World of Kingdoms
Online · checked
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Nov 7 SaturdayToday · In progress | 9.4 | -4.3 | -31.10% | 23 |
| Nov 6 Friday | 13.7 | -4.0 | -22.41% | 32 |
| Nov 5 Thursday | 17.7 | -0.2 | -1.17% | 59 |
| Nov 4 Wednesday | 17.9 | +1.3 | +8.06% | 50 |
| Nov 3 Tuesday | 16.5 | — | — | 38 |
Good to know
- Alcohol itemsThe brewing talent lets players make beer and wine, and drinking too much makes your character unsteady.
About World of Kingdoms
Last updated
On World of Kingdoms you always play as a member of a kingdom. Each kingdom has its own flag, colors, ranks and land, and you ask to join one from the lobby. Roleplay happens in voice chat in Dutch, and staff judge a scene by one test: did everyone involved enjoy it?
The world plays differently from vanilla. Hostile mobs are gone, Nether portals do not work and many recipes are changed, so iron gear needs string and diamond gear needs leather. Spawners in wilderness ruins throw waves of mobs at you, and beating them drops runes that give your tools and weapons small powers. A resource pack is required to play.
What Makes It Different
Kingdoms race for points each round by building, roleplaying and hosting events for other kingdoms, judged by a council that belongs to no kingdom. PvP earns no points at all.
A medieval fantasy realm of kingdoms, runes and magic.
Voice roleplay is the core of the server, with its own roleplay rules and roleplay bans.
Survival with changed recipes, sick animals and spawner fights in the wild.
You pick a kingdom with the land menu, then build, trade and roleplay with your people. Animals can get sick when too many share a chunk, so farms need space and golden carrots.
Seven talents (mining, fighting, fishing, riding, crafting, brewing and magic) rise from Beginner through Intermediate and Expert to Master. Ranks cost XP and some need a task, and a Master gets a special skill and a visible mark. Crafted gear rolls a quality from grey up to gold.
Killing costs honor and defending your land earns it, so a player who murders too often becomes Notorious and weaker. Wars need an in-character announcement, and there is a night truce from midnight to 10:00 Dutch time.
Each round ends on a fixed date. The top three kingdoms get rewards, and every kingdom then starts again at zero points.
Roleplay comes first: no metagaming, no random killing and no offline raids. Sneak attacks need a staff-approved ticket, and attackers may bring at most half the defenders plus one.
Free to play. The store sells ranks, chat colors, kill messages and XP boosters that help everyone online, and you do not need it to play.
Seven talents, including magic, climb from Beginner to Master, and each Master earns a special skill for that trade.
An online map of the realm shows the kingdoms and their land from above.
Horses gain a level every 750 blocks you ride, each level is 3% faster, and a horse that dies is gone for good.
Gear uses a block of its material plus a stick, string or leather, and netherite is crafted directly instead of upgraded.
You can lock your chests, doors and furnaces so other kingdoms cannot simply walk in and help themselves.
Kingdoms collect points each round for builds, roleplay and events, and a neutral council publishes the standings.
Five runes drop from wilderness spawners, and an Earth rune on a pickaxe mines 3x3 while an Air rune turns a fishing rod into a grappling hook.
Honor drops when you kill and rises when you defend your land, and everyone can see if you are Notorious or Excellent.
Roleplay happens in voice chat, out-of-character talk must be marked, and after a death you may not chase your killer for 30 minutes.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
Join World of Kingdoms
On World of Kingdoms you always play as a member of a kingdom.

Where World of Kingdoms stands
World of Kingdoms is #7 of 14 similar servers online right now, with 17 players.
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- Green is growing, red is shrinking. Daily compares today so far with yesterday; Weekly and Monthly compare with the period before.
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