SottoSopravvivenza
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 3.0 | +0.3 | +9.09% | 3 |
| Oct 2 Friday | 2.8 | 0.0 | -1.28% | 5 |
| Oct 1 Thursday | 2.8 | -3.2 | -53.23% | 10 |
| Sep 30 Wednesday | 6.0 | +1.2 | +26.51% | 13 |
| Sep 29 Tuesday | 4.7 | +0.4 | +9.71% | 11 |
| Sep 28 Monday | 4.3 | -0.3 | -6.36% | 10 |
| Sep 27 Sunday | 4.6 | +0.4 | +10.00% | 10 |
| Sep 26 Saturday | 4.2 | -0.8 | -15.97% | 8 |
| Sep 25 Friday | 5.0 | +1.0 | +26.60% | 8 |
| Sep 24 Thursday | 3.9 | 0.0 | 0.00% | 8 |
About SottoSopravvivenza
Build a protected town, earn money through survival activities, and turn your land into a working settlement on SottoSopravvivenza. Its main Survival Plus mode combines ordinary Minecraft gathering and building with Towny claims, player trading, personal shops, and practical quality-of-life additions, while Plot Creative and minigames provide shorter or more building-focused ways to play.
What Makes It Different
SottoSopravvivenza combines a small-network survival feel with a broad cross-platform reach. Its current Survival Plus mode is not just protected building, since Towny claims, player commerce, personal shops, mob and mining income, and utility features all shape how players develop a settlement.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Towny protection and settlement development shape how players organize land, homes, and shared communities.
Creative is a Minecraft building mode where players construct and test structures with unrestricted access to building materials instead of gathering them through survival play.
Plot Creative provides a current secondary mode dedicated to unrestricted construction and building projects.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Personal shops and player trading make commerce a substantial part of the survival world.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival Plus is the main current experience, centered on gathering, mining, combat, building, and base development.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Players earn money through mining and monster kills, then spend it on resources and settlement progression.
Survival Plus is the main experience. Players gather resources, mine, fight mobs, build homes, and develop protected land through Towny. Towns give players a way to organize shared areas and protect their builds, while trading and shops make cooperation and commerce part of the world rather than an afterthought.
Progress comes from improving a survival base, expanding a Towny settlement, and building enough wealth to support larger projects or a personal shop. Players can earn money by mining and killing monsters, then use that economy to trade, buy resources, and grow their position in the world.
SottoSopravvivenza adds server-side conveniences such as elevators, Vein Miner, and TempFly to Survival Plus. Plot Creative also includes FastAsyncWorldEdit support, giving builders tools for working on larger or more detailed constructions.
The main world is a persistent survival setting shaped by player towns, protected plots, bases, farms, roads, and shops. A separate Plot Creative mode provides dedicated building space for players who want unrestricted construction rather than survival progression.
PvP is most clearly represented in the network's minigames, including deathmatch-style activities. Survival Plus is presented primarily as a protected Towny survival mode rather than an open raiding or faction-war server.
The economy revolves around earning money through mining and monster kills, trading with other players, and running personal shops. This gives resource gathering a direct purpose beyond crafting and lets established players become merchants or town magnates.
The server maintains an associated Discord community for announcements, support, voting information, and player coordination.
Players are expected to follow the network's terms and community rules, with respect for other players forming the basic standard for participation.
The optional store offers tokens and general packages to support hosting, development, graphics, and updates. Purchases are presented as support for the server rather than a requirement to access the network.
A mining convenience mechanic that lets players break connected matching blocks more efficiently in a single action.
Survival Plus includes Vein Miner as a server-side convenience for gathering connected resource blocks more efficiently.
Player trading lets participants exchange resources, crafted goods, or equipment directly or through an organized economy.
SottoSopravvivenza lets players trade resources with one another alongside personal shops, making cooperation and direct exchange part of survival progression.
FastAsyncWorldEdit is a high-performance building toolset that enables large-scale selection, editing, and construction operations.
Plot Creative supports FastAsyncWorldEdit, helping builders create and modify larger or more detailed constructions efficiently.
Temporary flight mechanics grant players time-limited aerial movement for travel, construction, or other server-supported activities.
Survival Plus includes TempFly, giving players access to temporary flight as part of its practical utility additions.
Creative plots provide designated spaces where players can build with creative-mode resources separately from ordinary survival progression.
The server's Plot Creative mode provides dedicated creative building space separate from Survival Plus progression.
A progression path where mining resources generates currency or financial advancement in addition to supplying materials.
Mining is a direct money-making activity in Survival Plus, linking ordinary resource gathering with wealth and settlement development.
Special travel mechanics that allow players to move vertically between aligned locations in a structure or area.
Survival Plus provides elevators as a quality-of-life travel feature for moving vertically around developed player spaces.
Monster kill income rewards players with currency or economic value for defeating hostile Minecraft creatures.
Players can earn money by killing monsters in Survival Plus, giving hostile-mob combat a direct economic purpose.
Ping Around the World
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History of SottoSopravvivenza
SottoSopravvivenza started around September 2020 as a private whitelist server created during the quarantine period. As more players became interested, the team opened it to the public and expanded its network of modes.
The network remained open from September 2020 until September 2024, then spent roughly a year offline. It reopened on November 17, 2025 with Survival Plus as its initial focus, alongside the return or development of additional modes such as Plot Creative and minigames.
Its earlier history includes cross-platform play, a survival world that lasted more than two years without a reset, BedWars, KitPvP, Plot Creative, and other custom modes. The current network is rebuilding around its Towny survival experience while gradually bringing back more of its previous variety.
Join SottoSopravvivenza
Build a protected town, earn money through survival activities, and turn your land into a working settlement on SottoSopravvivenza.

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