A Zombie Pigman Broke My Door
Player History
30 Days ยท Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday ยท In progress | 3.0 | -0.5 | -13.25% | 3 |
| Sep 27 Sunday | 3.5 | +1.2 | +50.91% | 6 |
| Sep 26 Saturday | 2.3 | +0.1 | +5.77% | 5 |
| Sep 25 Friday | 2.2 | -0.2 | -7.14% | 5 |
| Sep 24 Thursday | 2.3 | +0.3 | +14.29% | 5 |
| Sep 23 Wednesday | 2.0 | +1.1 | +122.73% | 5 |
| Sep 22 Tuesday | 0.9 | -0.7 | -42.11% | 4 |
| Sep 21 Monday | 1.6 | -0.5 | -22.45% | 3 |
| Sep 20 Sunday | 2.0 | +0.6 | +44.12% | 4 |
| Sep 19 Saturday | 1.4 | -1.0 | -40.35% | 4 |
About A Zombie Pigman Broke My Door
A Zombie Pigman Broke My Door drops players into a hard-difficulty survival world that has grown since June 2019 without a reset. The vanilla feel remains central, but survival is deliberately unforgiving. There are no TPA or sethome shortcuts, little administrative interference, and no protection from griefing, theft, or player conflict. Players can also use separate lobby, creative, and PvP spaces without replacing the main survival world.
What Makes It Different
The server's defining difference is that its freedom comes with real inconvenience. Players cannot rely on teleport shortcuts, land protection, or a fresh seasonal map, so travel, secrecy, cooperation, and retaliation all matter. The old world is not just a backdrop, it is the record of years of player activity.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
Griefing, theft, player conflict, and limited administrative intervention define the server, with cheating as the main enforced boundary.
Semi-Vanilla servers keep Minecraftโs ordinary survival progression while adding a limited set of server-specific changes around it.
The server retains ordinary vanilla survival progression while adding restrained quality-of-life, rank, event, lobby, and PvP systems.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The main survival map has remained active since 2019 without a reset, preserving old bases, ruins, routes, and player-created landmarks.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The primary experience is hard-difficulty Minecraft survival with gathering, building, farming, exploration, equipment, and hostile mobs.
The main world uses hard difficulty, high hostile-mob spawning, and a mostly vanilla survival ruleset. The server advertises a hostile mob cap of up to 70 per player and view distance of up to 16 chunks. Griefing, stealing, building, exploration, farming, and PvP are all part of the survival sandbox, with minimal plugins used mainly for quality of life, performance, and administration.
There is no seasonal reset or conventional server-wide progression ladder. Players improve through ordinary Minecraft survival, better bases, farms, equipment, routes, and relationships. Server ranks have been tied to playtime, player kills, and time survived without dying rather than direct purchases.
The server keeps custom mechanics restrained. Its main additions are administrative and quality-of-life plugins, high mob spawning, server ranks, separate lobby, creative, and PvP spaces, and cross-play support for Bedrock players. Survival construction is intended to happen in survival mode rather than through creative access.
The main survival map has remained in place since 2019 and is not planned for regular resets. Its terrain includes old bases, abandoned builds, ruins, lava casts, farms, travel routes, and landmarks created by successive groups of players. The seed is kept private, so exploration and discovery remain part of the world.
PvP is allowed in the survival world, and players can fight over bases, supplies, routes, and reputation. Staff generally stay out of player wars unless cheating or serious technical abuse is involved. A separate PvP area provides a place to fight without risking a survival inventory.
Player trading is part of the survival sandbox, but the server does not present a formal economy as its main progression system.
Staff-run build events and automated contests at spawn give the community occasional shared activities without turning the survival world into a seasonal minigame server.
The community mixes cooperation with the instability expected from semi-anarchy. Players form temporary alliances, build shared projects, trade, fight, and sometimes betray one another. Discord is linked with in-game chat, while the survival chat environment is largely unmoderated and intended for an adult audience.
Cheating is the central rule. Hacked clients, x-ray, kill aura, flying, and other unfair advantages are banned, with cheating treated as a permanent-ban offense. Lag machines and disruptive spam are also not tolerated. Griefing, stealing, and ordinary player conflict are allowed.
The survival world is not pay-to-win. Ranks are earned through playtime and gameplay milestones rather than sold as combat advantages. Current store information was not established.
Unprotected land allows players to build, break, loot, or alter areas without guaranteed server-managed protection.
The survival world provides no protection from griefing or theft, leaving bases, farms, storage, and builds exposed to other players.
A travel structure where players must physically journey between locations instead of relying on convenient teleport commands.
The survival world does not provide TPA or sethome, making routes, secrecy, travel planning, and physical distance materially important.
Gameplay ranks reward measurable in-game accomplishments or participation milestones and can recognize different forms of player progress.
Ranks have been tied to playtime, player kills, and time survived without dying rather than direct purchases or combat advantages.
Hard difficulty increases survival danger through tougher hostile encounters and more demanding consequences for mistakes during ordinary world play.
The main world uses hard difficulty, high hostile-mob spawning, and an advertised hostile mob cap of up to 70 mobs per player.
Cheat prohibition enforces fair play by banning unauthorized clients, automation, or information advantages that undermine legitimate Minecraft gameplay.
Hacked clients, x-ray, kill aura, flying, and other unfair advantages are banned, with cheating treated as a permanent-ban offense.
A survival PvP zone is a dedicated combat area where players can fight separately from their ordinary survival activities.
The network provides a separate PvP area for fighting without risking a survival inventory, alongside unrestricted PvP in the main world.
Build events are organized construction challenges where players create structures around a shared prompt, theme, or judging objective.
Staff-run build events and automated contests at spawn provide occasional community activities without replacing the persistent survival world.
Player trading lets participants exchange resources, crafted goods, or equipment directly or through an organized economy.
Trading occurs as part of the survival sandbox among cooperating or competing players, without a formal economy serving as the main progression system.
Community Feedback
Players who enjoy the server repeatedly highlight its old, player-shaped world and the unusual mix of cooperation, building, and conflict. The main trade-offs are equally clear: spawn and hard-mode survival can be brutal, while unmoderated adult chat and strict client rules may not suit everyone.
Players Like
- The long-running map contains memorable builds, ruins, bases, and stories that give exploration lasting value.
- Players describe a strong social mix of cooperation, shared projects, casual play, and player-driven conflict.
Players Dislike
- Spawn can be extremely difficult to escape because of lava casts, hostile players, and heavy environmental danger.
- Unmoderated adult chat and strict interpretations of allowed clients or mods can make the server a poor fit for some players.
History of A Zombie Pigman Broke My Door
A Zombie Pigman Broke My Door began in June 2019 as a survival server created around the owner's upcoming deployment. It started with more conventional restrictions, then shifted toward semi-anarchy when constant rule enforcement became impractical. Cheating remained the central prohibition while griefing, theft, PvP, and player-made alliances became part of the server's identity.
The main world has continued without a reset. Over time, the network added lobby, creative, and PvP spaces, playtime and combat-based ranks, staff-run build events, and automated contests at spawn. The result is a single old survival landscape where new builds, ruins, lava casts, hidden bases, and years of player conflict remain part of the same world.
Join A Zombie Pigman Broke My Door
A Zombie Pigman Broke My Door drops players into a hard-difficulty survival world that has grown since June 2019 without a reset.

Servers Like A Zombie Pigman Broke My Door
More servers with a similar feel.
Trending Servers
Minecraft servers trending right now. Browse trending servers





