StoryWars
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 7.0 | +1.6 | +29.23% | 8 |
| Sep 27 Sunday | 5.4 | +0.1 | +1.56% | 12 |
| Sep 26 Saturday | 5.3 | +0.3 | +6.67% | 12 |
| Sep 25 Friday | 5.0 | +0.2 | +3.45% | 12 |
| Sep 24 Thursday | 4.8 | +1.2 | +34.88% | 19 |
| Sep 23 Wednesday | 3.6 | -0.4 | -10.42% | 9 |
| Sep 22 Tuesday | 4.0 | -1.0 | -20.00% | 14 |
| Sep 21 Monday | 5.0 | +0.6 | +13.21% | 11 |
| Sep 20 Sunday | 4.4 | -0.1 | -1.85% | 9 |
| Sep 19 Saturday | 4.5 | +0.8 | +21.35% | 10 |
About StoryWars
StoryWars centers on Survival progression. Players gather resources, improve equipment, advance through ranks, use the in-game economy, and take on custom bosses while KOTH events add scheduled combat objectives. The network also lists Skyblock as a separate mode.
What Makes It Different
StoryWars mixes ordinary Survival progression with custom boss fights, reward crates, economy systems, and KOTH events instead of focusing on a single short-form minigame. Its store also separates Survival and Skyblock content, giving the network two distinct progression paths.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Scheduled KOTH activities and associated rewards provide a recurring event-based objective within Survival.
Skyblock is a Minecraft mode where players develop a floating island while gathering and multiplying scarce resources above the void.
Skyblock is presented as a separate playable network mode with its own official store section and content.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is the primary advertised mode, centered on gathering resources, improving equipment, building, and ongoing progression.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
An in-game economy is part of Survival, with money used alongside equipment, ranks, and other progression systems.
The main Survival experience combines resource gathering, equipment upgrades, rank progression, warps, server menus, and economy features. Custom bosses add PvE challenges, while KOTH events provide a more competitive objective for players who want combat alongside building and resource work.
Progression is built around ranks, stronger equipment, economy earnings, reward crates, and event rewards. Survival and Skyblock are treated as separate modes, with their own store sections and purchasable content.
The server adds custom bosses, reward crates, multiple warps, server menus, rank systems, and separate Skyblock content around the standard Minecraft experience.
KOTH is the clearest confirmed PvP activity, giving players a contested objective rather than only open-ended Survival combat. The network is better suited to event-based fighting than to dedicated Duels or arena practice.
An in-game economy is part of the Survival mode. The official store also sells Survival money packages, while ranks, equipment improvements, crates, and event rewards give players several progression-related uses for the server economy.
KOTH events are a central scheduled activity, adding timed PvP competition to the Survival progression loop. The server also promotes event rewards alongside its regular economy and rank systems.
Discord is the main community and support channel, with staff assistance available for store and player issues. The network is presented primarily in Spanish.
The official store sells temporary three-month ranks, rank upgrades, keys, spawners, exclusive commands, and money packages for Survival, along with keys for Skyblock. Digital purchases are non-refundable, and rank upgrades restart the three-month period for the new rank.
KoTH is a contested king-of-the-hill objective where players or groups fight to control a valuable location.
StoryWars uses KOTH as a scheduled Survival activity, turning player-versus-player combat into a contested objective with event rewards.
Custom bosses are server-created enemies with distinctive abilities, difficulty, or rewards that make encounters different from ordinary Minecraft combat.
StoryWars Survival includes custom bosses as recurring PvE challenges alongside equipment improvement and broader survival progression.
Reward crates are interactive containers that provide randomized or predefined prizes when players obtain and open them.
StoryWars advertises crates as part of Survival progression, providing an additional reward source alongside ranks, economy earnings, and event rewards.
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StoryWars centers on Survival progression.

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