Mokoko
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 16 WednesdayToday · In progress | 3.0 | -6.2 | -67.42% | 3 |
| Sep 15 Tuesday | 9.2 | -1.4 | -13.33% | 18 |
| Sep 14 Monday | 10.6 | +1.8 | +19.72% | 26 |
| Sep 13 Sunday | 8.9 | -1.4 | -13.41% | 22 |
| Sep 12 Saturday | 10.3 | +3.3 | +48.19% | 19 |
| Sep 11 Friday | 6.9 | +1.4 | +24.81% | 10 |
| Sep 10 Thursday | 5.5 | -0.5 | -7.64% | 12 |
| Sep 9 Wednesday | 6.0 | -3.9 | -39.50% | 15 |
| Sep 8 Tuesday | 9.9 | +1.1 | +12.80% | 18 |
| Sep 7 Monday | 8.8 | +1.8 | +25.60% | 18 |
About Mokoko
Mokoko is a survival SMP for players who want to settle into a world instead of racing through short seasons. Players build lasting homes, gather resources, take on work such as fishing and mining, and rely on other players for trade, services, and rare items.
What Makes It Different
Mokoko separates its permanent building world from a resource world that resets each month. That keeps the main world stable for long-term projects while giving players a renewable place to gather materials. Its economy is centered on player trade rather than a server shop, with regular Dark Auctions adding a social reason to return.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The main world is intended to preserve homes and building projects permanently, while resource gathering occurs elsewhere.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Players trade resources and crafted goods through chest shops and other player-run selling systems.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Mokoko is explicitly structured as a multiplayer survival world centered on shared community play.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The core experience is ordinary Minecraft survival: gathering resources, improving equipment, building homes, and managing long-term projects.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money, jobs, player trade, auctions, and shops form a substantial progression and exchange system.
The main loop is straightforward survival with extra systems around it. Gather materials, improve your equipment, develop a home, use jobs such as fishing or mining to earn money, and trade with other players through chest shops, player warps, or the auction house.
Progress comes from ordinary survival development supported by jobs and the player economy. Better gear, larger builds, more valuable resources, and stronger trading connections give players longer-term goals without turning the server into a rank-grinding mode.
Server-side additions keep the experience close to survival while adding jobs, land protection, trading tools, auction features, and other configured quality-of-life systems.
The main world is intended for permanent homes and projects. A separate Resource World resets monthly, giving players fresh materials without routinely replacing the world where they build.
Mokoko uses a player-driven economy. Players earn through survival work and trade resources or crafted goods through chest shops, player warps, auctions, and Dark Auctions. The server does not use a server shop as the main source of items or money.
Nightly Dark Auctions give the community a recurring social event built around bidding on rare items and meeting other players.
Mokoko is aimed at a small, relaxed survival community where players can build at their own pace, trade with one another, and spend time chatting instead of treating every encounter as a competition.
The server uses no server shop and avoids pay-to-win shortcuts. Progress is intended to come from playing, earning, building, and trading with other players.
Dark Auctions are recurring player events where participants bid against one another for rare or valuable items.
Mokoko runs nightly Dark Auctions where players gather to bid on rare items as a recurring community activity.
A resource world provides a separate area for gathering materials without making the primary settlement world the only mining destination.
Mokoko provides a separate Resource World for gathering materials, and that world resets monthly while the main world remains stable.
Player Warps let players create publicly accessible destinations for shops, bases, services, or community locations across the server world.
Mokoko includes player warps alongside chest shops and auctions, helping players reach community trading locations and services.
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Join Mokoko
Mokoko is a survival SMP for players who want to settle into a world instead of racing through short seasons.
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