Beakscraft
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 5.3 | +0.5 | +11.30% | 6 |
| Oct 2 Friday | 4.8 | +1.9 | +67.71% | 11 |
| Oct 1 Thursday | 2.9 | +0.2 | +7.73% | 6 |
| Sep 30 Wednesday | 2.7 | +0.5 | +22.41% | 6 |
| Sep 29 Tuesday | 2.2 | -2.3 | -50.94% | 5 |
| Sep 28 Monday | 4.4 | +0.7 | +19.10% | 16 |
| Sep 27 Sunday | 3.7 | -0.4 | -10.10% | 12 |
| Sep 26 Saturday | 4.1 | +0.8 | +25.32% | 9 |
| Sep 25 Friday | 3.3 | -0.5 | -14.13% | 9 |
| Sep 24 Thursday | 3.8 | -1.3 | -25.20% | 10 |
About Beakscraft
Build a base, claim land with a faction, and leave something behind for the next time you log in. Beakscraft keeps its main world permanent while a separate resource world refreshes every eight hours, giving long-term builds and fresh gathering space room to coexist. PvP is limited to opt-in arenas and special events, with player shops and server selling commands providing the economy.
What Makes It Different
Beakscraft separates lasting construction from resource renewal. The main world does not reset, while a dedicated resource world refreshes every eight hours so players can gather new ores, trees, and terrain without repeatedly damaging established towns and megabuilds.
Factions is a Minecraft multiplayer mode where players join organized groups, build shared bases, and compete with rival groups for territory, resources, and strategic advantage.
Players create peaceful factions, share bases and storage, claim land, and collaborate on larger community builds.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
Beakscraft explicitly presents standard Minecraft survival with server-side additions and no required modpack.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The main world is intended to remain available long term, preserving towns, roads, farms, shops, and faction bases.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server centers on gathering resources, building bases, farming, exploring, crafting, and self-directed survival progression.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Players earn and spend in-game money through selling commands, player shops, pricing, and item trading.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Players operate chest shops, stock items, set prices, and trade directly through a player-driven market.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Faction members can claim and protect land for bases, farms, storage, and shared building areas.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
This is a shared multiplayer survival world where players build homes, towns, farms, roads, and community projects together.
This is semi-vanilla survival with faction teamwork, land claims, building, farming, exploration, and player-run projects. Factions can share bases and storage, protect their land, and grow into towns or larger community builds without the raiding-focused gameplay associated with traditional competitive factions.
Progression is largely self-directed. Players gather materials, improve their bases, establish farms, join or create factions, earn money through selling and trading, and build a lasting place in the main world. The resource world provides a recurring source of fresh materials without requiring a full world reset.
Beakscraft stays close to standard Minecraft and does not require a modpack. Its server-side additions include factions, land claims, player shops, economy commands, a rotating resource world, and organized events.
The main map is intended to remain available over the long term, preserving towns, roads, farms, shops, and faction bases. A separate resource world resets every eight hours, and the server provides a browser-based map for viewing the developing world.
PvP is not part of ordinary survival. It is opt-in and limited to the arena and selected events, while raids, griefing, and surprise attacks are prohibited.
The economy combines player shops with server selling commands. Players can set their own prices, trade through chest shops, sell items with `/sell hand` or `/sell all`, and check live values with `/worth <item>`.
Events include build contests, treasure hunts, holiday gatherings, and other community activities. PvP can also take place during designated special events rather than in normal survival areas.
The server is whitelist-only and currently accepts players aged 18 and older. Applications and setup go through Discord, with the community built around respectful collaboration, shared projects, trading, and long-term builds.
Players may not grief, raid, steal, attack others, cheat, exploit bugs, harass people, impersonate staff, or build directly beside someone else's area without permission. The server expects friendly chat, responsible building, and compliance with staff decisions.
A separate support option is available to help with server costs. Public launch material describes the server as no-pay-to-win, while the in-game economy is based on player shops, selling, and trading.
A resource world periodically refreshes its terrain and materials, giving players a renewed place to gather and explore.
Beakscraft maintains a separate resource world that resets every eight hours with fresh ores, trees, and terrain for gathering.
Opt-in PvP lets players enable or agree to player combat instead of making hostile encounters universal.
Ordinary survival is non-PvP; combat is limited to the arena and selected special events, with raids and surprise attacks prohibited.
Peaceful factions are protected faction groups where members can build and cooperate without ordinary faction combat or raiding.
Players share faction bases and storage, develop towns and community builds, while published rules prohibit raiding, griefing, and unauthorized attacks.
Whitelist access restricts server entry to approved players who have completed an application or invitation process.
Beakscraft is whitelist-only, with applicants completing access and setup through the server's community process.
Chest shops let players create self-service storefronts where stored items are exchanged with other players under posted prices or trade rules.
Players can create chest shops, stock items, choose their own prices, and trade resources directly with other players.
An 18+ community limits participation to adults, shaping the server’s social environment and intended audience.
The server accepts applicants aged 18 and older and presents its community as a mature collaborative survival group.
Server commands that convert held or selected inventory items into in-game currency or another defined form of payment.
Players can sell held items or all eligible inventory items with `/sell hand` and `/sell all`, while checking values with `/worth`.
A live world map displays an interactive overview of explored terrain, player locations, bases, or notable landmarks.
Beakscraft provides a browser-based map showing developing towns, shops, faction bases, and connecting paths in the main world.
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Join Beakscraft
Build a base, claim land with a faction, and leave something behind for the next time you log in.

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