V For Vanilla
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 6.8 | +3.6 | +116.00% | 9 |
| Oct 2 Friday | 3.1 | 0.0 | -0.57% | 6 |
| Oct 1 Thursday | 3.1 | +0.8 | +31.43% | 7 |
| Sep 30 Wednesday | 2.4 | -0.4 | -14.34% | 7 |
| Sep 29 Tuesday | 2.8 | -1.0 | -25.56% | 9 |
| Sep 28 Monday | 3.8 | -2.7 | -41.94% | 12 |
| Sep 27 Sunday | 6.5 | +1.7 | +34.78% | 12 |
| Sep 26 Saturday | 4.8 | +1.2 | +33.72% | 9 |
| Sep 25 Friday | 3.6 | +0.5 | +16.22% | 7 |
| Sep 24 Thursday | 3.1 | -1.1 | -26.00% | 8 |
About V For Vanilla
V For Vanilla keeps survival close to ordinary Minecraft while leaving much of the world open to player choice and conflict. Players gather resources, build, explore, and protect what they have earned in one persistent world with no map resets, no /tpa or /sethome, and an unprotected random spawn.
What Makes It Different
The main difference is how little protection the server places between players and the ordinary survival world. There are no map resets, teleport commands, or protected spawn area, while griefing and killing are allowed. Even the Nether roof carries void damage, encouraging players to travel through the normal world instead of treating it as a permanent highway.
Vanilla servers use Minecraft’s original blocks, items, rules, and progression without custom gameplay systems that redefine how players play.
The server stays close to Minecraft's original blocks, items, progression, and world-driven gameplay while avoiding game-changing additions.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
The server preserves ordinary survival progression while adding only limited utilities, quality-of-life changes, and cosmetic systems.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The main world has no scheduled map resets, so player-built changes, routes, bases, and history remain in place.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Standard Minecraft survival progression, including gathering, crafting, building, exploration, and combat, is the central experience.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players share a long-running survival world where they gather, build, explore, establish bases, and interact over time.
This is a mostly unmodified survival experience with minimal administrative interference. The world uses a default-scale 30-million-block border, random unprotected spawn, and standard gathering, crafting, building, exploration, and combat. The server avoids game-changing plugins and commands, while a few small utilities support the long-running world.
Progress follows normal Minecraft survival rather than ranks, jobs, custom currencies, or scripted unlocks. Players improve by finding better resources, establishing safer bases, expanding infrastructure, exploring farther from spawn, and building up equipment in a world that is not routinely reset.
Custom additions are deliberately limited. The server includes small utilities such as /tps, 50% sleep, a spawn-reset address for bedtrapping, colored names, custom MOTDs, and player-created item names and lore through vote rewards.
The main world is persistent and has no scheduled map resets. Spawn is random and unprotected, the world border is set at 30 million blocks, and players cannot use /tpa or /sethome. Nether-roof travel is technically possible but causes void damage.
Player killing and griefing are allowed, so travel, storage, bases, and valuable gear carry real risk. Cheating, hacked clients, x-ray resource packs, exploit abuse, server-lag attempts, and duplication are prohibited. TNT duping is the stated exception to the duplication rule.
Anniversary events have included three small minigames, dragon races held on a separate server, and an egg race for the fourth anniversary. These events are occasional community activities rather than a permanent minigame network.
V For Vanilla is built around a small international survival community. The relaxed administrative style leaves players considerable freedom, while the rules focus on cheats, exploits, spam, harassment, and personal-information abuse.
Do not use hacked clients, cheats, or x-ray texture packs. Do not abuse exploits, attempt to lag the server, duplicate items, spam, advertise, threaten or harass players over outside issues, or share personal information. TNT duping is allowed, while other duplication exploits are not. Violations can bring a three-month ban, with permanent bans for repeated or especially serious offenses.
Donations are used to cover hosting costs rather than to sell gameplay power. Supporters can receive cosmetic name colors or set a custom server MOTD, while voting can provide colored names and custom item names or lore.
A server omits common teleport and personal-home commands, requiring players to travel normally between locations.
Neither /tpa nor /sethome is available, so players must travel normally between distant bases, resources, and communities.
A no-reset policy keeps the same world active instead of replacing it with a fresh map on a routine schedule.
V For Vanilla's current long-running world is not routinely replaced; the server explicitly advertises no map resets.
Players begin at varied locations without a protected spawn area, making the opening of survival less predictable and secure.
Players spawn at random locations without a protected spawn area, exposing early bases and encounters to ordinary player interaction.
Broad player-versus-player combat is allowed in ordinary survival areas rather than confined to dedicated arenas or consented matches.
Killing is allowed throughout the survival world, so travel and valuable equipment can carry real player-combat risk.
Griefing-allowed servers permit players to damage or alter other players’ unprotected builds, making security and location choices strategically important.
Griefing is allowed under the rules, meaning players may damage or alter other players' builds without ordinary protection.
A no-claims survival world leaves players responsible for choosing locations, hiding valuables, and defending their own builds.
The profile presents no land-claim system or protected builds, leaving bases and storage exposed to other players.
Nether roof damage makes travel or construction on the Nether roof hazardous by applying special damage or survival restrictions.
Void damage applies on the Nether roof, making ceiling travel hazardous instead of a reliable permanent highway.
Partial sleep allows a subset of online players to influence night or weather progression without requiring everyone to use a bed.
Half of the online players sleeping is enough to skip the night, rather than requiring every player to use a bed.
Allowed TNT duping permits a server-approved duplication mechanic for producing repeated TNT without treating it as a bannable exploit.
TNT duping is the stated exception to the server's otherwise prohibited duplication and exploit rules.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of V For Vanilla
V For Vanilla opened on December 4, 2021 after a temporary map period. Its long-running world has remained in place rather than being replaced by regular resets, giving older builds, routes, and player history lasting value.
The server has added small quality-of-life changes without turning survival into a heavily modified mode. Over time these included player access to /tps, 50% sleep, a spawn-reset address for bedtrapping, and void damage on the Nether roof.
Anniversary events have become a recurring tradition. Earlier celebrations used small minigame events, later anniversaries included dragon races on a separate server, and the fourth anniversary featured an egg race.
Join V For Vanilla
V For Vanilla keeps survival close to ordinary Minecraft while leaving much of the world open to player choice and conflict.

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