DemocracyCraft
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 54.5 | -25.2 | -31.61% | 77 |
| Sep 7 Monday | 79.8 | -1.7 | -2.10% | 120 |
| Sep 6 Sunday | 81.5 | -1.6 | -1.96% | 117 |
| Sep 5 Saturday | 83.1 | +9.0 | +12.21% | 116 |
| Sep 4 Friday | 74.0 | +3.8 | +5.33% | 108 |
| Sep 3 Thursday | 70.3 | +5.3 | +8.14% | 100 |
| Sep 2 Wednesday | 65.0 | +0.6 | +0.97% | 98 |
| Sep 1 Tuesday | 64.4 | -1.0 | -1.47% | 98 |
| Aug 31 Monday | 65.3 | -18.1 | -21.72% | 94 |
| Aug 30 Sunday | 83.5 | +2.2 | +2.67% | 119 |
About DemocracyCraft
DemocracyCraft turns Minecraft survival into life inside Redmont. Start with a job, earn money, rent a home, shop in Reveille, and build a business. You can work as a miner, chef, mechanic, lawyer, doctor, police officer, or politician.
What Makes It Different
Most servers let you visit a city; DemocracyCraft asks you to help run one. Laws, elections, courts, careers, and businesses turn ordinary building and trading into shared stories. You can be a shop owner one week and a lawmaker, detective, or doctor the next.
Geopolitical servers organize Minecraft play around player-run states that claim territory, manage borders, and compete or cooperate for influence.
Players participate in a country-wide government with elections, legislation, courts, towns, and political parties.
Roleplay is Minecraft gameplay where players act as characters in a shared fictional world and make choices from those characters’ perspectives.
The server is fundamentally built around city life, careers, politics, law, businesses, and shared player stories.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
Redmont has an ongoing civic, economic, and political world rather than short match-based rounds.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Jobs, money, shops, companies, wages, property, tenders, auctions, and stocks are central systems.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather, build, explore, fight, travel through dangerous worlds, and manage physical survival risks.
Begin with the interactive tutorial, then explore the city and choose how you want to live. You can gather resources, build, shop, work, travel, run a business, join a government department, or take part in politics. Chat is split into global, local, nearby, and private channels.
New players start with $300 and can hold two trade jobs plus one profession. University exams unlock jobs such as miner, chef, mechanic, jeweller, mason, and realtor. Licences open extra paths, including driving, piloting, business ownership, medicine, development, and law. Many government roles require applications and previous experience.
The server adds vehicles such as cars and helicopters, guns, a custom health system, diseases, broken limbs, pharmaceuticals, hospitals, pharmacies, security tools, elevators, businesses, stocks, chest shops, and other roleplay systems. Players can use approved client-side mods, but unfair tools such as X-ray packs are prohibited.
Redmont combines the city of Reveille with towns such as Aventura and Oakridge, plus separate survival worlds. City property can be rented or purchased, while wilderness areas provide space for gathering, exploration, and building. Airports and in-game travel commands connect the main areas.
PvP is enabled in the Wilderness, Everwild, End, and Nether. The Wilderness allows claims and keeps players' inventories after death. Everwild, the End, and the Nether remove those protections, so death can cost the items you carry. Crime systems also support murder, theft, black markets, bounties, and police investigations.
Money comes from jobs, selling resources, player shops, businesses, real estate, auctions, government tenders, and private contracts. Chest shops let players buy and sell items, even while the owner is offline. Companies can hire workers, set wages, track funds, and connect their shops to business accounts. Some companies also offer tradable stocks.
Elections, congressional sessions, court cases, political campaigns, government work, build contests, PvP tournaments, holiday activities, and player-run businesses create regular reasons to gather. Major civic events can affect the whole country rather than only one town or group.
Discord and the forums support announcements, applications, government work, business activity, court cases, events, and player discussion. New players can ask questions in-game with /ask or request staff help with /ticket. English is required in public chat channels.
The network expects respectful, family-friendly conduct and gives staff broad enforcement discretion. Exploits, X-ray, fake AFK methods, harassment, impersonation, lava casting, flooding, and destroying protected property are prohibited. Redstone clocks and fully automatic farms are restricted. Players may use only one Minecraft account and must follow the approved client-modification rules.
The official store sells ranks, addons, pets, crates, cash, and gift cards. Purchases help fund server operation and development. The store is separate from the main website and the live map.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of DemocracyCraft
DemocracyCraft began on March 8, 2020, when xEndeavour and Jaynormous started building a more politically focused city-roleplay server. The project grew during a COVID-19 lockdown, with early players helping configure the world, prepare plots, and shape the first version of the city.
The server opened to the public on April 12, 2020, and remained in beta until May 14. Its first weeks were rough, with crashes, performance problems, plugin bugs, and several hosting changes. Even so, the basic idea was already clear: players would live in a city, earn money, take jobs, and help decide how the society worked.
The first capital grew around the executive, legislative, and judicial branches of government. Early DemocracyCraft had an unelected cabinet, but political parties appeared in April 2020 and the first congressional election followed in May. A constitutional redesign later created the presidency, a Senate, and a House of Representatives.
A CraftyFoxe video review in May 2020 became an important growth moment. The server moved beyond its small early community and developed a larger roleplay scene around businesses, vehicles, crime, public services, and elections.
The city and its public spaces continued to change through late 2020 and 2021. Spawn was redesigned more than once, eventually becoming a larger civic area with transport links and the university. The server also expanded its systems for jobs, property, health, law enforcement, courts, and player-run companies.
Jaynormous later left the project, and xEndeavour led the server with help from the administration team. Technofied became co-owner in September 2020 and took a major role in technical work and optimisation. Their partnership shaped the network through its long period of growth.
In June 2026, a dispute over ownership and staff powers triggered the 6/7 general strike, a server-wide political and economic shutdown. The settlement kept xEndeavour involved in strategic decisions while limiting day-to-day involvement for one year. Elections, government departments, courts, and ordinary city life continued afterward.
Today, DemocracyCraft is a persistent Redmont roleplay world with a large city, smaller towns, wilderness, player businesses, careers, elections, courts, crime systems, and cross-platform access. Its identity rests on letting players build both their own Minecraft lives and the society around them.
Join DemocracyCraft
DemocracyCraft turns Minecraft survival into life inside Redmont.
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