Mythica Online
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 5.0 | +2.3 | +81.82% | 6 |
| Oct 2 Friday | 2.8 | 0.0 | -0.69% | 7 |
| Oct 1 Thursday | 2.8 | +0.9 | +48.12% | 5 |
| Sep 30 Wednesday | 1.9 | -1.0 | -34.97% | 5 |
| Sep 29 Tuesday | 2.9 | +0.5 | +23.21% | 7 |
| Sep 28 Monday | 2.3 | -2.0 | -46.15% | 8 |
| Sep 27 Sunday | 4.3 | +1.4 | +46.48% | 7 |
| Sep 26 Saturday | 3.0 | -0.1 | -2.74% | 8 |
| Sep 25 Friday | 3.0 | +1.8 | +151.72% | 6 |
| Sep 24 Thursday | 1.2 | -0.3 | -19.44% | 4 |
About Mythica Online
Build once and keep expanding in Mythica Online's persistent survival world. The server combines protected land, homes, player shops, an economy, McMMO, and optional PvP with deeper custom systems for mining and fishing. Its main world is intended to keep player builds and progress over time, while a separate resource world handles renewable gathering.
What Makes It Different
Mythica's strongest distinction is the pair of custom progression systems layered onto survival. PyroMining turns ordinary ore breaks into a long progression of gemstones, artifacts, fossils, vessels, runes, currencies, and boss encounters, while PyroFishing adds custom fish tiers, entropy, augments, deliveries, tournaments, totems, and fishing-related creatures.
mcMMO is a Minecraft server skill system that grants experience for activities such as mining, chopping trees, fishing, and fighting.
McMMO is a named progression system that adds skill development to ordinary survival activities.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The main world preserves player builds, bases, shops, towns, and progress instead of routinely resetting.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
QuickShop chests, player warps, auction listings, and player-run shops provide substantial player commerce.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The central experience is persistent multiplayer survival with gathering, building, claims, custom progression, and long-term base development.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players share a survival world where they build, trade, use player services, and progress alongside other players.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money is earned through mining, fishing, jobs, voting, shops, auctions, and other player activities.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
GriefPrevention claims protect player land and control building and interaction permissions around bases and other properties.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
PyroMining and PyroFishing add custom fish, artifacts, augments, vessels, runes, and other specialized items.
The survival world supports land claims through GriefPrevention, homes, player teleport requests, random teleport, player warps, an auction house, shops, and keep-inventory. The main world is persistent, while the resource world resets for continued material gathering. In-game flight and vote rewards are also part of the server's current feature set.
Standard survival progression is extended by McMMO skills, playtime ranks, custom leveling, and the PyroMining and PyroFishing systems. Mining levels unlock deeper mechanics such as artifacts, fossils, vessels, runes, Zeta upgrades, Thralls, Vessel bosses, and Oracles. Fishing progression uses fish rarity, fishing XP, entropy, deliveries, augments, skills, scales, and totems.
PyroMining adds custom drops, gemstones, artifacts, fossils, vessels, Requium orbs, runes, Oracles, Zeta, and mining encounters. PyroFishing adds custom fish species and tiers, entropy, augments, fishing skills, scales, deliveries, tournaments, totems, and special mobs such as crabs, dolphins, and squids.
The main survival world is designed to preserve player builds and long-term progress instead of resetting routinely. A separate resource world resets to provide fresh materials without removing established bases, towns, shops, and landmarks from the main world.
PvP is off by default. Players can enable mutual combat with the PvP command, and keep-inventory means death does not remove the player's carried items. The rules still prohibit griefing, cheating, exploits, and harassment.
Players can earn money through mining, fishing, voting, jobs, the server shop, the auction house, and player-run shops. QuickShop chests, player warps, and auction listings support direct trading, while fishing and mining have their own custom sale systems and currencies.
Fishing tournaments and deliveries are built into PyroFishing. The custom mining system also includes seasonal events with special encounters and rewards, including a Halloween event listed for October 22 through November 8.
Discord is optional but recommended for announcements, event information, polls, support, appeals, and server changes. The community rules emphasize respectful behavior, protection of claimed areas, fair play, and keeping the server suitable for all ages.
Griefing and stealing are prohibited inside claims, while unclaimed areas have fewer protections. Hacks, unfair modifications, exploits, x-ray, macros, scripts, server advertising, harassment, inappropriate content, drug promotion, excessive swearing, severe lag machines, and punishment evasion are not allowed.
The official store sells donor ranks and perks. The server FAQ says those perks can also be earned through gameplay and presents the server as not pay-to-win. Store terms state that sales are final and refunds are not provided.
PyroFishing is a specialized fishing progression system that adds extra goals or rewards to repeated fishing activity.
Mythica's PyroFishing includes custom fish tiers, entropy, augments, skills, scales, deliveries, tournaments, totems, and special fishing encounters.
PyroMining is a specialized mining progression system that adds extra goals or rewards to repeated underground resource gathering.
Mythica's PyroMining adds gemstones, artifacts, fossils, vessels, runes, currencies, Thralls, Oracles, Zeta upgrades, and Vessel bosses to mining.
A resource world provides a separate area for gathering materials without making the primary settlement world the only mining destination.
Mythica's resource world resets for fresh materials while the persistent main world retains established bases, shops, and landmarks.
A progression track where repeated mining improves access to deeper mechanics, rewards, abilities, or resource opportunities.
Mining levels in PyroMining unlock artifacts, fossils, vessels, runes, Zeta upgrades, Thralls, Vessel bosses, and Oracles.
Consent-based PvP restricts player combat to agreed encounters or designated areas, reducing unwanted fighting in shared survival spaces.
PvP is off by default in Mythica and requires both players to enable combat through the PvP command.
Keep inventory preserves a player’s carried items after death, reducing the ordinary survival penalty for dying.
Mythica enables keep-inventory, so deaths do not remove carried items even when optional player combat occurs.
Skill progression tied to fishing that improves a player's capabilities, access, or rewards within fishing gameplay.
PyroFishing tracks fishing XP and skills alongside fish rarity, entropy, augments, deliveries, totems, and specialized encounters.
A ranked classification of catches where different fish rarities or tiers provide varied collection and progression goals.
PyroFishing includes custom fish species organized into tiers, making rarity part of the server's fishing progression.
An auction house lets players list items for sale and buy goods through a shared market interface.
Mythica provides auction house listings as part of its player commerce alongside QuickShop chests and player-run shops.
Playtime ranks reward continued participation by unlocking higher status, additional permissions, utility access, or increased gameplay limits.
Mythica includes playtime ranks alongside McMMO skills, custom leveling, and the PyroMining and PyroFishing progression systems.
Fishing tournaments are organized competitive activities where players pursue the strongest results through fishing within a defined event period.
Mythica includes fishing tournaments within PyroFishing as organized activities alongside deliveries and other custom progression systems.
Powerful encounters associated with vessels that challenge players within a custom progression system.
Mythica's mining progression includes Vessel bosses as one of the deeper mechanics unlocked through PyroMining levels.
Fishing entropy is a progression resource generated through fishing and used within an expanded fishing system.
Mythica's PyroFishing includes entropy as a distinct progression element alongside fishing XP, tiers, augments, and deliveries.
Fishing augments are enhancements that modify or improve fishing equipment and its resulting gameplay.
PyroFishing includes augments among its custom fishing mechanics, alongside skills, entropy, fish tiers, and totems.
Fishing objectives involving requested catches or quantities that create additional goals beyond simply catching fish.
Deliveries are a named PyroFishing activity in Mythica, complementing ordinary catches, fishing progression, and tournaments.
Rare or specialized objects discovered through mining that expand collection, progression, crafting, or utility.
PyroMining lists artifacts among its custom mining drops and among the mechanics unlocked through mining progression.
Fishing totems are specialized objects that provide persistent or area-based benefits within a fishing system.
PyroFishing includes totems among its custom systems, together with entropy, augments, deliveries, skills, and special encounters.
Fossil discoveries obtained through mining that provide specialized collection or progression content beyond ordinary ore drops.
Fossils are part of Mythica's custom PyroMining drops and are unlocked through deeper mining progression.
Rune-based items or mechanics obtained through a custom mining progression system and used as specialized advancement content.
PyroMining includes runes among the custom mechanics unlocked as players advance through mining levels.
Time-limited mining activities that introduce themed encounters, objectives, or rewards during particular periods.
Mythica's custom mining system includes seasonal events with special encounters and rewards, including a listed Halloween event.
A custom leveling system tracks player progression and may improve access, abilities, rewards, or effectiveness through accumulated experience.
Mythica uses custom leveling alongside playtime ranks, McMMO, PyroMining, and PyroFishing progression.
Player Warps let players create publicly accessible destinations for shops, bases, services, or community locations across the server world.
Mythica supports player warps alongside homes, random teleport, teleport requests, and the auction house.
Special aquatic mobs or creature encounters integrated into a fishing-focused gameplay system.
Mythica's PyroFishing includes special encounters involving creatures such as crabs, dolphins, and squids.
Homes let players save personal locations and return to established bases or useful places more conveniently.
Homes are available in Mythica's persistent survival world alongside player warps and other teleportation options.
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