TerraviaMC
Online · checked
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Nov 12 ThursdayToday · In progress | 5.5 | -3.1 | -36.23% | 12 |
| Nov 11 Wednesday | 8.6 | 0.0 | 0.00% | 17 |
| Nov 10 Tuesday | 8.6 | +1.6 | +23.21% | 17 |
| Nov 9 Monday | 7.0 | -4.5 | -39.35% | 16 |
| Nov 8 Sunday | 11.5 | +3.8 | +49.73% | 19 |
| Nov 7 Saturday | 7.7 | +3.1 | +68.85% | 17 |
| Nov 6 Friday | 4.6 | -0.6 | -11.76% | 12 |
| Nov 5 Thursday | 5.2 | -3.4 | -39.72% | 12 |
| Nov 4 Wednesday | 8.6 | +3.3 | +62.20% | 23 |
| Nov 3 Tuesday | 5.3 | -0.6 | -9.93% | 11 |
About TerraviaMC
Last updated
Pick a spot on a 1:500 copy of the real Earth, save up Gold and found your town. From there you claim chunks, pay daily upkeep from the town bank, and invite other towns into a nation. Nations must carry the name of a real or historical nation, so the map fills up with familiar flags and old rivalries.
Gold is the money for everything that matters, and you earn it by mining, trading and running shops in your town. When talks fail, nations declare war and place battle banners outside rival towns to start a siege. TerraviaMC is Java only, and global chat is in English.
What Makes It Different
Every nation has to be named after a real or historical nation, which turns the 1:500 Earth map into a game of real-world borders and alliances.
Towns are built on a 1:500 scale map of the real Earth.
Players found towns, claim chunks and join them into nations.
A Gold-based economy pays for towns, claims and player shops.
You start at a central hub, then walk out or use a wild teleport to find open land on the Earth map. Found a town with Gold, claim the chunks around you and build inside the protected area.
mcMMO skills level up as you play and give small boosts to mining, herbalism, woodcutting, archery and swordsmanship.
Nations go to war through siege battles: a war is declared first, then attackers place battle banners outside a rival town to fight over territory. Spawn camping, portal traps and feeding kills to change war scores are against the rules.
Gold Ingots back the whole economy. You earn Gold by mining, trading with other players and selling goods in player-run shops, and town claims and progress are paid in Gold that is not sold in the store.
One account per player, no cheat clients, X-ray or minimaps that show more than the web map. Towns may not block another town from growing, older towns get priority, and stealing from chests out in the wilderness is allowed while scamming is not.
Free to play. Ranks in the store change how your nametag looks and do not give gameplay advantages.
Towns join into nations under one leader, and every nation must be named after a real or historical nation.
mcMMO skills grow as you mine, farm, chop wood and fight, giving small passive boosts.
A live web map shows town borders, nation land and terrain across the whole Earth map, so you can scout free land.
Players sell goods for Gold from their own shops inside towns and trade along routes between regions.
You found a town with Gold, claim 16x16 chunks around it and keep it alive by paying daily upkeep from the town bank.
Town claims and progress use in-game Gold that cannot be bought, and store ranks only change your nametag.
Nation leaders sign formal alliances with other nations to stand together in wars and politics.
Nations declare war, then place battle banners outside rival towns to start siege battles over territory.
Best Time to Play
TerraviaMC is busiest around 17:00 UTC and quietest around 07:00 UTC, based on recent player activity.
Ping Around the World
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Join TerraviaMC
Pick a spot on a 1:500 copy of the real Earth, save up Gold and found your town.

Where TerraviaMC stands
TerraviaMC has 1 players right now, next to 13 similar servers that are online.
- Each block is one server like TerraviaMC. Bigger block, more players.
- Green is growing, red is shrinking. Daily compares today so far with yesterday; Weekly and Monthly compare with the period before.
- TerraviaMC has the white outline.
- Hover or tap a block for details.
| Name | Players | Change |
|---|---|---|
| Helvetia Network | 19 | -7.3% |
| Just an Earth Server | 17 | +9.7% |
| NationMC | 13 | +8.8% |
| Vista Valley | 13 | +0.8% |
| RulerCraft | 9 | +35% |
| StampedeMC | 9 | -66% |
| CartMC | 5 | +5.7% |
| United Lands | 4 | -4.2% |
| Sukage | 3 | +22% |
| ConquerEarthMC | 1 | |
| Globeworks | 1 | -75% |
| PumkinCraft | 1 | 0.0% |
| TerraviaMC | 1 | -2.5% |
| Towny Reborn | 1 | +50% |
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