CommunityCraft SMP
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 13.5 | +1.9 | +16.55% | 16 |
| Sep 27 Sunday | 11.6 | +2.0 | +21.40% | 16 |
| Sep 26 Saturday | 9.5 | -2.5 | -20.49% | 18 |
| Sep 25 Friday | 12.0 | +1.8 | +18.03% | 17 |
| Sep 24 Thursday | 10.2 | +3.1 | +44.38% | 14 |
| Sep 23 Wednesday | 7.0 | -0.4 | -5.06% | 11 |
| Sep 22 Tuesday | 7.4 | 0.0 | -0.56% | 14 |
| Sep 21 Monday | 7.5 | -1.9 | -20.09% | 11 |
| Sep 20 Sunday | 9.3 | -0.1 | -1.32% | 14 |
| Sep 19 Saturday | 9.5 | +1.3 | +16.41% | 14 |
About CommunityCraft SMP
Build a shared survival world with other players, then rely on trust rather than protected land claims to keep it intact. CommunityCraft is a hard-difficulty, vanilla-style SMP with Java and Bedrock cross-play, a small set of convenience extras, and a community focus that favors long-term building over competitive server progression.
What Makes It Different
CommunityCraft combines a deliberately vanilla-style survival loop with a trust-based social model. There are no land claims, while CoreProtect and the inspect command provide accountability when rules are broken. Multiple owners and a greylist give the server a community-led structure without turning the world into an open griefing sandbox.
Proximity voice chat lets Minecraft players speak through audio that becomes quieter or inaudible as their in-game characters move apart.
Simple Voice Chat is an explicitly advertised part of the server's current communication and community experience.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
The server preserves vanilla-style progression while adding limited conveniences and social tools such as voice chat, BlueMap, mob heads, and /sit.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The server emphasizes long-term shared building, established bases, farms, roads, and community projects in an ongoing world.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players follow ordinary Minecraft survival progression by gathering resources, crafting equipment, building bases, farming, and exploring dangerous dimensions.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is explicitly a cooperative survival SMP centered on shared building, resource gathering, exploration, and community projects.
The main experience is cooperative survival on hard difficulty. Players gather resources, explore, build bases, develop farms, and work alongside other players in a shared world. Simple Voice Chat, a BlueMap, mob-head drops, and the /sit command add convenience and social interaction without replacing ordinary Minecraft progression.
Progression follows the familiar survival path from basic tools and shelter to established bases, farms, Nether and End equipment, and larger community builds. There is no advertised rank ladder or heavy RPG system, so long-term goals come from improving a build, helping a settlement, collecting resources, and taking on ambitious projects with other players.
CommunityCraft stays close to vanilla Minecraft while adding a few extras, including mob-head drops, the /sit command, Simple Voice Chat, CoreProtect tools, and BlueMap. These additions support building, communication, and moderation without creating a separate custom combat or RPG system.
The main world is a shared survival environment with no land-claim system. Players are expected to respect one another's builds and property, with CoreProtect available for investigation when trust is broken. BlueMap helps players find existing builds and choose locations for new ones, and a separate creative world is available.
Player-versus-player combat is allowed with consent between the participants. The server is not built around unrestricted PvP, faction warfare, or constant raiding, making combat a social activity rather than the default way to control the world.
The server uses a player-led economy rather than a pay-to-win progression system. Players can trade and exchange resources with one another, while the server does not advertise paid ranks, donation perks, or shop advantages.
The server is presented as family-friendly and cooperative, with in-game chat connected to Discord and a greylist that lets prospective players look around and chat before completing Discord verification. Its social structure is aimed at players who want to build, talk, and share a persistent world rather than compete for server-wide rankings.
Stealing, cheating, hacking, and griefing are prohibited. PvP requires consent, and the no-claims setup depends on players respecting one another's builds and belongings. CoreProtect and the /inspect command are used to investigate suspected rule breaking.
CommunityCraft does not advertise paid ranks, donation perks, or pay-to-win advantages. The server's stated model is to keep gameplay available without a paid progression ladder.
A no-claims survival world leaves players responsible for choosing locations, hiding valuables, and defending their own builds.
CommunityCraft has no land-claim system; players are expected to respect bases and belongings, with CoreProtect used when trust is broken.
A player-versus-player rule requiring participants to agree before combat begins, rather than allowing unsolicited attacks.
PvP is allowed on CommunityCraft only with participant consent, so combat is a social activity rather than the default survival threat.
Block inspection tools reveal historical interactions with blocks, helping administrators investigate changes, damage, or suspected griefing.
CommunityCraft uses CoreProtect and the /inspect command to investigate suspected theft, griefing, and other rule violations in its unclaimed world.
A live world map displays an interactive overview of explored terrain, player locations, bases, or notable landmarks.
CommunityCraft provides a BlueMap of its shared world so players can find existing builds and choose locations for new projects.
Hard difficulty increases survival danger through tougher hostile encounters and more demanding consequences for mistakes during ordinary world play.
CommunityCraft runs its cooperative survival world on hard difficulty, making ordinary exploration, combat, and resource gathering more hazardous.
Mob head drops add collectible decorative heads or trophies obtained from defeating selected hostile or passive Minecraft mobs.
CommunityCraft adds mob-head drops as a lightweight collection and decoration feature without replacing its ordinary vanilla survival progression.
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Join CommunityCraft SMP
Build a shared survival world with other players, then rely on trust rather than protected land claims to keep it intact.

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