OlimpWorld
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 260.6 | +0.5 | +0.18% | 434 |
| Sep 27 Sunday | 260.1 | -17.6 | -6.33% | 459 |
| Sep 26 Saturday | 277.7 | +35.0 | +14.40% | 471 |
| Sep 25 Friday | 242.8 | -32.0 | -11.63% | 427 |
| Sep 24 Thursday | 274.7 | +12.1 | +4.60% | 454 |
| Sep 23 Wednesday | 262.6 | -29.8 | -10.20% | 478 |
| Sep 22 Tuesday | 292.5 | -168.5 | -36.56% | 440 |
| Sep 21 Monday | 461.0 | — | — | 461 |
About OlimpWorld
On OlimpWorld, players leave spawn, use random teleport to find a base location, secure it with a private region and build up through mining, farming, trading and combat. Griefing and PvP remain part of the world outside protected areas, while clans, scheduled bosses and world events give players reasons to risk their gear. The main world resets monthly, so each cycle rewards fast preparation and active play.
What Makes It Different
OlimpWorld combines open anarchy gameplay with actual private regions, letting players protect a base without removing the danger of PvP and griefing elsewhere. Its reset rhythm is especially aggressive: the main world resets on the 15th of each month, while the Nether and End reset every four days. Scheduled bosses and loot events create additional hotspots where players fight over rewards.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
Open PvP and griefing are allowed across the survival world outside spawn and protected regions, while players compete under substantial survival risk.
Clans are player-organized teams that cooperate under a shared name, membership, and allegiance.
Players form clans with shared bases, clan points, levels, tasks, and a common bank for coordinated progression.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Recurring cave chests, meteorites, the Flying Dutchman, World Tree, Harrenhall, Nether altar, and a timed maze create organized activities.
PvP is Minecraft gameplay centered on direct combat between players.
Open-world combat, combat tagging, PvP arenas, protected 1v1 duels, bosses, and event loot contests make player combat central.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Coins, platinum, resource selling, auctions, exchange systems, casino activity, and dynamic pricing shape progression and player interaction.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Private regions protect player bases and allow controlled building and interaction despite the otherwise dangerous world.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players mine, farm, gather resources, build bases, craft equipment, and survive in regenerated Overworld, Nether, and End worlds.
Bosses are unusually powerful Minecraft enemies that demand more preparation and deliberate combat than ordinary mobs.
Ten named world bosses appear twice daily in a cave arena, with combat and reward competition around their encounters.
The core loop is to leave spawn, use /rtp to reach a remote area, gather resources and place a private block before building a base. The server adds clans, homes, kits, an auction, a dynamic resource buyer, quests, a battle pass, cases and several event locations around the survival world.
Players begin with a starter kit and a 50,000-coin promotion bonus, then improve their equipment and income through gathering, selling resources, auctions, events and clan activity. Full wipes reset inventories, bases, clans, money, quests and worlds, but platinum, purchased privileges, accounts and passwords remain. The Nether and End have separate four-day resets without removing ordinary player progression.
OlimpWorld adds custom currencies, private-region protection, clan progression, dynamic resource prices, cases, a battle pass, referral rewards and a Hercules shop for Prime+ players. The server also uses custom world bosses and organized loot events alongside standard Minecraft survival.
The main world is compact and bounded at approximately ±5,000 blocks from the center. The Nether and End extend to approximately ±7,000 blocks and reset every four days. Spawn, the cave boss arena and the PvP hub are separate service areas, with the main survival worlds regenerated during scheduled wipes.
PvP is enabled throughout the survival world except at spawn and inside protected regions. Combat tagging blocks parts of the command set, and logging out while tagged results in death. Players can also use the PvP arena, join protected 1v1 duels with temporary kits, or fight over loot at event and boss arenas.
The server uses coins as its main in-game currency and platinum as a premium currency that can also be obtained through exchange and referrals. Coins come from mobs, the dynamic resource buyer, events and player trading, then fund auctions, clans, shops, the exchange system and the casino. The auction lets players set their own prices, while resource prices fall when the server receives too much of the same item.
World events include cave chests, the Flying Dutchman, World Tree, meteorites, Harrenhall, the Nether altar and a timed maze. World bosses appear in the cave arena twice daily at 07:00 and 19:00 Moscow time, with PvP enabled around the reward chest and boss fight. Event locations temporarily protect blocks while leaving combat and loot contests active.
Social play centers on clans with shared bases, clan points, levels and a common bank. The referral system rewards a player with five platinum for each hour played by an invited newcomer, and content creators can apply for temporary media ranks through Discord. The server also maintains Discord and VK contact channels.
The anarchy setting allows griefing and PvP outside spawn and protected regions, but it does not remove server or service rules. Attacks on the server, excessive load, bypassing restrictions, unauthorized access, fraud and malicious activity are prohibited. Player reports use /report, while cheat and bug-abuse reports are directed to Discord with video evidence when possible.
Optional support includes permanent website ranks, a 30-day Prime+ subscription, a premium battle pass, platinum, larger protection blocks, unmute services and unban services. Platinum can be exchanged for in-game items and case keys, while website privileges survive the scheduled world wipes. The shop accepts payments from 50 ₽ and uses a third-party payment provider.
Scheduled world resets regenerate a server world at recurring intervals, removing some or all accumulated world-based player progress.
OlimpWorld fully resets the main world on the 15th of each month, including inventories, bases, clans, money, quests, and worlds.
A dynamic resource market changes purchase prices according to supply, making repeated selling affect future earnings.
OlimpWorld’s resource buyer lowers prices when the server receives too much of the same item, changing the value of gathered materials.
Combat logging rules punish disconnecting during an active fight, preventing players from safely escaping combat through logout.
On OlimpWorld, logging out while combat-tagged results in death, and combat tagging blocks parts of the command set.
Separate dimension resets regenerate Nether and End environments independently from the primary Minecraft world.
OlimpWorld resets the Nether and End every four days while ordinary player progression outside those dimensions remains in place.
A player auction lets users list items for sale and choose prices that other players can browse and purchase.
OlimpWorld’s auction allows players to set their own prices, creating a direct marketplace for trading resources and items.
Some purchased or account-linked benefits survive world resets, allowing selected progression to remain available between server cycles.
After OlimpWorld’s full wipes, platinum, purchased privileges, accounts, and passwords remain while ordinary world progress is removed.
Random teleportation moves players to a randomly selected location, helping them reach unexplored areas without choosing exact coordinates.
Players use /rtp after leaving spawn to find a remote base location and begin gathering resources away from the center.
Referral rewards grant benefits when invited newcomers join or remain active, encouraging players to bring new participants.
OlimpWorld awards five platinum for each hour played by an invited newcomer through its referral system.
Loot cases are randomized reward containers that players open to receive uncertain items, bonuses, or other prizes.
OlimpWorld offers cases and case keys, with platinum usable to obtain keys and in-game items through its custom systems.
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Join OlimpWorld
On OlimpWorld, players leave spawn, use random teleport to find a base location, secure it with a private region and build up through mining, farming, trading and combat.

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