Inkwell Network
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 9.0 | -0.1 | -1.37% | 12 |
| Sep 27 Sunday | 9.1 | -0.3 | -2.67% | 18 |
| Sep 26 Saturday | 9.4 | -0.3 | -3.43% | 20 |
| Sep 25 Friday | 9.7 | +0.7 | +7.37% | 24 |
| Sep 24 Thursday | 9.0 | +1.4 | +17.93% | 21 |
| Sep 23 Wednesday | 7.7 | -0.8 | -9.36% | 20 |
| Sep 22 Tuesday | 8.5 | -0.8 | -8.97% | 23 |
| Sep 21 Monday | 9.3 | -2.6 | -22.03% | 18 |
| Sep 20 Sunday | 11.9 | -0.5 | -4.03% | 25 |
| Sep 19 Saturday | 12.4 | +4.6 | +58.51% | 22 |
About Inkwell Network
Inkwell Network divides its play across Survival, Lifesteal, Dungeons and Duels, with Hub as the safe starting point. Survival is the long-form base-building and trading world, Lifesteal turns hearts into a PvP resource, and the combat modes put custom relic abilities into structured fights and dungeon runs. Ink Fragments and Enchanted Quills tie the worlds together, while seasons reset the long-term race. An FFA arena pool is still in testing rather than a public mode.
What Makes It Different
Inkwell’s main twist is a single relic system with different rules in each world. Survival and Lifesteal let players earn fragments and use the shop, while Dungeons and Duels disable the shop and grind but enable relic abilities. That separation makes preparation, inventory choices and world selection matter before a fight even begins.
Duels are self-contained Minecraft PvP matches where two players or small opposing teams fight under defined rules until one side wins.
Rated kit-based arena matches are a live primary mode with tracked ratings, wins, and losses.
Dungeons are structured Minecraft challenges where players explore connected rooms, fight hostile mobs, overcome hazards, and reach a final encounter or objective.
The Ink Trials provide structured dungeon areas with kill gates, escalating tiers, and major bosses.
Lifesteal is a Minecraft PvP survival mode where player kills and deaths change a player’s maximum health.
Lifesteal is a principal mode where PvP kills transfer hearts and reaching zero hearts eliminates a player.
PvP is Minecraft gameplay centered on direct combat between players.
Player combat is central to Lifesteal, PvP-enabled Dungeons, and Duels.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The Survival world supports ordinary resource gathering, building, Nether and End progression, trading, and long-term bases.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
Relic weapons, tools, gems, cosmetics, and abilities form a substantial custom equipment system.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Vault money, Ink Fragments, Enchanted Quills, shops, and crate-related rewards create several connected economic loops.
Competitive Minecraft gameplay centers on outperforming other players in contests with a clear winner, score, or relative result.
Rated Duels and permanent heart consequences in Lifesteal provide direct competitive progression and stakes.
PvE is Minecraft gameplay centered on surviving and overcoming enemies and hazards controlled by the game rather than by other players.
Dungeons require players to defeat hostile enemies, clear kill gates, and fight named bosses.
Hub is a safe starting area with no combat or fragment grind. Survival combines ordinary Overworld, Nether and End progression with building, trading and fragment collection. Lifesteal adds a heart economy, Dungeons provides boss-focused runs with PvP enabled, and Duels matches players in rated kit-based arenas. FFA arenas covering sword, crystal, mace, potion and spear styles are being tested but are not yet open as a regular mode.
Survival and Lifesteal generate Ink Fragments, which can be forged into Enchanted Quills at the current eight-to-one rate. Quills buy relics, upgrades, cosmetics and crate keys, while relic abilities become usable in Dungeons and Duels. Lifesteal starts players at ten hearts, caps them at twenty and removes a heart on each PvP kill. Dungeons use kill gates that double with each tier, with prestige available after clearing the final wing. Duels track rating, wins and losses.
Relics are the server’s main custom system. They include custom-model weapons and tools, slot-in gems, cosmetics and soulbinding, with a resource pack making the items display as intended. The resource pack is optional, but declining it causes relics to appear as their ordinary Minecraft base items.
The network uses separate worlds with their own rules for combat and relic systems. Survival includes an Overworld, Nether and End, while Dungeons is divided into the Ash Archive, Rift Halls and Tide Vaults. Hub is the protected landing area, and Survival does not advertise a player land-claim system, so bases depend on distance, walls and secure storage.
Lifesteal makes every fight affect long-term health, with elimination at zero hearts. Dungeons also allow PvP, so players can lose hearts while dealing with dungeon enemies and bosses. Duels are rated matches built around selectable kits and rotating arenas. Relic abilities are active in Dungeons and Duels, while the relic shop and fragment grind stay disabled there.
Survival uses a Vault economy for player balances and trading surplus resources. Ink Fragments are earned in Survival and Lifesteal, then forged into Enchanted Quills for relic purchases and key-shop items. The network also has Uncommon, Rare, Epic, Legendary and Vote crates, with voting rewarding money, crate keys and jackpot entries.
Discord is the main place for announcements, season changelogs, FFA testing rounds, reports, appeals and support tickets. Staff applications open when positions are needed, and player or bug reports are handled through tickets rather than public chat.
Cheat clients, macros, reach, aim assistance, x-ray and automated input replay are prohibited. Harassment, slurs, threats, sexual content, server advertising and impersonation are also banned. Players may not use alternate accounts to farm hearts, avoid punishments or hold extra limited-stock relics. Exploit farming, lag machines and punishment evasion are not allowed, and appeals go through Discord tickets.
Ranks and packages are sold through the official store. In-game Enchanted Quills purchase relics, gems, cosmetics and crate keys, while voting provides additional money, keys and jackpot entries. Relic prices and stock limits can change between seasons.
Heart-stealing systems transfer or alter players' maximum health through victories and defeats in player combat.
Lifesteal starts players at ten hearts, allows up to twenty, transfers one heart per PvP kill, and eliminates players at zero.
Structured one-versus-one or team PvP matches whose results modify a persistent competitive rating.
Inkwell Duels combines selectable kits and rotating arenas with persistent rating, win, and loss tracking.
Special powers attached to custom equipment that alter combat or utility beyond ordinary Minecraft item behavior.
Relic abilities are enabled in Dungeons and Duels, while Survival and Lifesteal use different relic access rules.
Dungeon bosses are powerful encounters at the end of structured dungeon content, requiring preparation and deliberate combat to defeat.
The Ink Trials feature the Ashen Warden, Gate Colossus, and Prime Archivist across the Ash Archive, Rift Halls, and Tide Vaults.
Dungeon tiers divide structured dungeon content into escalating difficulty levels that challenge players with stronger encounters and more demanding progression.
Dungeon kill gates scale by selected tier, with base requirements of 80, 160, and 240 kills across the three points of interest.
A conversion mechanic that combines collected resource pieces into a more valuable currency or progression item.
Survival and Lifesteal generate Ink Fragments, and the current season converts eight fragments into one Enchanted Quill.
A post-completion progression step that lets players continue advancing after clearing the highest available dungeon content.
Players can prestige after clearing the final dungeon wing, extending progression beyond the initial dungeon run sequence.
Equipment customization using insertable gems that modify or enhance the properties of compatible items.
Inkwell relics support slot-in gems as part of its custom equipment system, alongside weapons, tools, and cosmetics.
Seasonal resets periodically begin a new world cycle while giving players a defined period to develop the current world.
Inkwell resets in seasons, with rates, prices, stock limits, and other progression handling changing between seasons.
An item-binding mechanic that restricts or preserves an item’s relationship with its original owner.
Soulbinding is included among Inkwell’s relic properties, alongside custom models, gems, cosmetics, and relic abilities.
A server-provided resource pack that enhances custom visual content but is not mandatory for joining or playing.
Accepting Inkwell’s pack displays custom relic, gem, and cosmetic models; declining it shows their ordinary Minecraft base items.
Ping Around the World
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Inkwell Network FAQ
Do I need the resource pack?
No, but relic weapons, gems and cosmetics only display with their custom models when the pack is accepted. Without it, they appear as ordinary base items.
Where do Ink Fragments and Enchanted Quills come from?
Ink Fragments drop in Survival and Lifesteal. In Season 2, eight fragments forge into one Enchanted Quill, which is used at the relic and key shops.
Are Survival bases protected by land claims?
A player land-claim system is not advertised for Survival, so players are expected to rely on distance, walls and secure storage.
Which modes use relic abilities?
Relic abilities are active in Dungeons and Duels. Hub, Survival and Lifesteal allow the shop or fragment grind in different ways, but relic abilities remain disabled there.
Join Inkwell Network
Inkwell Network divides its play across Survival, Lifesteal, Dungeons and Duels, with Hub as the safe starting point.

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