Artemis
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 21 WednesdayToday · In progress | 10.8 | -2.0 | -15.86% | 20 |
| Oct 20 Tuesday | 12.9 | +1.8 | +16.17% | 25 |
| Oct 19 Monday | 11.1 | +2.1 | +23.15% | 19 |
| Oct 18 Sunday | 9.0 | -3.7 | -28.95% | 16 |
| Oct 17 Saturday | 12.7 | +11.5 | +1,025.93% | 17 |
| Oct 16 Friday | 1.1 | +1.1 | — | 14 |
| Oct 15 Thursday | 0.0 | 0.0 | — | 0 |
| Oct 14 Wednesday | 0.0 | 0.0 | — | 0 |
| Oct 13 Tuesday | 0.0 | — | — | 0 |
| Oct 12 Monday | 0.0 | — | — | 0 |
About Artemis
Artemis asks players to live with the inconveniences that most SMP networks remove. It is an application-whitelisted survival server where bases, farms, travel, and cooperation stay close to vanilla, without land claims, chest locks, homes, shops, or other large convenience systems. Season 5 began on October 16, 2026, and older seasons remain available through archive worlds.
What Makes It Different
Artemis preserves several mechanics that many survival servers disable, including TNT and gravity duplication and bedrock breaking, while keeping vanilla-style tracking and activation behavior. Its archive mode also lets players revisit older seasons with their builds, inventories, and worlds instead of treating each reset as disposable.
The server preserves ordinary Minecraft survival progression while adding limited quality-of-life tools, archive systems, and selected custom mechanics.
Current seasonal worlds retain player-built bases, farms, infrastructure, and ongoing progress, while archive mode preserves earlier worlds and player data.
Artemis is an application-whitelisted multiplayer survival world where players build bases, farms, infrastructure, and technical projects together across seasonal worlds.
Players gather resources, craft equipment, explore dimensions, build bases and farms, and progress through familiar survival gameplay.
The survival world runs on Chaos, a lightly modified Paper fork made for Artemis. The server keeps vanilla-style entity tracking and activation ranges, supports a 32-chunk render distance, and allows entities to remain loaded through portals. Seamless reboots are designed to keep players connected during maintenance, including while they are AFK.
Progression follows ordinary Minecraft survival rather than a rank ladder, kit system, or RPG progression tree. Players gather resources, build bases and farms, explore the dimensions, and develop technical projects using familiar vanilla systems. Shulkers have a 25% chance to drop one additional shell when killed by a player, giving the wider server a more reliable supply of shulker boxes without changing the rest of the progression model.
Custom additions focus on administration and quality of life rather than replacing vanilla survival. Players can use server-side hopper counters, an item pickup filter, customizable tab-list and server-theme commands, a custom map viewer, and party tools that integrate with Lunar Client team displays. The server also provides backups, rollbacks, bespoke anti-cheat, and anti-xray protection.
Artemis uses seasonal survival worlds with player-built bases, farms, infrastructure, and technical projects. Older seasons can be opened in archive mode, where players can view past worlds, builds, players, and inventories. A custom web map covers current and archived seasons.
Artemis uses an application whitelist managed through Discord. Players apply through the server's Discord flow before joining, making the community more curated than an open public SMP. In-game parties can help friends find one another without turning the server into a formal clans or land-claim network.
Access is controlled through a Discord application process, with anti-cheat and anti-xray systems used to protect the survival world. Artemis intentionally re-enables several vanilla exploits, including TNT duplication, gravity duplication, and bedrock breaking. There are no land claims or chest locks, so players should understand the server's trust-based survival rules before building or storing valuables.
Artemis has historically operated without a store, paid ranks, or pay-to-win perks. The available current server descriptions continue to present it as a non-commercial survival server rather than a rank-driven network.
Artemis archive mode preserves access to earlier seasons, including their worlds, builds, players, and inventories.
Artemis requires prospective players to apply through its Discord process before gaining access to the survival world.
Artemis has no land-claim system, so bases and farms are not protected by automatically reserved territorial plots.
Artemis intentionally re-enables TNT duplication, allowing technical players to use the vanilla exploit in survival projects.
Artemis permits bedrock breaking as one of its deliberately restored vanilla exploits rather than enforcing ordinary bedrock permanence.
Artemis currently runs Season 5 and has operated multiple earlier survival seasons with separate player-built worlds.
Artemis re-enables gravity duplication, including the type of duplication used by technical players with gravity-affected blocks.
Player-killed shulkers on Artemis have a 25% chance to drop one additional shell, independently of Looting.
Artemis provides a custom web map covering both the current season and archived seasonal worlds.
Artemis provides no chest-lock protection, leaving storage security to player behavior, construction, and the server's trust-based rules.
Artemis has no player shops or comparable trading infrastructure, and its progression contains no server economy loop.
Artemis has no homes system, requiring players to handle travel and base access through ordinary vanilla methods.
Artemis specifically targets technical projects, vanilla farms, and complex survival engineering alongside ordinary building.
Artemis provides an item pickup filter as a quality-of-life tool for controlling which dropped items players collect.
Best Time to Play
Artemis is busiest around 04:00 UTC and quietest around 11:00 UTC, based on recent player activity.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of Artemis
Artemis announced its first official season in December 2019 as a custom-built, application-based SMP intended to preserve vanilla survival while improving performance and administration. The server later went through a hiatus and returned for Season 4 in September 2024 after the completion of Season 3.
In October 2026, Artemis began Season 5 with current support for both Java and Bedrock players. The newer season also expanded the server's archive features, quality-of-life tools, and custom infrastructure while keeping the main survival experience close to vanilla Minecraft.
Join Artemis
Artemis asks players to live with the inconveniences that most SMP networks remove.

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