crafted goods, or other items through direct player commerce.
Crews exchange items with one another, while a rotating merchant provides an additional source of trade goods without a global market.
Join OreBound
OreBound turns Minecraft survival into a raft-building expedition across an endless ocean.

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