SteamWar
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 1.1 | -3.0 | -73.55% | 4 |
| Sep 7 Monday | 4.1 | -1.8 | -30.28% | 14 |
| Sep 6 Sunday | 5.9 | -0.5 | -7.79% | 17 |
| Sep 5 Saturday | 6.4 | +1.7 | +35.09% | 15 |
| Sep 4 Friday | 4.8 | -0.3 | -5.79% | 16 |
| Sep 3 Thursday | 5.0 | -0.8 | -14.18% | 18 |
| Sep 2 Wednesday | 5.9 | +0.3 | +5.22% | 21 |
| Sep 1 Tuesday | 5.6 | -1.9 | -25.56% | 15 |
| Aug 31 Monday | 7.5 | -7.6 | -50.41% | 22 |
| Aug 30 Sunday | 15.1 | +9.2 | +155.63% | 50 |
About SteamWar
SteamWar is built around designing machines instead of choosing a preset kit. Players get personal creative build servers for Redstone, TNT cannons, WorldEdit-style tools, Axiom and schematics. Finished creations can be tested, shared and taken into arena battles.
The main fights cover compact MiniWarGears, heavy WarGears, airborne AirShips and large WarShips. QuickGear gives players a faster way into a match, while rotating modes and extra minigames keep the network from feeling like one single arena.
What Makes It Different
Most Minecraft PvP servers hand you a kit. SteamWar asks you to design the weapon first. A good fight depends on Redstone timing, cannon layout, armor, movement and the tradeoff between firepower and a machine that can still survive.
Vehicles servers make controllable machines a central way for players to move through and interact with the Minecraft world.
Players build and operate WarGears, AirShips and WarShips as functional combat vehicles.
Competitive Minecraft gameplay centers on outperforming other players in contests with a clear winner, score, or relative result.
The network includes rankings, ranked MissileWars, organized team events and formal win conditions.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
SteamWar has hosted named competitions, seasonal events and team-based activities.
PvP is Minecraft gameplay centered on direct combat between players.
Players directly fight one another in structured arenas, including boarding combat in WarShip matches.
Minigames are compact Minecraft games with their own rules, objective, and bounded play area, usually resolved in a single round.
SteamWar offers several named combat modes and additional games such as MissileWars, TowerRun and TNTLeague.
Start a personal build server with /bau, /b or /build. Build and test machines in creative mode, invite teammates, and use WorldEdit tools to shape the design. When you are ready, join an arena through /fight, the lobby portals, /arena or /join.
Progress is mainly skill-based. You improve by learning cannon design, movement systems, shields, rockets and machine layouts. Schematics let you save successful builds, reuse them, and develop better versions over time. MissileWars also has a ranked mode.
SteamWar's custom content is centered on WarGear, MiniWarGear, WarShip, AirShip and QuickGear formats, plus rotating MegaWarGear, MicroWarGear and StreetFight modes. It also includes a schematic system, replay archive, public-build approval process and open-source server software licensed under AGPLv3.
The network uses private creative build servers, shared arenas and tutorial worlds. Players can visit other builds, add members to their own build space, and move between versions when working on older machine formats.
PvP happens inside structured machine battles rather than a survival world. WarGear fights are short and explosive, while WarShip matches can last longer and allow boarding after 10 minutes. WarShip battles can end through captain elimination, heavy ship damage or the damage comparison at the time limit.
Events include team competitions and special seasonal activities. The first named event was PublicClash2019, followed by the WarGearSeason in 2021. Event teams are registered through in-game commands or Discord, and the Easter Event 2026 was promoted as a current seasonal activity.
Discord is the main place for support, event registration, bug reports, player reports, feature ideas and appeals. Players can challenge specific opponents, form teams, share builds and watch saved replays together.
Every machine type has its own construction rules. They limit dimensions, TNT, cannons, projectiles, blocks and lag-producing mechanisms. Schematics intended for public arenas go through staff review, and bug abuse, duplication and excessive lag mechanisms are restricted.
Ping Around the World
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History of SteamWar
SteamWar was founded on May 18, 2019, by AdmiralSeekrank. Its first recorded event, PublicClash2019, took place on September 14 that year and used MiniWarGear, WarGear, WarShip and AirShip battles across 15 fights.
The network reached its first 10,000 play hours in February 2020 and its 10,000th fight in June 2020. Those early milestones already covered several machine classes, from small WarGears to ships and air combat.
A new build world arrived in January 2021. In March, SteamWar released its first public simulator, followed by the first WarGearSeason, a long team competition that ran from March through July with 77 fights.
The replay system began saving fights in August 2021. Players could keep watching old battles instead of losing them when the match ended, giving the network a lasting archive of its machine designs and tactics.
SteamWar passed 10,000 saved schematics in November 2022. By then, its replay archive had already reached 10,000 entries, and the server's different machine formats had developed their own rules, building limits and competitive styles.
The 100,000th fight was played in April 2023. The 10,000th player joined in January 2024, marking a major expansion beyond the early event community.
In January 2025, a failed proxy server and damaged drive forced SteamWar to be rebuilt on new hardware. Backups preserved the main server and database data. The network returned under dampfkrieg.de on January 14, then restored steamwar.de and launched a new website on January 20.
SteamWar reached 100,000 saved replays in February 2025 and 500,000 play hours in May. Current development includes a more flexible build system and a WarGear AI opponent, while the network continues to run its machine arenas, rotating modes, minigames and team events.
Join SteamWar
SteamWar is built around designing machines instead of choosing a preset kit.
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