Anarchy Network
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 6.1 | -6.4 | -51.17% | 11 |
| Sep 7 Monday | 12.5 | 0.0 | 0.00% | 28 |
| Sep 6 Sunday | 12.5 | -2.9 | -18.75% | 25 |
| Sep 5 Saturday | 15.3 | +3.6 | +30.96% | 26 |
| Sep 4 Friday | 11.7 | -0.2 | -1.75% | 23 |
| Sep 3 Thursday | 11.9 | +1.0 | +8.75% | 24 |
| Sep 2 Wednesday | 11.0 | -0.8 | -6.41% | 24 |
| Sep 1 Tuesday | 11.7 | +0.1 | +1.08% | 18 |
| Aug 31 Monday | 11.6 | -0.8 | -6.40% | 25 |
| Aug 30 Sunday | 12.4 | +0.5 | +4.21% | 26 |
About Anarchy Network
Anarchy Network keeps Survival close to vanilla but removes most of the safety net. There are no map resets, no /tpa or /sethome, and players can fight, grief, scam, and build their own alliances. The main travel exception is /spawn, which returns players to the spawn area.
What Makes It Different
The server combines a persistent world with genuine anarchy-style danger, but still blocks hacked clients, harmful exploits, lag machines, and most item duping. That leaves room for player conflict without letting technical abuse decide everything.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
The server's defining format is semi-anarchy survival with open conflict and very few restrictions.
Vanilla servers use Minecraft’s original blocks, items, rules, and progression without custom gameplay systems that redefine how players play.
Gameplay remains close to vanilla, with only a small set of server-side changes.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The map does not reset, allowing settlements, bases, and landmarks to remain over time.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server is built around persistent survival gameplay in one large world.
PvP is Minecraft gameplay centered on direct combat between players.
PvP and killing are openly allowed and form a major part of the server's danger.
Players share one survival world without protected plots or a normal teleport network. Bases can be hidden, raided, or destroyed, and movement away from spawn takes real effort. /spawn is the main exception to the server's otherwise limited travel tools.
Progress is shaped by distance, secrecy, and player relationships rather than ranks or resets. A strong base matters because it can remain part of the world for years, while trusted allies can be as valuable as gear.
The custom layer is deliberately small. Notable changes include player heads from PvP kills, the /spawn command, Nether roof access, removed phantoms, and the reduced sleep requirement.
The main world has a 4,000,000-by-4,000,000 border and is not reset. Nether roof travel is allowed, phantoms are removed, and only half of the players need to sleep to skip the night. The large border leaves room for distant bases, travel routes, and established settlements.
PvP, killing, griefing, and scamming are allowed. Spawn has no general protection, so fights and ambushes can happen close to the central area. PvP kills can also produce player heads, giving combat a lasting trophy beyond the dropped inventory.
Community landmarks have included Fight Club at Spawn, the Town of Manhattan, the original spawn, and later spawn-area builds.
The server has a Discord community connected to the game, including an in-game chat bridge. Community activity has also produced named settlements, spawn attractions, and player-run gathering points.
Chat harassment, racial slurs, advertising, and excessive spam are prohibited. Hacked clients and exploits are prohibited. Duping is prohibited except for TNT, carpet, and rail dupes. Lag machines and deliberate abuse of server resources are prohibited.
The official shop offers three ranks and three MOTD options. The server maintains a no-pay-to-win policy.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of Anarchy Network
Anarchy Network launched on October 11, 2024 as a semi-anarchy server built around long-term vanilla survival. Its rules were intentionally narrow: keep chat civil, avoid cheats and exploits, do not use dupes that threaten the server, and do not create lag machines. The world itself was meant to remain in place rather than being wiped for seasonal resets.
Join Anarchy Network
Anarchy Network keeps Survival close to vanilla but removes most of the safety net.
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