Vcraft
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 3.0 | -0.9 | -23.40% | 3 |
| Oct 2 Friday | 3.9 | +0.7 | +21.23% | 9 |
| Oct 1 Thursday | 3.2 | +0.1 | +3.21% | 5 |
| Sep 30 Wednesday | 3.1 | +0.9 | +39.13% | 7 |
| Sep 29 Tuesday | 2.3 | -0.4 | -14.29% | 8 |
| Sep 28 Monday | 2.6 | -1.6 | -38.24% | 8 |
| Sep 27 Sunday | 4.3 | +1.7 | +67.21% | 10 |
| Sep 26 Saturday | 2.5 | +0.1 | +3.39% | 6 |
| Sep 25 Friday | 2.5 | +1.0 | +63.89% | 6 |
| Sep 24 Thursday | 1.5 | -1.2 | -44.62% | 4 |
About Vcraft
Vcraft keeps ordinary Minecraft survival at the center, then adds a structured path through levels, jobs, skills, daily quests and the three-chapter Codex adventure. Players establish a protected base, build up the economy around it and choose whether to stay in the safer survival world or enter the dedicated arena for higher-risk PvP.
What Makes It Different
The server combines a persistent survival map with a fairly deep progression layer without requiring client mods. Its main world keeps PvP opt-in, while the separate arena makes combat fully active and turns death into a meaningful risk.
Jobs is a progression system that rewards players for repeatedly performing defined Minecraft activities, such as mining, farming, fishing, building, or hunting mobs.
Players select from 16 jobs that reward ordinary activities including mining, farming, fishing, and combat.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
Ordinary survival progression is expanded with claims, economy, jobs, skills, quests, and other server-side systems.
Quests are tracked Minecraft objectives that direct players to complete specific tasks or a connected sequence of tasks.
Daily quests, level quests, and the multi-chapter Codex provide tracked objectives and progression rewards.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server centers on gathering, building, exploring, and progressing in a shared survival world.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The main world is presented as persistent rather than routinely wiped, supporting long-term bases, shops, and infrastructure.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Dollars, Coins, jobs, quests, server shops, auctions, and player trading form a substantial progression and commerce layer.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Players claim territories, protect bases, and manage building and interaction permissions through the Lands system.
PvP is Minecraft gameplay centered on direct combat between players.
The server offers consent-based PvP in survival and permanently active, higher-risk combat in a dedicated arena.
Start with the `/tuto` tutorial, use `/rtp` to find a location, claim land with `/lands claim` and develop a base in the hard-difficulty survival world. A separate mining world protects the main map from resource exhaustion, while Nether and End access remains close to vanilla. Teams, homes, warps, backpacks and player shops support longer-term play.
Progress runs through levels 1 to 30, 12 daily or level quests, three six-quest Codex adventure chapters, 16 jobs and 11 skills that can reach level 100. Jobs pay for normal activities such as mining, farming, fishing and combat, while levels and quests provide keys, money, Coins and titles.
Server-side additions include the Codex adventure, levels, jobs, skills, daily quests, extra enchantments, backpacks, titles, tool skins, cosmetics and the Black Market. The server is playable with the normal Minecraft client and does not require a modded client.
The main survival world is intended to remain persistent rather than follow routine wipes. Players can travel 1,000 to 25,000 blocks from the center through RTP, claim up to 10 territories with expanded chunk limits, and use a separate mining world for resource gathering. Spawn contains NPCs, crates and an AFK area.
PvP is disabled by default in the survival world and requires both players to enable it. The dedicated arena has permanent PvP, full inventory-loss risk on death and restrictions on equipment stronger than standard Minecraft limits. KoTH and crate-drop events also take place there.
Players earn dollars through jobs, quests, selling and server activities, then use the money at the server shop, player auction house and physical player shops. Coins are a rarer currency used for keys and cosmetics. Player-to-player trades are handled through `/trade`, while claims and shops create a longer-term economic layer around personal bases.
Scheduled activities include KoTH three times daily, crate drops in the arena every two hours and chat games every ten minutes. Voting also feeds into progression through keys, level XP and vote-party rewards.
Vcraft is aimed at a French-speaking community using Discord for announcements, support, giveaways, bug reports and moderation tickets. Teams provide private chat and a shared rally point, while the staff is volunteer-run.
The rules emphasize respect, no cheating, no X-ray, no exploits, no grief, no theft and no advertising other servers. AFK play, autoclickers and farming macros are allowed for resource work but forbidden in PvP. Claims protect land, but grief and theft remain prohibited even outside a claim.
The shop sells lifetime ranks, Coins, keys and other virtual advantages through Tebex. Cosmetics are presented as balance-neutral, while ranks mainly add convenience such as extra homes, kits, commands and larger backpacks. Purchases do not protect players from sanctions.
A dedicated bounded area intended for organized or voluntary player-versus-player combat.
Vcraft’s separate arena has permanently active PvP, inventory-loss risk on death, scheduled events, and restrictions on overpowered equipment.
Opt-in PvP lets players enable or agree to player combat instead of making hostile encounters universal.
PvP is disabled by default in Vcraft’s survival world, and both players must enable it before fighting there.
A chapter-based adventure campaign that organizes connected objectives into a longer sequence of exploration, challenges, or story progression.
Vcraft’s Codex contains three chapters with six quests each, creating a structured adventure path alongside the main survival experience.
A PvP death rule where a player’s carried inventory is lost after dying in combat.
Deaths in Vcraft’s dedicated arena carry full inventory-loss risk, making combat significantly more consequential than ordinary survival encounters.
Level progression tracks advancement through ordered milestones that unlock or represent increasingly developed player power or access.
Vcraft progresses players from level 1 to level 30 through play, voting, and quests, awarding keys, money, Coins, and titles.
A dedicated resource-gathering world used to concentrate mining activity away from a server’s primary survival environment.
Vcraft provides a separate mining world so players can gather resources without exhausting the persistent main survival map.
Skill progression rewards repeated gameplay activities with advancement that improves a player’s long-term capabilities or status.
Eleven Vcraft skills advance through normal play and can reach level 100, forming a progression track alongside jobs and levels.
A player auction house lets players list items for others to purchase through a server-managed marketplace.
Vcraft provides a player auction house in addition to its server shop and physical player-run shops.
King of the Hill challenges players or teams to contest a designated area and hold it against opponents during organized PvP encounters.
Vcraft runs KoTH three times daily in the dedicated arena, adding recurring territory-control contests to its PvP schedule.
Direct Player Trading lets players exchange resources, equipment, or supplies with one another through player-negotiated transactions.
Vcraft handles player-to-player exchanges through the `/trade` system, separate from auctions and shop-based sales.
Custom enchantments add server-defined equipment effects or upgrade options beyond Minecraft's standard enchantment system.
Extra enchantments are part of Vcraft’s server-side custom content and expand equipment progression beyond the standard game.
Backpacks expand portable storage, letting players carry more materials and supplies than their ordinary inventory allows.
Vcraft includes backpacks, with rank benefits specifically providing access to larger carrying capacity for extended activities.
Daily quests provide recurring tracked objectives that refresh regularly and reward players for completing specific activities.
Vcraft includes daily quests alongside level quests, giving players recurring objectives within its broader twelve-quest progression layer.
Random teleportation moves players to a randomly selected location, helping them reach unexplored areas without choosing exact coordinates.
Players use `/rtp` to find locations across Vcraft’s survival map, including areas far from the central spawn.
Player teams organize companions under a shared group for coordination, cooperation, and participation in multiplayer activities.
Vcraft teams provide private chat and a shared rally point, supporting coordinated play without the server being organized around factions.
Scheduled or triggered drops that make reward crates available for players to find, contest, or open.
Arena crate drops occur every two hours on Vcraft, creating recurring reward opportunities within the active PvP area.
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Join Vcraft
Vcraft keeps ordinary Minecraft survival at the center, then adds a structured path through levels, jobs, skills, daily quests and the three-chapter Codex adventure.

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