Andromeda World
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 22 ThursdayToday · In progress | 3.0 | -32.3 | -91.49% | 11 |
| Oct 21 Wednesday | 35.3 | +14.2 | +67.52% | 205 |
| Oct 20 Tuesday | 21.0 | -12.1 | -36.48% | 200 |
| Oct 19 Monday | 33.1 | -23.9 | -41.89% | 188 |
| Oct 18 Sunday | 57.0 | -2.6 | -4.34% | 177 |
| Oct 17 Saturday | 59.6 | +49.9 | +516.38% | 203 |
| Oct 16 Friday | 9.7 | -14.3 | -59.65% | 60 |
| Oct 15 Thursday | 24.0 | -14.5 | -37.77% | 194 |
| Oct 14 Wednesday | 38.5 | +13.5 | +53.74% | 159 |
| Oct 13 Tuesday | 25.0 | -14.4 | -36.54% | 190 |
About Andromeda World
Andromeda World is a survival server where players gather resources, build inside protected regions, trade through an in-game economy, and choose when to enable PvP. A Pillars combat mode gives the network a more competitive side without replacing its survival focus.
What Makes It Different
PvP does not begin as an unavoidable part of a new player's experience. Players enter with it disabled, then opt into combat under rules that protect players immediately after teleportation and prohibit several forms of forced engagement.
Protected regions are a major survival system used for bases, farms, storage, builds, permissions, and territory protection.
PvP has extensive current rules, including opt-in activation, post-teleport restrictions, protected areas, combat conduct, and anti-abuse provisions.
The server’s central experience is survival play involving resource gathering, crafting, building, protected bases, equipment progression, and optional combat.
Players use server currency, rubins, item trading, and other economic systems as part of progression and exchange.
The main loop is survival play with server systems layered around it. Players mine, craft, build, protect land through regions, trade items, and prepare for the moments when they choose to fight.
Progress comes from better equipment, a developed base, protected territory, and accumulated currency rather than a single class or quest ladder. Guilds and events add group goals around the survival progression.
Pillars is the clearest named custom mode associated with Andromeda World. The server also adds region protection, guild systems, and server-specific PvP rules around its survival world.
The survival world uses protected regions for bases, farms, storage, and other player builds. Items and containers outside protected regions are not automatically safe, although obvious player buildings, decorations, and mechanisms may not be deliberately damaged.
PvP is initially disabled for new players and must be enabled voluntarily. Combat is restricted immediately after teleportation, on the main End island, and in other protected situations. The rules also prohibit forced combat activation, teleport traps, combat logging, and attacks that do not represent a fair fight.
The rules cover server currency, rubins, item trading, and paid privileges. Player-to-player trades are allowed inside the server, while real-money deals for items, currency, rubins, privileges, regions, or services outside official channels are prohibited.
Events are treated as a distinct part of the server, with rules against disrupting them, inflating results, or using unapproved items, commands, or advantages.
Official community spaces include Discord, Telegram, VK, and voice chat. The server's practical community language is Russian, with separate expectations for public chat, private messages, guild spaces, and event conduct.
The rules prohibit cheats, automation, x-ray tools, exploit use, dupes, lag machines, account sharing, harassment, hate speech, unauthorized advertising, and attempts to compromise the server or its players. They also define region, trading, PvP, event, and paid-feature restrictions.
Optional paid privileges, rubins, and other paid features are sold through the official website. External real-money trading for in-game goods, currency, privileges, regions, or services is prohibited.
New players begin with PvP disabled, and combat must be voluntarily enabled; rules prohibit others from forcing activation.
The server restricts PvP immediately after teleportation, creating a protected period around player movement.
Players may trade items and in-game currency directly, with rules covering fraud and prohibiting external real-money deals.
PvP is restricted on the main End island and in other protected situations defined by the server rules.
Rules prohibit forced combat activation, teleport traps, combat logging, and attacks that do not represent a fair fight.
The rules separately refer to server currency and rubins, alongside item trading and separately regulated paid privileges.
Best Time to Play
Andromeda World is busiest around 18:00 UTC and quietest around 02:00 UTC, based on recent player activity.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
Andromeda World FAQ
Are player bases protected?
Players can protect land through regions. Items outside protected regions are not automatically safe, but obvious player buildings, decorations, and mechanisms may not be deliberately damaged.
Does the server have paid features?
Yes. The rules refer to paid privileges, rubins, and other paid features, which must be purchased through the official website.
What language is the community?
Russian is the practical community language across the website and official community channels.
Join Andromeda World
Andromeda World is a survival server where players gather resources, build inside protected regions, trade through an in-game economy, and choose when to enable PvP.

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