CraftersHQ
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 12 MondayToday · In progress | 4.6 | -4.2 | -47.43% | 5 |
| Oct 11 Sunday | 8.8 | +3.3 | +60.31% | 17 |
| Oct 10 Saturday | 5.5 | -0.5 | -9.03% | 12 |
| Oct 9 Friday | 6.0 | -0.6 | -8.86% | 9 |
| Oct 8 Thursday | 6.6 | +0.6 | +9.72% | 9 |
| Oct 7 Wednesday | 6.0 | -0.5 | -8.28% | 9 |
| Oct 6 Tuesday | 6.5 | -1.8 | -21.13% | 8 |
| Oct 5 Monday | 8.3 | -2.5 | -22.98% | 14 |
| Oct 4 Sunday | 10.8 | +2.0 | +22.38% | 14 |
| Oct 3 Saturday | 8.8 | -0.6 | -6.55% | 10 |
About CraftersHQ
Build a protected survival base, earn and trade goods through player shops, and progress through ranks while PvP, clans, spawners, and events add competitive goals. CraftersHQ is a small-community SMP focused on an extended Survival experience rather than a large minigame network.
What Makes It Different
CraftersHQ combines protected survival building, player-driven trade, and PvP in the same small-community loop. Land claims safeguard builds while player shops, clans, spawners, rank progression, vote rewards, and events give players several ways to keep developing.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Player-run shops are explicitly part of the server's community-driven trading and selling loop.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Land claims protect player builds from griefing and raiding and are a defining practical system.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is described as a community Survival SMP with shared world progression, bases, trade, PvP, and social systems.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival SMP is consistently established as CraftersHQ's primary experience, centered on gathering, building, bases, and hostile-world progression.
PvP is Minecraft gameplay centered on direct combat between players.
PvP is repeatedly identified as a central advertised activity within the Survival experience.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Players earn, trade, and sell goods through an economy supported by player shops and spawners.
The main experience is Survival SMP. Players gather resources, build bases, protect their land, trade goods, run or use player shops, and take part in PvP, clans, and server events. Builders, traders, and PvP-focused players are all directly supported by the advertised systems.
Progression includes rank-ups, vote ranks or vote rewards, stronger equipment and builds, and access to spawner-based development. The exact rank names, costs, commands, and reward tables are not established.
The server's player-facing systems include land claims, player shops, spawners, clans, rank progression, vote ranks, and server events. It runs on Paper according to the latest technical observation, but no custom launcher, resource pack, custom mobs, dungeons, or quest framework is established.
CraftersHQ centers on a Survival world where players gather resources, establish bases, protect territory, and develop farms or other long-term builds. The available information does not establish a live map, world border, seed, reset schedule, or current season structure.
PvP is one of CraftersHQ's central advertised activities. Land claims are intended to protect creations from griefing and raiding, while clans add a social and competitive layer. Specific war, siege, combat-tagging, keep-inventory, and claim-bypass rules are not included in the available server information.
The economy is community-driven, with players able to earn, trade, and sell goods. Player shops and spawners are established parts of the server's economy-oriented gameplay, although the currency name, auction system, fees, and shop commands are not documented.
Events are part of the server's advertised progression and community experience. Specific event types, schedules, prizes, and recurring event history are not documented.
CraftersHQ has the scale of a small community SMP rather than a major public network. Recent monitoring shows an average of about 9 players across the tracked period, with a recorded peak of 21 and a latest observation of 4 players online out of 75 slots.
Players can vote for CraftersHQ and receive vote-related rewards or ranks. No verified official store or detailed paid-rank, kit, crate, cosmetic, or currency catalog is available.
Placed devices that repeatedly generate specified mobs, supporting controlled farming of drops and experience.
CraftersHQ advertises spawners as part of its economy and development loop, but does not document their types, costs, rates, or exact rewards.
Rank progression lets players advance through server ranks that provide recognition, access, or other gameplay and community benefits.
Rank-ups are advertised as part of CraftersHQ's Survival progression alongside stronger equipment, builds, and spawner development; exact rank benefits are undocumented.
Rewards granted when players vote for a server through supported external voting services.
CraftersHQ associates voting with rewards or ranks, but the available profile does not establish the reward table, voting schedule, or claim process.
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Join CraftersHQ
Build a protected survival base, earn and trade goods through player shops, and progress through ranks while PvP, clans, spawners, and events add competitive goals.

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